Homebrew Official Retroarch WiiU (wip.)

Zonse

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Quick question: Is it possible to use an External HDD with Retroarch on the Wii U? I know it's a dumb question, but I just don't see a lot of USB homebrew support on the Wii U.
 

seam

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Not yet, think that this is a pre-alpha

Nonetheless, CPS3 games are widescreen by default and you can upres them to 1080p. It's just beautiful.

First they need to get all the cores working,

how can you set it to 1080p??? i can change the resolution in video settings to any combination and it has no effect on the screen size, am i somehow doing it wrong :wtf:
 

niuus

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Quick question: Is it possible to use an External HDD with Retroarch on the Wii U? I know it's a dumb question, but I just don't see a lot of USB homebrew support on the Wii U.
AFAIK, not yet. You don't see USB support because more work on the hacking side is needed.
 

niuus

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Do we know anything about the audio driver, Snes9x 1.54 core, etc? :)
Yes, we know that patience and time will deliver things. Asking continuously and not programming solutions will really bother talented developers again, so we will end up with an abandoned scene again.

On the meantime, taking coding courses / classes would benefit all!

About Snes9X 1.54 and the future MSU-1 support, t's still on alpha. qwertymodo is hard at work with the Windows/Linux version. When that one is polished and finished, maybe Retroarch team will take the source and start the integration.
 

seam

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Yes, we know that patience and time will deliver things. Asking continuously and not programming solutions will really bother talented developers again, so we will end up with an abandoned scene again.

On the meantime, taking coding courses / classes would benefit all!

About Snes9X 1.54 and the future MSU-1 support, t's still on alpha. qwertymodo is hard at work with the Windows/Linux version. When that one is polished and finished, maybe Retroarch team will take the source and start the integration.

Yes, shit will get done when its done.
 
Last edited by seam,

seam

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Working fine here ( DREAM COME TRUE! ), check your rom source...

--------------------- MERGED ---------------------------


That awesome! All Sanwa? JLF? Haybusa?

i tried THREE different 0.2.97.39 sets, and the exact thing still happens, kof2k3 messed up grafx, svc plus/super plus wont even start. i know its just a matter of having the correct roms. could u tell me the exact name and file size of your kof2k3 and svc plus/super plus dumps? it would help me a lot, thanks
 

niuus

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i tried THREE different 0.2.97.39 sets, and the exact thing still happens, kof2k3 messed up grafx, svc plus/super plus wont even start. i know its just a matter of having the correct roms. could u tell me the exact name and file size of your kof2k3 and svc plus/super plus dumps? it would help me a lot, thanks
I do remember the topic you edited. That's why i wouldn't want history repeating, sadly only one person to blame and it spread like wildfire on various homebrew forums i frequent, it was BAD enough to piss off major players in the scene.

I haven't tried those games you mention. I'll check the newest build and take a look at those titles.
 
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seam

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I do remember the topic you edited. That's why i wouldn't want history repeating, sadly only one person to blame and it spread like wildfire on various homebrew forums i frequent, it was BAD enough to piss off major players in the scene.

I haven't tried those games you mention. I'll check the newest build and take a look at those titles.

Yea i'd appreciate that, i just tried some more and still nothing.. i give up. also does the sound in streetfighterIII3rdstrike sound like its a little delayed? could just be me, i dunno. and i still cant get the settings to do anything. try turning VIEW FPS to ON for instance, then go back ingame. nothing happens. no matter what setting i adjust it doesnt do anything. ive only tried this in the cps3 core btw.
 

niuus

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Buildbot 2016-11-13

CPS1:
Working! (tested with: Final Fight, Street Fighter II, 3 Wonders, Carrier Air Wing) **
CPS2: Working! (tested with: Marvel vs. Capcom, Super Street Fighter II Turbo, X-Men vs. Street Fighter, Marvel Super Heroes, Street Fighter Alpha 1-2-3)
CPS3: Working! (tested with: Street Fighter III: Third Strike, Jojo's Venture, Jojo's Bizarre Adventure, Red Earth, Warzard) ***
FBA 2012: Won't load fully in the Homebrew Launcher (size limit)
Neo Geo: Working! (tested with: Art of Fighting 3, Fatal Fury 3, KoF '96, The Last Blade 2, Metal Slug 4-5, SNK vs. Capcom Super Plus)
FCEUMM: Working! ***
Gambatte: Exception Type DSI Error, CODE DUMP.
GenesisPlus GX: Working! Sega 1000, Master System, Genesis, and Sega CD, all perfect! MCD EUR BIOS runs a bit faster.
MAME2003 Midway: Working! (tested with: Mortal Kombat I - II - 3 - Ultimate, NBA Jam, NBA Jam Tournament Edition, NBA Maximum Hang Time)
Mednafen Lynx: Exception Type DSI Error, CODE DUMP.
Mednafen NGP: Exception Type DSI Error, CODE DUMP.
Mednafen PCE Fast: Exception Type DSI Error, CODE DUMP.
Mednafen SuperGrafx: Exception Type DSI Error, CODE DUMP.
Mednafen VB: Exception Type DSI Error, CODE DUMP.
Mednafen Wswan: Exception Type DSI Error, CODE DUMP.
mGBA: Working! Game Boy, Game Boy Color, and Game Boy Advance (including 32Mb games). May crash and CODE DUMP after loading various games, happened to me with 2 GBC games in succession.
Nestopia: Exception Type DSI Error, CODE DUMP.
Quicknes: Working!
Snes9x 2010: Working!

** hangs after loading more than 1 game.
*** going back to menu and pressing Resume will crash the emu and go back to Homebrew Launcher. You can now simply touch the screen or load another ROM to circumvent this.

Yea i'd appreciate that, i just tried some more and still nothing.. i give up.
kof2003 runs with many graphical glitches, SVC Super Plus ran without issues.
 
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Baphomet

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sega cd já testei 15 jogos aqui todos funcionando perfeitos só uso uma forma diferente de executá-los

Yeah, I'm pretty sure it's something I'm doing. As I actually own these games and can use legit copies, I'd rather do that. I'm sure I'll figure out what the heck I'm doing wrong. Thanks for the extra confirmation though, appreciated. :)
 

liljon042

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I don't know what's been added to the latest build but every app I updated got a .1 mb increase (maybe 0.01 mb?) Is there anything new in these builds?

EDIT: Just to clarify, by build I mean nightly

DOUBLE EDIT: Looks like they made the RGUI transparent when having a game launched. Everything else seems to be the exact same.
 
Last edited by liljon042,

AmandaRose

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Buildbot 2016-11-13

CPS1:
Working! (tested with: Final Fight, Street Fighter II, 3 Wonders, Carrier Air Wing) **
CPS2: Working! (tested with: Marvel vs. Capcom, Super Street Fighter II Turbo, X-Men vs. Street Fighter, Marvel Super Heroes, Street Fighter Alpha 1-2-3)
CPS3: Working! (tested with: Street Fighter III: Third Strike, Jojo's Venture, Jojo's Bizarre Adventure, Red Earth, Warzard) ***
FBA 2012: Won't load fully in the Homebrew Launcher (size limit)
Neo Geo: Working! (tested with: Art of Fighting 3, Fatal Fury 3, KoF '96, The Last Blade 2, Metal Slug 4-5, SNK vs. Capcom Super Plus)
FCEUMM: Working! ***
Gambatte: Exception Type DSI Error, CODE DUMP.
GenesisPlus GX: Working! Sega 1000, Master System, Genesis, and Sega CD, all perfect! MCD EUR BIOS runs a bit faster.
MAME2003 Midway: Working! (tested with: Mortal Kombat I - II - 3 - Ultimate, NBA Jam, NBA Jam Tournament Edition, NBA Maximum Hang Time)
Mednafen Lynx: Exception Type DSI Error, CODE DUMP.
Mednafen NGP: Exception Type DSI Error, CODE DUMP.
Mednafen PCE Fast: Exception Type DSI Error, CODE DUMP.
Mednafen SuperGrafx: Exception Type DSI Error, CODE DUMP.
Mednafen VB: Exception Type DSI Error, CODE DUMP.
Mednafen Wswan: Exception Type DSI Error, CODE DUMP.
mGBA: Working! GBA games only, GB games crash and CODE DUMP.
Nestopia: Exception Type DSI Error, CODE DUMP.
Quicknes: Working!
Snes9x 2010: Working!

** hangs after loading more than 1 game.
*** going back to menu and pressing Resume will crash the emu and go back to Homebrew Launcher. You can now simply touch the screen or load another ROM to circumvent this.
mGBA: Working! GBA games only, GB games crash and CODE DUMP.

I have zero issues playing GB and GBC games on mGBA I have tried about 10 games and they all load so don't know why you are getting a code dump. Do you have a GBA bios setup as I do so if not that might be why GB and GBC games don't work for you
 

the_randomizer

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mGBA: Working! GBA games only, GB games crash and CODE DUMP.

I have zero issues playing GB and GBC games on mGBA I have tried about 10 games and they all load so don't know why you are getting a code dump. Do you have a GBA bios setup as I do so if not that might be why GB and GBC games don't work for you

Hmm, odd, as mGBA on the Windows port doesn't require a BIOS, I thought it used an HLE BIOS or something. I was playing Links Awakening.
 

AmandaRose

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Hmm, odd, as mGBA on the Windows port doesn't require a BIOS, I thought it used an HLE BIOS or something. I was playing Links Awakening.
Links awakening is one of the games that run perfectly for me. Like I said I have the bios setup but don't know if that is why they are working for me or not lol.
 

splatool

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anyone is got Donkey Kong MAME arcade versions work on wii u?
not stupid nes or other version which are not proper game.
 

maiquinhofalkao

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[QUOTE = "Baphomet, post: 6828515, membro: 383170"] Sim, eu tenho certeza que é algo que eu estou fazendo. Como eu realmente possuir estes jogos e podem utilizar cópias legítimas, eu prefiro fazer isso. Eu tenho certeza que vou descobrir o que diabos eu estou fazendo errado. Obrigado pela confirmação extra, porém, apreciados. :)[/ QUOTE]
amigo coloque Uma bios Junto das rons de sega cd executar ELA QUANDO ELA abrir va em fechar DEPOIS abra um ron de Jogo ja testei Até ágora UMAs 30 aproximadamente é todas funcionão perfeito
 

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