To change the mayor's name, you need to change the bytes at 0x55C8. I hope that helps!
I'm sorry, i'm still a bit new at this.
So i am to change the 0x55 to C8?
To change the mayor's name, you need to change the bytes at 0x55C8. I hope that helps!
I'm sorry, i'm still a bit new at this.
So i am to change the 0x55 to C8?
have we figured out how to upgrade the stores on main street? mostly the nookling junction shop
Yes and no. Yes, I know where to upgrade the stores. No, I do not yet know which values correspond to what building and what stage of that building -- finding this out is very time-consuming, as only a fellow hexer would know. Unless someone assists me, ya'll just have to be patient.
Try to remove any bridges when editing a river acre with a bridge in it, I'm really sure that a bridge without a river in it is the cause of 90% of game corruptions of the ones I see you guys posting here
I've figured out how the town hall and train station colors work and it's not as random as it seems. It uses the two least significant bits of each byte:I realized why I couldn't find the train station and town hall color as matching pairs when comparing same color buildings from diff towns... look at my results:
0x5C738 – TOWN HALL COLOR
C2 = green
A6 = green
EA = green
76 = green
E2 = green
0F = blue
EF = blue
F9 = brown
0x5C739 – TRAIN STATION COLOR
AB = brown
EF = brown
F8 = red
90 = red
C0 = red
96 = blue
92 = blue
B9 = green
nor do they seem to have any specific corresponding pattern (such as anything A0-A9 being brown and anything from 90-99 being blue, for instance)... but I've confirmed that picking any of the values for a specific color, WILL give you that specific color. so using either C2 or A6 for your town hall will give you a green town hall in both scenarios. I don't get it (yet).
I've been dumping a large amount of towns as you can see, seven alone up there to get those results. It would be nice if there was just ONE value per color (I was hoping it would be a simple 00 / 01 / 02 / 03 (or 01-04) case to denote the colors of the station and hall), but that doesn't seem to be the case.
That said, I'm wondering if there's somewhere else in the code that is ultimately calculating these values (such as the way the town tree is calculated by hours and days) and THAT is what is determining the randomness of the values...
All I know is, my brain gave up on me, so I'm sitting here staring at the values going WHAT IS THE COMMON THEME WITH YOU TELL ME YOUR SECRETS
I put the town hall and train station color data in the spreadsheet. Thanks for finding it for usAh, I knew it had to be something in the numbers, but I only tried converting to hex (no patterns there), not binary. Interesting! Now if we could figure out why changing them breaks the mail system and your villagers' friendships. I think ayaya's theory is still pretty solid considering there's not much else to go on yet.
Yes and no. Yes, I know where to upgrade the stores. No, I do not yet know which values correspond to what building and what stage of that building -- finding this out is very time-consuming, as only a fellow hexer would know. Unless someone assists me, ya'll just have to be patient.
In regards to relocating your plaza: I discovered all events are tied to the COBBLESTONE acre, not to the Plaza Tree itself (the event plaza is two separate pieces -- the plaza tile / ground itself, and the plaza tree).
Wherever you move the PLAZA COBBLESTONE acre via the Map Editor, that is where the events and vendor tents will now take place (including things like Hide and Seek!), REGARDLESS of where your Plaza Tree is (which also has to be moved separately through the RAM editor). I thought they were going to be tried to the tree, but it's actually tied to the ground. This is true regardless of which plaza cobblestone you use, even if you changed it from the one you had prior.
The location of your plaza tree has no effect on events. Also, it doesn't seem to be required to be on the corresponding cobblestone tile. By that I mean, you can have your plaza tree anywhere, separate from the plaza cobblestone -- of course it makes more sense to have it in the middle of the cobblestone, but it's not necessary. My tree is currently sitting in the middle of a lake, under water, several tiles away, and I'm still able to play hide-and-seek and visit the plaza vendors on the cobblestone tile. I've been too lazy to move it yet while I work on the development permit in this new town. It hasn't affected anything at all while I do things / talk to villagers / play games.
I haven't tested removing the plaza entirely, but I assume this would a) prevent the game from loading or b) at least prevent you from experiencing events related to the plaza.