Homebrew Official Retroarch WiiU (wip.)

VinsCool

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Snes9x 1.43 bothers me because the sound effects are so jarring and ear-bleed inducing knowing how they sound on Snes9x 1.54 and on real hardware :P
Oh trust me, this has been what annoyed me for a very long time. I can live with glitch pipe sounds if the game doesn't crash at a red shell spit though.
 
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the_randomizer

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Oh trust me, this has been what annoyed me for a very long time. I can live with glitch pipe sounds if the game doesn't crash at a red shell spit though.

I suppose that's fair enough :P I like my cycle-accurate sound emulation though ^_^ Snes9x 1.53 runs beautifully on the Wii U, all without frameskip and speed hacks, lots of untapped power.

So when will they make a MESS core, so we can have N64 support in Retroarch? :D

They got MAME working in libretro, they should get MESS to work too.
Oh man, I'd love to see proper N64 emulation without the linearly interpolated audio :P No idea why Not64 or VC uses it.
 
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BTr

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Ok this is what I could find (ALOT of changes)

FB Alpha v0.2.97.39 changelog:

Fixes and new features
* Shots Factory update: esc to close window, change "All Sprites" to "Layer 1" [dink]
* Fixed Palette Viewer color issues [dink]
* Fixed Clear and ClearLock for Analogue & Mouse in the Input Editor [dink]
* Fixed regression in FB Alpha v0.2.97.38 for E.D.F. : Earth Defense Force (Parent and Clones) [dink]
* Fixed graphics issues for Heavyweight Champ (Japan, FD1094 317-0046 decrypted) in SEGA System16B driver [JacKc]
* Haunted Castle is most likely-probably fixed now (sorry!) [dink]
* Fixed Van Van Car [dink]
* Added nsc8105 mcu support to the m6800 cpu core [dink]
* Fixed road issues with Turbo Outrun [Barry]
* Added i8051 mcu core [iq_132]
* Fixed rowscrolling issues in Caveman Ninja (tree level and ending), Joe and Mac Returns (ending), Mutant Fighter intro [dink]
* Sync. romsets with MAME 0.175 [Barry]
* Fixed sprite issues on the Hacha Mecha Fighter bootleg titlescreen [dink]
* When writing an .avi, don't lose frames when F1 (ffwd) is pressed [dink]
* Added SN76477 soundcore [dink]
* Fixed explosions and missing SFX in Stratovox / Speak and Rescue by hooking up the SN76477 soundcore [dink]
* Fixed sound in Porky [dink]
* Fixed booting & DIP issues with Main Event (SNK) [dink]
* Fixed P2 inputs in Cabal [dink]
* Fixed Gwar (Japanese version) [dink]
* Fixed the apple sprite in Pooyan [dink, Zazzone]
* Fixed the music tempo in Darkseal and used this new fix for Vapor Trail and Crude Buster as well [dink, Gab75]
* Fixed Konami's The Main Event, it had sprite and priority issues (K052109 custom) [dink]
* Fixed Highlight mode in Sunset Riders, fix also needed by Chequered Flag [iq_132, dink]
* Operation Wolf, allow continue by default [dink, gamezfan]
* Added re-recording functionality [blip, dink]
* Split avi files every 2 gig while recording to prevent corrupted video [dink]
* Added selectable 1x, 2x and 3x pixel modes to the avi writer [dink]
* Fixed Warriors of Fate 3rd fire button on clones [gxb]
* Improved the speed of the search function [dink]
* Fixed crash loading a savestate or replay while a different game is running [dink]
* Improved desynch issues with netplay and input recording of Capcom CPS1, CPS2, PGM and certain Cave games [dink]
* Fixed possible crash with Battle Bakraid loading a state when the game isn't running [dink]
* Made the recording icon smaller to be less intrusive while playing games and recording inputs [dink]
* Added an option to display joystick/button movements while playing input recordings. [dink]
* Fixed choppy sound on music fade-outs in DoDonPachi II: Bee Storm [dink]
* Fixed gear shifting in Continental Circus [dink, Gab75]
* Added new feature: Shift+F1 toggles FFWD on/off [dink]
* Temporary work-around to Data East Backfire! to prevent crash [dink]
* Under some circumstances certain macros could not be mapped [dink]
* Fixed "smoke" and "dust" sprites in Super Hangon [dink]
* Fixed crash when dieing in certain situations in Bonze Adventure [dink]
* Fixed gear shifter in Contental Circus, Chase HQ, SCI, Racing Beat, Double Axle and Top Speed [dink]
* Fixed missing SFX and graphics glitches in Top Speed [dink]
* Fixed the adventure world in UFO Senshi Yohko Chan [dink]
* Fixed video issues with savestates for certain Kaneko Supernova games [dink]
* Fixed some broken sprites in Guwange [dink]
* Fixed the big alien in Turbo Force (revisited) [dink]
* Allow movement of the "Scanning ROMs" window [dink]
* Fixed remaining lives issue in Woodpecker [dink]
* Fixed missing line of pixels at the top of the screen in Air Gallete [dink]
* Fixed some missing samples in Seta games w/ X1-010 soundchip [dink]
* Fixed crash issue with X1-010 soundchip and 64bit systems [dink, Gab75]
* Fixed graphics issues in US AAF Mustang and Twin Action in the NMK16 driver [dink]
* Fixed analog controls and shifting in Konami GT / RF2 and Hyper Crash [dink]
* Fixed crash issue with xx-in-1 Megadrive pirate carts [dink]
* Fixed "BAD HARDWARE" issue with Arkanoid [dink]
* Fixed life counter in Zzyzzyxx [dink]
* Fixed dips and possible crash issue on 64bit systems with the Seta2 hunting games [dink]
* Fixed the HUD face icon in Warrior Blade [dink]
* Fixed several graphics issues in Gaiapolis [dink]
* Fixed transparent color issue in Metamorphic Force and Violent Storm [dink]
* Added YM2610 ADPCM samplebanking support for KOF98AE [dink]
* Fixed choppy scrolling on the left side of the screen in Blazing Star [dink]
* Fixed minor graphic glitch in X-Men [dink]
* Fixed Funky Bee and Sky Lancer palette issues [dink]
* Fixed timing issues in Martial Champion, now works but with graphical issues [dink]
* Updated the cheat engine to support more modes: Watch, Wait for Modification, Level Selection and One-Shot [dink]
* Fixed "Break the Statue" text in Metamorphic Force and spotlight on the belly dancer in Violent Storm [dink]
* Fixed oddly-placed black lines and opaque windows in Lethal Enforcers [dink]
* Fixed several bugs in the Konami-scc (K051649) core [dink]
* Updated the Quiz Olympic driver [iq_132]
* Updated the TMS9928a vdp to a newer core/line-based version [dink]
* * Fixes Magical Tree in SG-1000
* * Fixes the Radar screen in Colecovision Defender
* Updated the Sunset Riders protection chip emulation, fixes walking on slanted surfaces [Angelo Salese]
* Fixed the sprite offsets in Konami's Vendetta/Crime Fighters [dink]
* Fixed the roms of Moon Alien 2 (Older Version) [JacKc]
* Added configurable clipping to generic tile drawing [iq_132]

Clones and updated romsets in existing drivers
* Added clone of Street Fighter II' - Magic Delta Turbo (bootleg set 4 (with YM2151 + 2xMSM5205), 920313 etc) [f205v, maru79, JacKc]
* Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 3) [f205v, maru79, JacKc]
* Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 4) [f205v, maru79, JacKc]
* Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 5) [Janniz, f205v, JacKc]
* Added clone of 1945k III (older, OPCX1 PCB) [system11, iq_132]
* Added clone of Operation Thunderbolt (World, rev 1) [Muddymusic, The Dumping Union, JacKc]
* Added clone of Fighting Fantasy world rev. 3 [bmcphail, JacKc]
* Added clone of The NewZealand Story (US, old version) (older PCB) [Alex Cmaylo, The Dumping Union, JacKc]
* Added clone of Metamorphic Force (ver AAA) [Abelardo Vidal, JacKc]
* Added clone of Super Street Fighter II X: Grand Master Challenge (Japan 940311) [undamned, ShouTime, JacKc]
* Added clone of Air Gallet (Europe, older) [Artemio Urbina, JacKc]
* Added clone of New Zero Team (V33 SYSTEM TYPE_B hardware) [caius, JacKc]
* Added clone of Teenage Mutant Ninja Turtles (US 4 Players, version H) [The Iron Goat, JacKc]
* Added clone of Gulf Storm (Korea) to the Dooyong driver [system11, JacKc]
* Updated The King of Fighters '99 (15th Anniversary Edition) to 20160827 Build [JacKc]
* Updated The King of Fighters '98 (Combo/Ivex Hack) to 20161004 Build [JacKc]
* Added clone of Street Fighter (Japan, pneumatic buttons) [ShouTime, Smitdogg, Jan Stuhler, Paul Thacker, Sean Sutton, The Dumping Union, JacKc]
* Added 2 new Phoenix clones: Amstar Set 2 and Condor (S C Novar bootleg of Phoenix) [f205v, JacKc]
* Added clone of Bubble Bobble: Ultra (Hack by Penta Penguin) [dink]
* Added clone of Demon's World / Horror Story (set 2) [Sugoi Helsinki, JacKc]
* Added clone of Teenage Mutant Ninja Turtles (Asia 4 Players, version ?) [Abelardo Vidal, The Dumping Union, JacKc]


New additions to existing drivers
* Added Triki Triki (Lover Boy bootleg) [Rafael Alonso (from ARCADE VINTAGE), JacKc]
* Added Mercenario (Commando bootleg) [Rockman, JacKc]
* Added Super Street Fighter II: The Tournament Battle (Japan 931005) [ShouTime, JacKc]
* Added Mutant Warrior ( Altered Beast Datsu bootleg) [The Dumping Union, JacKc]
* Added Shogun Warriors (Korea?) to the Kaneko 16 driver [Barry]
* Added Dai Makai Mura debug edition to the PCE-SGX driver [dink]
* Added Jungler, Tactician, Commando (Sega) & Loco-Motion to the RallyX driver [dink]
* Added Bang!, Snowboard Championship and Touch 'n Go (Korea, Unprotected) to the Gaelco2 driver [dink, iq_132]
* Added '96 Flag Rally to the 1945kiii driver [dink]
* Added Mega Q-Bert to the Megadrive driver [dink]
* Added Sega Master System Brawl to the Megadrive driver [dink]
* Added Bomb on Basic City by vetea to the Megadrive driver [dink]
* Added Bara Buru to the Sega MasterSystem driver [dink]
* Added Data Storm to the Sega MasterSystem driver [dink]
* Added Deluxe 4 U and Deluxe 5 to the ESD16 driver [JacKc]
* Added Super UWOL! SG-1000 to the SG-1000 driver [dink]


New drivers
* Added driver for Parallel Turn [iq_132, dink]
* Added driver for Breakthru and Darwin 4078 [iq_132, dink]
* Added driver for Crazy Climber, Guzzler, Swimmer, River Patrol, Silver Land and Yamato [dink, iq_132]
* Added driver for Zodiack, Mogu Chan, Dogfight, The Bounty, The Percussor. [dink]
* Added driver for Dr. Micro [dink]
* Added driver for Seicross, Radical Radial and Frisky Tom [iq_132]
* Added driver for Calorie Kun [iq_132, dink]
* Added driver for Jr. PacMan [iq_132, dink]
* Added driver for Burger Time, Lock 'n Chase, Bump 'n Jump / Burnin' Rubber, Minky Monkey, Disco no.1 [dink, iq_132]
* Added driver for Metal Freezer [Angelo Salese, iq_132]
* Added driver for Fast Freddie / Fly Boy, Jump Coaster, Boggy '84, Red Robin, Imago [dink, iq_132]
* Added driver for Heavy Unit [iq_132]
* Added driver for Dangar, Galivan and Ninja Emaki [iq_132]
* Added driver fot The Deep [Lucia Elia, iq_132]
* Added driver for Zero Team 2000, New Zero Team and Raiden2DX v33 [iq_132]
* Added driver for Chequered Flag [iq_132]
* Added driver for Naughty Boy, Pop Flamer, Trivia Master/Genius [iq_132, dink]
* Added driver for Cheeky Mouse [dink]
* Added driver for Zodiack, Mogu Chan, Dogfight, The Bounty, The Percussor [dink]
* Added driver for Jaleco's City Connection [iq_132]
* Added driver for Phoenix & Pleiads [iq_132, dink (sound)]
* Added driver for Syusse Oozumou [iq_132]
* Added driver for Aeroboto / Formation Z [iq_132]
* Added driver for Syvalion, Tetristh, Record Breaker and Dynamite League on Taito H hardware [iq_132]
* Added driver for Track and Field / Hyper Olympic, Masters of Kin, Reaktor and Yie Ar Kung-Fu (GX361 conversion) [iq_132, dink]
* Added driver for Gigas, Freekick, Counter Run and Perfect Billiard [vbt]
* Added driver for MSX1-based games [dink]
* Added driver for Konami's Ping Pong [iq_132]
* Added driver for One + Two [iq_132]

Which romset should we use to be compatible with this version?


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ploggy

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Does FBA work well with the same games MAME uses, but better? Like TMNT, Simpsons, etc? :P
I haven't tried every rom on Mame and fba but I think FBA runs much better than mame. IMO. For example: If you turn on rewind on Mame some games slow down abit, whereas if you do the same on FBA.... No slowdowns :)
 
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brienj

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Does FBA work well with the same games MAME uses, but better? Like TMNT, Simpsons, etc? :P
I've already found it to be way more compatible than MAME for a lot of the roms I did have, but then again, my MAME rom set is actually for a newer version of MAME than the one we have for the Wii U.

Wasn't MESS merged with MAME some time ago?
Yes, but not until last year. I can't even get MAME2010 to compile correctly, so it's gonna be a while until we get MAME with MESS working on the Wii U with libretro. We have a better shot of getting just MESS itself ported for libretro.
 
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ShadowOne333

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@brienj @ploggy @VinsCool
https://github.com/libretro/mame

What is MAME?

MAME originally stood for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
 
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ShadowOne333

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Yes, but not until last year. I can't even get MAME2010 to compile correctly, so it's gonna be a while until we get MAME with MESS working on the Wii U with libretro. We have a better shot of getting just MESS itself ported for libretro.
I see.
Well, it seems like the latest MAME might be our only hope at getting N64 in someway on the Wii U through RetroArch for the time being.

So playing around with Star Wars quotes:
"Help me, RetroArch's Makefile, you're my only hope!"
 

the_randomizer

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Doesn't MESS use cycle-accuracy for N64 (Low-level emulation)? I'd imagine that'd be a nightmare on the Wii U; Mupen64 has a better chance IMO :P

I haven't tried every rom on Mame and fba but I think FBA runs much better than mame. IMO. For example: If you turn on rewind on Mame some games slow down abit, whereas if you do the same on FBA.... No slowdowns :)

Good to know that :D

I've already found it to be way more compatible than MAME for a lot of the roms I did have, but then again, my MAME rom set is actually for a newer version of MAME than the one we have for the Wii U.

Yes, but not until last year. I can't even get MAME2010 to compile correctly, so it's gonna be a while until we get MAME with MESS working on the Wii U with libretro. We have a better shot of getting just MESS itself ported for libretro.

Cool cool, will keep in mind
 

ploggy

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I see.
Well, it seems like the latest MAME might be our only hope at getting N64 in someway on the Wii U through RetroArch for the time being.

So playing around with Star Wars quotes:
"Help me, RetroArch's Makefile, you're my only hope!"

You'd have better luck getting the source for not/wii64 and porting from wii to wiiu. It cant be that much different? right?
 

the_randomizer

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You'd have better luck getting the source for not/wii64 and porting from wii to wiiu. It cant be that much different? right?

A PPC core would still need to be written, unfortunately, and Not64 is based off of Mupen 64. I'd rather have a new port of Mupen, but that's just me.
 

ShadowOne333

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You'd have better luck getting the source for not/wii64 and porting from wii to wiiu. It cant be that much different? right?
Have you seen the source for both WiiSX and Wii64?
It's a freaking mess haha, and converting that to GX2 according to dimok and his work porting some Wii homebrew apps was painful enough.
 

ploggy

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A PPC core would still need to be written, unfortunately, and Not64 is based off of Mupen 64. I'd rather have a new port of Mupen, but that's just me.

Have you seen the source for both WiiSX and Wii64?
It's a freaking mess haha, and converting that to GX2 according to dimok and his work porting some Wii homebrew apps was painful enough.

Ah I assumed wii to wiiu would be easier than doing it from scratch.. We could rip out the dynarec tho? or at least use parts of it.. Damn I wish Ced was a Nintendo fan lol He could throw a dynarec together. :)
 

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Ah I assumed wii to wiiu would be easier than doing it from scratch.. We could rip out the dynarec tho? or at least use parts of it.. Damn I wish Ced was a Nintendo fan lol He could throw a dynarec together. :)
Perhaps the dynarec could be used, although I'm not really sure to what extent.
Who's this Ced?
 

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