ok, what about the crashes ?Read the OP and you'll get the answers.
ok, what about the crashes ?Read the OP and you'll get the answers.
The cia builds are more likely to crash than 3dsx. Gpsp cia crashes a lot for me to. That's why I use gba injection instead.ok, what about the crashes ?
what about .3DS files emulator?The cia builds are more likely to crash than 3dsx. Gpsp cia crashes a lot for me to. That's why I use gba injection instead.
One idea:
I think the 4:3 option should make the upper and lower parts filled. Just like BlargSNES.
I'll give it a try. I have mostly used 1:1. But if I would like to use something else, I think it would be cool if we could stretch it all the way to the top and lowI don't think overrides would work on 3ds.
Did you try configurations per-core? are those enabled? if config per-core is enabled overrides won't work.
Doesn't really matter.Which build is the best to play SNES and Mega Drive games? Mostly interested in rpg's for the snes: ff VI, super mario rpg.
10.3 n3DS user.
Doesn't really matter.
CATSFC or CATSFC Plus for Snes games, if a game happens to drop frames (very few games, like FF6) then use pocketSnes for those problem games. I think Mario RPG works better on pocketSnes.
MegaDrive, either Genesis Plus GX or Picodrive will do. Genesis Plus GX is more accurate (slower but should still run full speed), Picodrive is specially optimised for ARM processors.
Per-core video settings would be nice.
IS this true though? I can't speak for anyone else of course, but I've played Metroid: Zero Mission for hours over the past few days and it's been rock solid. I wonder what could be causing it to work fine for me but cause trouble for you?The cia builds are more likely to crash than 3dsx. Gpsp cia crashes a lot for me to. That's why I use gba injection instead.
The only crashes there should be is loading more than 3 games without quitting on gpsp or certain games on pocketsnes. And on 32x games or extra chip genesis games. I haven't had or heard of any stability issues in playable cores otherwise.IS this true though? I can't speak for anyone else of course, but I've played Metroid: Zero Mission for hours over the past few days and it's been rock solid. I wonder what could be causing it to work fine for me but cause trouble for you?
Ah, well I haven't been doing that, so that could very well be why (haven't been playing anything with PocketSNES or any 'special chip' Genesis games either, for that matter).The only crashes there should be is loading more than 3 games without quitting on gpsp or certain games on pocketsnes. And on 32x games or extra chip genesis games. I haven't had or heard of any stability issues in playable cores otherwise.
The only crashes there should be is loading more than 3 games without quitting on gpsp or certain games on pocketsnes. And on 32x games or extra chip genesis games. I haven't had or heard of any stability issues in playable cores otherwise.
Just in case someone knows on this thread:
Can someone tell me if there's any benefit to running Retroarch through Reinand vs. just running the .3ds version of it on a Gateway card in Emunand? I just have a N3ds running Gateway and no CFW or anything else.
Wasn't sure if it was worth the trouble to get Reinand on there just for running Retroarch for GBA games, if the .3ds version works the same/better on GW natively. Thanks!