ROM Hack [Spider] Animal Crossing: New Leaf RAM Editing Thread

Goshi

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I wonder if there's a way to manually upgrade your house fully without Tom Nook. I know it's possible to edit in hex, but I'm not sure where.
 

Sopheroo

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I wonder if there's a way to manually upgrade your house fully without Tom Nook. I know it's possible to edit in hex, but I'm not sure where.
I started looking into it, it's most likely possible to modify the size of each room. I suspected the information to be within the first bytes of each room, so before the furniture information, but I never got it to work.

I lost patience about this project. Maybe someone with more skills can check it.
 

Goshi

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I started looking into it, it's most likely possible to modify the size of each room. I suspected the information to be within the first bytes of each room, so before the furniture information, but I never got it to work.

I lost patience about this project. Maybe someone with more skills can check it.

Hm. Possibly. That's interesting information, though.
 

Kippy

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I removed the plaza. You can load a save just fine. The problem is that anything plaza-dependent (such as dream town spawn point) will load at coordinate 0,0 (top left, out of bounds)

Couldn't you move the dream town bed somewhere else with the building coordinates in the RAM editor? I saw it on the building list...
 

Goshi

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Alright, house editing time. I showed what I did to get the golden exterior on a house earlier, now I'm getting in more detail concerning full exterior editing. At the time being, I haven't researched interior (room size) editing. Maybe I'll check how it works this weekend, maybe not. Depends how I feel.

tumblr_nlq2d381c91r9tg4oo1_400.jpg


This is the house I'm working with today. It's my player 2's house, but it works with any house (I successfully edited my player 3's house to test)

House properties are 2 loops of 9 bits, which are in order

- House size
- House shape
- Door shape
- House color
- Roof color
- Door model
- Fence
- Pavement
- Mailbox

Unlike other items modifier, who use item values, the changes are done with the hex values of the items in Tom Nook's shop. This is because the roof, mailbox, fences and such do not officially exist as items. However, it makes it easy to remember how to change things.

To know the hex values for each item, I used Marc's hex editor, in the unused item section.

tumblr_nlq2zhdWYY1r9tg4oo1_250.png


Each category starts again at 00. I just calculated everything using this list.

Knowing that my basic house over here has

- A size 2 exterior (It's slightly bigger than the size 1) = 02
- Mansion shaped (Every house is mansion unless you changed the size after fully expanding, which I obviously didn't do) = 00
- Arched door = 00
- Brick exterior (Which is the default for new houses) = 00
- Blue roof. According to the list, the blue roof has a value of 20. = 20
- Basic door = 00
- Hedge fence = 03

I forgot which pavement I had, but I remembered I had the basic mailbox, so I needed to find a hex string who was pretty much 02 00 00 00 20 00 03 ? 00

I searched with ctrl+f and I got

tumblr_nlq2zhdWYY1r9tg4oo2_540.png


A matching string. As you can see, you can see both consecutive loops there. You need to edit both for changes to stick. Otherwise, the changes will go away at 6am.

I'm going to keep the exterior size and shape the way it is. So, bits 0x590ac and 0x590ad, as well as the loop on 0x590b5 and 0x590b6 are staying the same.

I'm going to change the door shape for rectangular, though. The bit value for the door shape is binary. It's either rectangular (01) or it's not (00) So, I'm going to change bits 0x590ae and the looping on 0x590b7 for a 01, instead of 00

Then, I chose the garden exterior. According to Marc's list, the garden exterior's value is 16. Gotta change bit 0x590af's values of 00 to 16, so that I can have the proper exterior. Obviously, you need to change bit 0x590xb8 as well. Always change both bits. Always.

Next is the roof. I'm going for the mint fairy-tale roof, which has a value of 1b. So, going to replace my blue roof's value of 20 for my other roof at bits 0x590b0 and 0x590b9

Doing the same with the door, switching the bits at 0x590b1 and 0x590ba for 0d instead of 00 and ta-da! Green door! Since I chose earlier to have a rectangular door, the door will be rectangular. All doors, except for the golden door, come in both shapes.

I'm keeping my hedge and my pavement, so no change on bits 0x590b2 and 0x590b3 // 0x590bb and 0x590bc

Finally, the white mailbox is much cuter than the default one, so I just go and change bits 0x590b4 and 0x590bd from 00 to 08.

Meaning

tumblr_nlq2zhdWYY1r9tg4oo3_r1_540.png


My values for the house exterior are now this.

Time to push them, so that I can have a pretty house!

tumblr_nlq4x7BklU1r9tg4oo1_400.jpg


I gave the coordinates for the mayor's house earlier, here they are again.

Again, the ones above are for the second player, but if you want to edit for another player, here are the informations. For more details concerning what I did to edit the mayor's house, all of my work is on page 59.

Something odd I've noticed about this is when I go to Tom Nook to upgrade my house, he asks for the payment but then after paying it off and going back to him, he says "construction will be completed in the morning" and my house returns to it's state before I added on the changes made in hex.

Am I the only one who's experienced this?
 

Sopheroo

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Something odd I've noticed about this is when I go to Tom Nook to upgrade my house, he asks for the payment but then after paying it off and going back to him, he says "construction will be completed in the morning" and my house returns to it's state before I added on the changes made in hex.

Am I the only one who's experienced this?
Yeah, expansions are not working with this. We discovered this tonight
 

TidusWulf

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Couldn't you move the dream town bed somewhere else with the building coordinates in the RAM editor? I saw it on the building list...

Dream town uploads don't include event data. Even if you forced a dream bed into your town and uploaded a dream, I seriously doubt the dream town would use that data (as a visitor)
 

Sopheroo

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Oh, well that sucks.

It does. I should really go and look at all of my house information concerning room sizes and stuff. Maybe I'll be able to find a pattern

I'll probably look into that soonish (not this weekend because my sister is over for Easter, but maybe after)
 

Goshi

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It does. I should really go and look at all of my house information concerning room sizes and stuff. Maybe I'll be able to find a pattern

I'll probably look into that soonish (not this weekend because my sister is over for Easter, but maybe after)

Yeah, I'm gonna try out a trick real quick and see if it works something out.
 

Cey

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Is there anywhere that I can download the map editor? All the links seem to be down.

https://www.dropbox.com/s/sobray9uqkc8xz3/ACNL MapEditor.rar?dl=0

You can use mine here; I'll leave it up for a couple of days.


does anyone know the offset for player 1's shirt

First Character's/Mayor's Hat: 0x2A-0x2B
First Character's/Mayor's Accessory: 0x2E-0x2F
First Character's/Mayor's Wet Suit: 0x32-0x33
First Character's/Mayor's Top Wear: 0x36-0x37
First Character's/Mayor's Bottom Wear: 0x3A-0x3B
First Character's/Mayor's Socks: 0x3E-0x3F
First Character's/Mayor's Shoes: 0x42-0x43
First Character's/Mayor's Tool/Hold Item: 0x46-0x47
 
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petal

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Can you remove the cobblestone by the town hall and re-tail? And how do you move it? I understand how to move buildings, but what about the cobblestone?
 

Cey

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Can you remove the cobblestone by the town hall and re-tail? And how do you move it? I understand how to move buildings, but what about the cobblestone?


The cobblestone and acres must be edited separately with the Map Editor, a different tool. (I juuuust linked to a download of it a couple of posts up so you can grab it there.) But yes, you can remove the cobblestone by town hall and re-tail. Removing the town plaza cobblestone causes your events to take place in a weird spot though.

When you're in the program, you navigate with the arrow keys and X and Z on your keyboard.
 
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