Thanks, I've got a bit of understanding of this now! (Now to go insane trying to figure out the graphic editing...)
Try CrystalTile2.How do you edit the graphics? they are all in bin files, so I don't know how to edit or view the graphics they are supposed to show.
Already posted in the thread. I like our names better in a lot of cases, and the graphics have already been made, so it's tough to justify going back and doing more work.I dont know if this has been asked, but do you have any plans to rename the games to their megamix names? (for example: vegetal pull = rhythm tweezers, ninja = ninja bodyguard, spaceball game = spaceball, marcher = marching order, quiz = quiz show)
alright! thanks for responding!Already posted in the thread. I like our names better in a lot of cases, and the graphics have already been made, so it's tough to justify going back and doing more work.
Rhythm Heaven Remix 5 Korean Dubbing test
No....well, interesting xD going from a fan translation to the localization
how would be the odori game in korean? I believe tradition songs of Korea sound different, right?
I understand, but I think it's alright actually... I was just curious xDNo....
I gave up about Bonodori Because of two reason
1.Hard to localize.
2.There is no suitable korean culture with Bonodori
If I localize Bonodori it will be very far from original
Also, Nintendo Korea gave up localizing once.
It is 4th Remix of Rythm Heaven fever.
So I would not localize the bonodori
Yeah, to the best of my knowledge, the tools won't work as-is on the arcade port. You'd either have to hack in your own version of it for the GBA version, or make new tools for the arcade version. Then there's the issue of playing the arcade version -- is it supported on any public emulator builds yet?pretty sure the tools don't work with the arcade port
Looking through the files on my Mediafire account, yes. It looks like December 2013 is the latest version.Is 2013 the latest version?
Good evening, W-hat, and all the rest of the Rhythm Heaven Silver team!
I am sure you are doing well on this day, and I hope this thread, nor the team, has not gone deceased yet. That probably sounded differently than what I had intended. Anyways, I would like to request of you a favor. It's a big favor, but it's a favor nonetheless. You see, me and a couple other friends who I'd like to keep anonymous just for the sake of privacy, are working on something. We're working on bringing false ideas for Tengoku into some form of life.
For example...
View attachment 79309
This is a theoretical Remix 9 and 10 for Silver. But, as much as I'd love to talk about these, unfortunately, I want to get down to the point.
This:
View attachment 79310
If you don't know, Rhythm Tengoku had an arcade port. Developed by Nintendo, and published by Sega, it was released on September 20th, 2007. One of the biggest differences in this version, however, was a Tempo Up set that was not found in the original game, as shown above me with the underlined lettering. It reuses the games from the original first set. However, the tempo is increased, and new graphics and music are introduced.
Why do I bring this up? Well, this is where the favor part of this message comes in. You see, as much as we'd love to be able to rip the graphics and music from this game, we unfortunately do not have the tools to rip them. However, I'm willing to take a shot in the dark and say that you may have the tools needed to bring these elusive graphics to us, all nicely ripped and ready for use. I hereby apologize if this message bothers you and your team in any way whatsoever. Please get back to me sometime, I'd love to hear a response from you. Thanks for reading this.
Goodbye for now, from TheNewOrchestra.