Actually with RetroArch any core that supports savestates can do rewinding, not just the mednafen cores. I think there are some issues with some FBA cores though, plus it's too intensive to work on the Wii for pretty much most cores.Not on Wii due to memory restraints. IIRC only Mednafen supports rewind feature, for Master System, Game Gear, NES, GameBoy and TurbograFX games.
Anyway, happy New Year everyone and may 2013 be the best year for everyone.
Reading the last pages, i'm happy to see the drama about the release date is thankfully behind us, which is as it should, ie it will be ready ready when it's ready.
If it's not too much hussle, i would like to ask ToadKing and Libretroarch about the changelog for the forthcoming 0.9.8 version, just to know what to expect.
1. If i understood correctly, MAME 0.78 (or is it 0.72 for Wii?) will be postponed for later on Wii (0.9.9 or beyond)?
2. Will arguments be supported (saved custom button assignments for each setup)?
3. Will there be an automatic detection of input method (say NC+Wiimote vs Wiimote by itself) on startup?
4. zip support for small roms? (although that is a non issue at this point, just asking )
5.Support for larger neo geo roms?
6. Speedup and performance improvements for sme fba games like Toki, Shinobi etc?
7. Any significant core specific changes?
That's all, thanks again for all the work so far and please take your time.
For what it's worth we can already play 500 arcade games along with thousands of retro console games with FBA, it's already great.
To answer your questions:
1. MAME will probably miss 0.9.8, and I'm unsure on if it would be small enough to fit on the Wii. MAME's binaries are huge and when I developed MAME Wii I had to manually trim it down and remove a lot of cores.
2. Controller setups are still going to be one for everything.
3. Input detection is finicky at best or choose the wrong device at worst, so you'll have to just set it up manually once.
4. We already have zip support, and let's not bring this up again.
5. Not this release.
6. Not unless there were speed improvements for them in FBA 0.2.97.28.
7. Most of the core updates were in Snes9x (for speed improvements, pretty much most games should be fullspeed save for maybe some SA-1 or SFX games) and FBA updates.
New Wii features off the top of my head are:
* Native resolutions (double-strike)
* Debug text
* Alternative SRAM/Savestate locations
* Lots of video backend changes, shouldn't notice these as an end-user
* Fixed that bug where the menu input combo was really finickyhttp://neosource.1emu.net/forums/index.php?topic=1731.0