Thanks a lot for the update, Fullscreen and Mode 7 are amazing!
Can you please make a CIA for 0.2 version and fix the sound?
Thank you.
I think I'll spend some time on making the CIA work first in the subsequent release.
Thanks a lot for the update, Fullscreen and Mode 7 are amazing!
Can you please make a CIA for 0.2 version and fix the sound?
Thank you.
I think I'll spend some time on making the CIA work first in the subsequent release.
@bubble2k16
Do you thing that will possible to emulate Mario RPG with this in a future?
Probably, though it may require either a New 3DS or dynarec or both for full speed.
@bubble2k16
Do you thing that will possible to emulate Mario RPG with this in a future?
Can't you to what the old snes emulators a decade or so ago did and use texture packs to bypass the need to emulate the sa-1 chip? or was that some other special chip...Like what @nl255 said. Super Mario RPG requires the SA-1 chip, an additional 10 MHz processor running side-by-side the main SNES CPU. The old 3DS has already almost hit its limits emulating the SNES CPU running at 3.58MHz. Emulating the SA-1 will be too slow on the old 3DS.
Dynarec won't be something that I'll invest time to do. So, yea, no possibility at all.
Btw I just tried Pilotwings... It seems to run quite well... Not sure if the ground textures look right though.
Since your project is open source, you are open to a fork by someone else with dynarec, right?Like what @nl255 said. Super Mario RPG requires the SA-1 chip, an additional 10 MHz processor running side-by-side the main SNES CPU. The old 3DS has already almost hit its limits emulating the SNES CPU running at 3.58MHz. Emulating the SA-1 will be too slow on the old 3DS.
Dynarec won't be something that I'll invest time to do. So, yea, no possibility at all.
Btw I just tried Pilotwings... It seems to run quite well... Not sure if the ground textures look right though.
@Billy Acuña - Nice, but I'm sure some parts of it can't be played because of the missing CX4 graphics.
@WooHyun - Glad you like it.
Dear all, I've just created a small compatibility list here:
http://wiki.gbatemp.net/wiki/Snes9x_for_3DS
It's just something very raw and simple. I don't know how to color the table rows in the same it was done for BlargSNES.
But please feel free to contribute to the list!
Many thanks!
Thank you very much for your hard work!!! By the way... Do you have an idea why cannot run bszelda and MK2? Those don't use any special chips iirc...@Billy Acuña - Nice, but I'm sure some parts of it can't be played because of the missing CX4 graphics.
@WooHyun - Glad you like it.
Dear all, I've just created a small compatibility list here:
http://wiki.gbatemp.net/wiki/Snes9x_for_3DS
It's just something very raw and simple. I don't know how to color the table rows in the same it was done for BlargSNES.
But please feel free to contribute to the list!
Many thanks!