just wondering, how well does this work on O3ds, and what differences does it have from blargsnes (is it better?)
EDIT: ninja'd
EDIT: ninja'd
I think it shouldn"t be difficult to can change controller 1 to 2 and add maybe other controllers support, but a multiplayer will be something very difficult to do and even if it can be implemented it should affect the emualtor performance a lot.
Hi all,
Version 0.2 has been released. These are some of the changes:
1. Added frameskip option (may still seem a little buggy)
2. Added full screen option
3. Mode 7 support! (still slow in some games, especially in F-Zero)
The layering problem in Super Mario All-Stars is still not fixed yet... but I think I'll spend some time on making the CIA work first in the subsequent release.
You can download from my post here, or from my very first post.
Few of the games I've tried:
1. Demon Crest, the overworld map works beautifully. The emulator will drop some frames to keep frame-rate if frameskip is enabled.
2. Dragon Quest 6, played all the way to the first battle, seems ok.
3. Zelda, Link to the Past - the overworld map also works
4. Street Fighter 2 Turbo - mode 7 title screen now works
5. R-Type III - All the mode 7 stuff also works
6. Street Fighter 2 Alpha - SDD1 not supported, so it won't work.
7. Ultra Mortal Kombat 3 - Boots and plays ok.
8. Super Castlevania - Mode 7 drawbridge (at intro) and map works ok.
9. Super Metroid - I tested until I landed on Zebes. Works well.
--------------------- MERGED ---------------------------
Oh will any kind soul help me to test out the glitchy borders problem that you encounter on the new 3DS?
Thank you!
Yes but ARM11 access has been possible on every version, even 11.0, so it shouldn't be an issue. You only need the homebrew launcher.Does it need ARM11 access?
Yea, but I'm just asking, because RetroArch isn't working on 11.0, due to deleted svcBackdoor11.Yes but ARM11 access has been possible on every version, even 11.0, so it shouldn't be an issue.
I've got Browser- Menu- and Freakyhax lmaoYou only need the homebrew launcher.
Maybe in the latest version. When i tried to run [maybe] NES game, it frozen.Most Retroarch cores should still work without svcBackdoor11. As far as I'm aware, only PCSX, gpSP and Picodrive (32X and SVP only) use it for their dynarec modes. The rest should work fine without svcBackdoor11.
Which core? Maybe try another version? It's recommended to use 1.3.3, the newer builds have many unfixed bugs due to aliaspider not being around to fix them.Maybe in the latest version. When i tried to run [maybe] NES game, it frozen.
Man, that was several months ago, I don't rememberWhich core?
Okay, I'll install RetroArch again and try thisMaybe try another version? It's recommended to use 1.3.3, the newer builds have many unfixed bugs due to aliaspider not being around to fix them.
The label 'stable' doesn't really mean much with libretro outside their flagship formats.
Thanks man!Hi all,
Version 0.2 has been released. These are some of the changes:
1. Added frameskip option (may still seem a little buggy)
2. Added full screen option
3. Mode 7 support! (still slow in some games, especially in F-Zero)
The layering problem in Super Mario All-Stars is still not fixed yet... but I think I'll spend some time on making the CIA work first in the subsequent release.
You can download from my post here, or from my very first post.
Few of the games I've tried:
1. Demon Crest, the overworld map works beautifully. The emulator will drop some frames to keep frame-rate if frameskip is enabled.
2. Dragon Quest 6, played all the way to the first battle, seems ok.
3. Zelda, Link to the Past - the overworld map also works
4. Street Fighter 2 Turbo - mode 7 title screen now works
5. R-Type III - All the mode 7 stuff also works
6. Street Fighter 2 Alpha - SDD1 not supported, so it won't work.
7. Ultra Mortal Kombat 3 - Boots and plays ok.
8. Super Castlevania - Mode 7 drawbridge (at intro) and map works ok.
9. Super Metroid - I tested until I landed on Zebes. Works well.
--------------------- MERGED ---------------------------
Oh will any kind soul help me to test out the glitchy borders problem that you encounter on the new 3DS?
Thank you!
Thanks man! It is really appreciated!@KJ1 I'll see what I can do about the sounds.
@Justin14p Snes9x for 3DS doesn't use dynarec, so a standard *hax should work. Ninjhax works the best for me.
@DiscostewSM I just saw your post on the other branch of BlargSNES. Oh well... I'll go have a look to see what ideas I can use to optimise mode 7. Want to say that I am really grateful to your help on the large texture limit. Saved me tonnes of trouble.
Nice!!Hi all,
Version 0.2 has been released. These are some of the changes:
1. Added frameskip option (may still seem a little buggy)
2. Added full screen option
3. Mode 7 support! (still slow in some games, especially in F-Zero)
The layering problem in Super Mario All-Stars is still not fixed yet... but I think I'll spend some time on making the CIA work first in the subsequent release.
You can download from my post here, or from my very first post.
Few of the games I've tried:
1. Demon Crest, the overworld map works beautifully. The emulator will drop some frames to keep frame-rate if frameskip is enabled.
2. Dragon Quest 6, played all the way to the first battle, seems ok.
3. Zelda, Link to the Past - the overworld map also works
4. Street Fighter 2 Turbo - mode 7 title screen now works
5. R-Type III - All the mode 7 stuff also works
6. Street Fighter 2 Alpha - SDD1 not supported, so it won't work.
7. Ultra Mortal Kombat 3 - Boots and plays ok.
8. Super Castlevania - Mode 7 drawbridge (at intro) and map works ok.
9. Super Metroid - I tested until I landed on Zebes. Works well.
--------------------- MERGED ---------------------------
Oh will any kind soul help me to test out the glitchy borders problem that you encounter on the new 3DS?
Thank you!