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yah thats really supicous.... I'm going to run it through a vm. I'll tell if its safe or not.but... uh...
An exe that demands admin privileges and no source code?
yah thats really supicous.... I'm going to run it through a vm. I'll tell if its safe or not.but... uh...
An exe that demands admin privileges and no source code?
#include <stdio.h>
#include <stdlib.h>
int main()
{
unsigned char length1; // Length of section 1 bytse //
unsigned char length2; // Length of section 2 bytse //
unsigned char length3; // Length of section 3 bytse //
unsigned char length4; // Length of section 4 bytse //
unsigned char length5; // Length of section 5 bytse //
unsigned char length6; // Length of section 6 bytse //
unsigned char length7; // Length of section 7 bytse //
unsigned char length8; // Length of section 8 bytse //
unsigned int Filelength; // Length of the file to be loaded o really? //
unsigned int counter;
FILE *oldSavegame;
FILE *Content;
length1 = 0x00;
length2 = 0x00;
length3 = 0x00;
length4 = 0x00;
length5 = 0x00;
length6 = 0x00;
length7 = 0x00;
length8 = 0x00;
counter = 0x00;
oldSavegame=fopen("fw.img","rb");
Content=fopen("newfw.img","wb");
fseek(oldSavegame,0,SEEK_END);
Filelength = ftell(oldSavegame);
fseek(oldSavegame,0,SEEK_SET);
while (ftell(oldSavegame) != Filelength)
{
fread (&length1,1,1,oldSavegame);
if (length8 == 0xD0 && length7 == 0x01 && length6 == 0x20 && length5 == 0x00 && length4 == 0xE0 && length3 == 0x00 && length2 == 0x20 && length1 == 0x07)
{
length1 = 0x00;
counter++;
}
length8 = length7;
length7 = length6;
length6 = length5;
length5 = length4;
length4 = length3;
length3 = length2;
length2 = length1;
fwrite (&length1,1,1,Content);
}
if (counter > 1)
{
printf("found more than one location. Maybe it won't work. Tell Tock about the game.\nPress enter to exit.");
getchar();
}
return 0;
}
yeah you know, "I trust everyone. I just don't trust the devil inside them", hehehNo idea how to make it not use admin privileges^^. Here have fun compiling it yourself if you want to
Code:#include <stdio.h> #include <stdlib.h> int main() { unsigned char length1; // Length of section 1 bytse // unsigned char length2; // Length of section 2 bytse // unsigned char length3; // Length of section 3 bytse // unsigned char length4; // Length of section 4 bytse // unsigned char length5; // Length of section 5 bytse // unsigned char length6; // Length of section 6 bytse // unsigned char length7; // Length of section 7 bytse // unsigned char length8; // Length of section 8 bytse // unsigned int Filelength; // Length of the file to be loaded o really? // unsigned int counter; FILE *oldSavegame; FILE *Content; length1 = 0x00; length2 = 0x00; length3 = 0x00; length4 = 0x00; length5 = 0x00; length6 = 0x00; length7 = 0x00; length8 = 0x00; counter = 0x00; oldSavegame=fopen("fw.img","rb"); Content=fopen("newfw.img","wb"); fseek(oldSavegame,0,SEEK_END); Filelength = ftell(oldSavegame); fseek(oldSavegame,0,SEEK_SET); while (ftell(oldSavegame) != Filelength) { fread (&length1,1,1,oldSavegame); if (length8 == 0xD0 && length7 == 0x01 && length6 == 0x20 && length5 == 0x00 && length4 == 0xE0 && length3 == 0x00 && length2 == 0x20 && length1 == 0x07) { length1 = 0x00; counter++; } length8 = length7; length7 = length6; length6 = length5; length5 = length4; length4 = length3; length3 = length2; length2 = length1; fwrite (&length1,1,1,Content); } if (counter > 1) { printf("found more than one location. Maybe it won't work. Tell Tock about the game.\nPress enter to exit."); getchar(); } return 0; }
That's what I understand, yesSo with this Patcher we can use modified isos or from a program different from CleanRip ? I'm lost
still no boothax. And thats sad@VinsCool @ploggy @the_randomizer come along, my brothers. Let's burst together into tears of happiness and rejoice in the gifts and blessings of our hacking lords.
Converting Yugioh with Truncha.. Lets see what happens lol@VinsCool @ploggy @the_randomizer come along, my brothers. Let's burst together into tears of happiness and rejoice in the gifts and blessings of our hacking lords.
I just added a few more messages, a title and this one doesn't require admin privileges (didn't really test the patched vc yet)No idea how to make it not use admin privileges^^. Here have fun compiling it yourself if you want to
Code:#include <stdio.h> #include <stdlib.h> int main() { unsigned char length1; // Length of section 1 bytse // unsigned char length2; // Length of section 2 bytse // unsigned char length3; // Length of section 3 bytse // unsigned char length4; // Length of section 4 bytse // unsigned char length5; // Length of section 5 bytse // unsigned char length6; // Length of section 6 bytse // unsigned char length7; // Length of section 7 bytse // unsigned char length8; // Length of section 8 bytse // unsigned int Filelength; // Length of the file to be loaded o really? // unsigned int counter; FILE *oldSavegame; FILE *Content; length1 = 0x00; length2 = 0x00; length3 = 0x00; length4 = 0x00; length5 = 0x00; length6 = 0x00; length7 = 0x00; length8 = 0x00; counter = 0x00; oldSavegame=fopen("fw.img","rb"); Content=fopen("newfw.img","wb"); fseek(oldSavegame,0,SEEK_END); Filelength = ftell(oldSavegame); fseek(oldSavegame,0,SEEK_SET); while (ftell(oldSavegame) != Filelength) { fread (&length1,1,1,oldSavegame); if (length8 == 0xD0 && length7 == 0x01 && length6 == 0x20 && length5 == 0x00 && length4 == 0xE0 && length3 == 0x00 && length2 == 0x20 && length1 == 0x07) { length1 = 0x00; counter++; } length8 = length7; length7 = length6; length6 = length5; length5 = length4; length4 = length3; length3 = length2; length2 = length1; fwrite (&length1,1,1,Content); } if (counter > 1) { printf("found more than one location. Maybe it won't work. Tell Tock about the game.\nPress enter to exit."); getchar(); } return 0; }
lol, fixed nowThanks^^. You could always include it into the nfs2iso2nfs patcher after you confirmed it working.
Also just to make sure: you guys still need to extract the fake signed ticket and tmd from the ISO.
Edit: You used "now found" instead of not found for the fw.img file^^.
What do you mean with this?Same issue with Nintendont when using truncha.
Probably cause nintendont doesn't have a .tik and .tmd. I know there is a forwarder channel for it but did anyone compile nintendont as an actual installable channel? If they did we could maybe use that.Same issue with Nintendont when using truncha.
What do you mean with this?
What Ploggy meant is the ios58 kernel being unable to be loaded, if I remember their previous post about it.Probably cause nintendont doesn't have a .tik and .tmd. I know there is a forwarder channel for it but did anyone compile nintendont as an actual installable channel? If they did we could maybe use that.
What about syscheck?Same issue with Nintendont when using truncha.
I don't think you could load homebrew with sploits. It seems that there is some sort of lock down... Hang on let me see if I can load anything with smashstack (besides the hbc installer because that doesn't work)What about syscheck?
What does it say now?
And does running the HBC through a save exploit do the same thing?