Most of the money paid for software goes to normal people who have mortgages, child care costs, food bills etc. There are very few people who get rich out of it. Maybe your pension holds shares in nintendo.
They do not, because my government operates by rules that permits them from investing pension funds into certain risk classes of investments, which private corporations - with no intrinsic relationship to deeper societal "functions", fall under. Them investing in an entertainment enterprise, or an "expensive cardboard for hipster parents" / former trading cards company - is less than likely.
Also - considering the point, that 90% of the companies, that made games in the 80s and 90s are now bankrupt, what about their works of art? Are they now to be ousted, and never to be touched again, because their new rights holders don't care to market non competitive older games, in a market that cares about the first two months of sales of a product - and not anything else (if they are not pushing out "experiences" with micro transactions, that people are supposed to play for months for cheap incremental content drops).
Also - to have a more realistic impression of large scale videogame companies these days - watch this:
And don't always push the underpaid artist types in front, that get literally punched in his face, when his patchinco mashines, dont meet sales expectations, time and time again (just look at what happened to Kojima).
I'm not opposed to paying for "nostalgia marketed" products, but to imply - that they should be seen as everything of past generations, thats allowed to be experienced, by a broader part of todays public - is not upholdable.
Also laws get lobbied for, by people who also have houses and mortgages - and I'm not quite sure, work in my best interest. They usually also don't get rich.
We are not ignoring the impacts of a world where "wear and tear" doesnt exist as a concept, just so that management can stick to old business models.
I'm not a religious protestant anymore, where I could be made to see the godly value of suffering through selfimposed abstinance in the face of digital abundance. I've seen the proposed content silo models ("walled gardens"), and I don't deem them to have any moral justification to be the main sources of licensed entertainment in the future.
(Also, you have to also mention, that at the point, where license rights of failed companies are sold, they get consolidated in a few companies hands - and beat and butchered until they are worthless (apart from very few exceptions (Fallout, ..)) - which I'm sure you'd also see as part of the action to make sure that corporate codemonkey gets a pension in his old days.)