UPDATE: Let's just put this up front and center:
Redguy's implementation of SuperFX has now been incorporated into an official firmware release, v. 1.80.
sd2snes.de
And SA-1 is in the works! Keep reading the thread to get the full skinny as it happened.
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I'd really like to put this somewhere on the forum where it'd get more attention, because it really is newsworthy. I'm surprised it hasn't already been posted here. A member at the krikzz everdrive support forums named "redguy" dropped in with a post a couple weeks ago to let us know he'd all but completed a project to sort out GSU/Super FX support for the SD2SNES. A beta followed shortly afterward, which only requires overwriting a few files in the SD2SNES firmware folder on the SD card (nothing to fear - easily reversible). There's been one more beta, version 2, since, so things are still technically in development, but redguy's results are already incredible. Not 100% perfect just yet - for me at least a soft-reset of the flashcart (run any game, then return to menu) is required after each reboot of the console before any SFX games wlll run correctly, and some side-by-side comparisons show that ploygon rending games like Star Fox and Stunt Race FX, etc., are running a little slower than a real cart, though it's not by a great percentage and may be remediable with overclock. (see video, below) Some others are reporting graphical glitches but I haven't really seen that. My testing has been on an Super Famicom Jr., and a Super NT. All in all, a remarkable accomplishment and a huge boost in value for the SD2SNES.
UPDATE: redguy has now updated to beta version 03.
Discussion:
http://krikzz.com/forum/index.php?topic=7451.0
This was posted in the thread on the krikzz boards. Jump to 4:20 to see side-by-side comparisons of StarFox running on an original cart, on SD2SNES using redguy's beta, on the Wii running SNES9x GX, and on PC running ZSNES. (Note than the emulators aren't in synch with the original cart either.)
And here's someone running Yoshi's Island using the SD2SNES MSU-1 audio feature. I actually prefer my SNES gaming with original audio, but it's great to see this Super FX beta functions along with the SD2SNES's other tricks.
Redguy's implementation of SuperFX has now been incorporated into an official firmware release, v. 1.80.
sd2snes.de
And SA-1 is in the works! Keep reading the thread to get the full skinny as it happened.
---------------------
I'd really like to put this somewhere on the forum where it'd get more attention, because it really is newsworthy. I'm surprised it hasn't already been posted here. A member at the krikzz everdrive support forums named "redguy" dropped in with a post a couple weeks ago to let us know he'd all but completed a project to sort out GSU/Super FX support for the SD2SNES. A beta followed shortly afterward, which only requires overwriting a few files in the SD2SNES firmware folder on the SD card (nothing to fear - easily reversible). There's been one more beta, version 2, since, so things are still technically in development, but redguy's results are already incredible. Not 100% perfect just yet - for me at least a soft-reset of the flashcart (run any game, then return to menu) is required after each reboot of the console before any SFX games wlll run correctly, and some side-by-side comparisons show that ploygon rending games like Star Fox and Stunt Race FX, etc., are running a little slower than a real cart, though it's not by a great percentage and may be remediable with overclock. (see video, below) Some others are reporting graphical glitches but I haven't really seen that. My testing has been on an Super Famicom Jr., and a Super NT. All in all, a remarkable accomplishment and a huge boost in value for the SD2SNES.
UPDATE: redguy has now updated to beta version 03.
Discussion:
http://krikzz.com/forum/index.php?topic=7451.0
This was posted in the thread on the krikzz boards. Jump to 4:20 to see side-by-side comparisons of StarFox running on an original cart, on SD2SNES using redguy's beta, on the Wii running SNES9x GX, and on PC running ZSNES. (Note than the emulators aren't in synch with the original cart either.)
And here's someone running Yoshi's Island using the SD2SNES MSU-1 audio feature. I actually prefer my SNES gaming with original audio, but it's great to see this Super FX beta functions along with the SD2SNES's other tricks.
Last edited by Hanafuda,