But they promised a "return to the origin" own with RE6. RE4 is a bit horror, and still a great game. RE5 had more action, but is even a last piece of story, the conclusion, so ok. But RE6 is absolutely pathetic. And anyway in RE4 and RE5 we had a Infected, not Zombie. Resident Evil it is about Virus and Experiment, so not only zombie, infected are right. But in re6 we have zombie... that run, jump and shoot? Dont make me laught. And about the story of re6: everyone see that not regard the original plot. Its a ridicolous soap-opera with fake zombies. A totally shit.
well, the whole series has always been about bioweapon engeneering. the ultimate goal being to create supersoldiers that are strong, obedient, violent and if possible, selfmultiplying. the first human victims turning into cretures resembling zombies was never the endgoal.
though, if we're being logical here, after the second time a handful of people with limited ammo managed to survive and destroy like a gigantic horde of bows, the whole virus monster endeavor would have been stomped to the ground as a ridiculous failure.
also the nemesis could operate weaponry. from the first game on, there were running or jumping monsters.
also, wesker. he was a fully operational 'zombie', its been there from the very start.
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Yeah, iti's funny because when dealing with a fixed camera perspective, tank controls IS THE way to go. Just check the REmake remake (
) with the new control scheme, I SWEAR, it will happen many times, where you run back into one scene multiple times because the direction changes because it's relative to the camera and not the character, and that is why tank controls make sense. Forward is always forward.
while tank controls and fixed cams necessitate each other, the truth is that both are terrible design choices for any game and just because they work together doesn't mean thateither is good or that they're somehow good if put together
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Well, my biggest problem with the RE 4-6 series is the fact that the zombies has mutated so much that it doesn't resembles a zombie anymore. A zombie that can communicate and acts like a human is 'so not zombie'. It was more like an enhanced human, like those explosive human in Iron Man 3 movie, or a human that has been taken over by parasitic alien being. And the boss that can turn into dinosaur and return to human again, it's already far from the image of how a zombie should be. Well, maybe it's just that i'm kind of old fashioned, but really, it just feels weird. As for tank control and the like, i don't really mind that much, even though it does changes a bit of the game mechanics. So for me, it's not the game mechanics that i hate, but the game universe that shifting quite a lot from a zombie world. Heck, maybe they would even put a zombie so clever that can use machine guns or tanks later in the game.
again, wesker. he did all that from game 1. and the nemesis could operate bazookas, he could operate machneguns too. obviously, everything from los ganados onward could also drive tanks.
from 4 onwards, it wasn't just X-virus zombies. the virus was spliced with a parasite to make the virus recepients more controlable, to make them better weapons. because people quickly noticed that a slow zombie really isn't actually a thread for anything resembling a military.
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As I sit here thinking about it I wondered if any of the player characters had got more than about 3 pages of text characterisation. I am pretty sure various incarnations of Link on Zelda have got more than any PC from Resident Evil with the possible exception of Billy in RE0 and that was hardly good.
implying you couldn't accurately describe any character in the world in less than three pages.
People thinking tank controls are inherently bad probably only played the games for 1 hour before giving up because it has a slight learning curve and it isn't your traditional style. Tank controls aren't bad if I can play them just fine in Silent Hill 1-3 and every Resident Evil before 6 just fine, you just need to git gud. Some people just have to take the time to get used to something different.
also, its not that tank controls itself are terrible so much. mainly its how sluggish they are which is super unrealistic. nothing in re1-3 appart from the giant monsters pose a honestthreat to anyone able to move like a normal person. you could literally clear 90% of the villa with a broken off broomstick and never be in actual danger