- Joined
- Feb 13, 2012
- Messages
- 6,444
- Trophies
- 2
- Age
- 34
- Location
- Central NC
- Website
- twitter.com
- XP
- 3,326
- Country
Nintendo did this deliberately to accelerate the rate at which you need to buy a new 3DS system.
They did a similar thing with Mario Kart DS, the drifting mechanic was designed to wear down your D-Pad so that you are forced to buy a new system earlier than normal.
It is nothing new, they seem to be doing it with at least one game on every generation of handhelds.
You're... fucking kidding, right?
Good god, just take responsibility for your careless handling of your gaming systems/controllers. Seriously. I've been playing Melee, Brawl, and Project M with the very same GameCube controller from 2004, and it still works like a charm. I've put roughly 35 hours into Smash 3DS so far (combined between the demo and the actual game). Before that, I put over 100 hours into Kid Icarus: Uprising, which is arguably even rougher on the circle pad than Smash is (to be fair, that was mostly on my original 3DS before trading in for an XL, but that's still near 100 hours without issue).
My brother is the same way with the 360 controllers he uses to play CoD. Two of the four are dead, one of the remaining has a left bumper that only responds half the time, and both have thumbsticks literally worn down to the hard plastic. That's not the result of a "game designed to ruin your system/controller," that's just flat-out carelessness and rough play.
Believe it or not, HITTING THAT HARD ON THE CONTROLLER ISN'T GOING TO MAKE YOU PLAY BETTER, and you can play just as swiftly and instantly with much softer button taps. It just takes a bit of self-control.