Steampunk-themed cRPG 'Sovereign Syndicate' gets new gameplay trailer

sov syn.png

Sovereign Syndicate is a steampunk-themed cRPG set in an alternate Victorian-era London with a gameplay mechanic that uses tarot cards instead of dice. A new gameplay trailer for the game was aired during gamescom:



Explore an open world in this Victorian steampunk cRPG. Choose from three playable characters with branching stories that intertwine. Investigate, interact, and take action to leave your mark on the world and its inhabitants. No random stat points here, use your skills to level them up, and trust your fate to our tarot card chance system.

So, how will you solve your problems? Combat, persuasion, magic, explosives? The choice is yours and all your cards are on the table; but be careful, the docklands aren’t for the faint of heart.

Features of Sovereign Syndicate include:
  • A large open world to explore, 20 different locations spread over the city’s east docklands
  • Three playable characters
  • Three intertwined stories to experience
  • Branching narrative and dialogue system
  • Character customization
  • Tarot card chance system
  • Single-player
  • Optional Hardcore mode
  • Multi-language support
Sovereign Syndicate is slated to launch later this year, and has new playable demo on Steam.

:arrow: SOURCE: GBAtemp Inbox
 

ShadowbannedAllstar

Well-Known Member
Newcomer
Joined
Dec 5, 2020
Messages
55
Trophies
0
Age
44
XP
270
Country
United States
We need more steampunk (and cattlepunk/weird west) entertainment. Not that Hollywood can ever do it justice - the best they could do was that terrible Will Smith Wild Wild West flick. I would like to see it more in vidya games, though.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • AncientBoi @ AncientBoi:
    Tube? :shy::blush::evil:
    +3
  • BigOnYa @ BigOnYa:
    Games are getting huge nowdays, like 125gb a game (4k games anyways). I feel sorry for players that only have a 512gb hd. (Series S)
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's fine just stream the game! Lol
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if that was the point of game streaming
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
    Xdqwerty @ Xdqwerty: i meant that when the character is pointing to the right, the bullets spawn where they should...