Is this only for homebrew, or does this also work on retail titles?It works letting you use GamePad as a P1 Controller and Wii Remotes as P2, P3, P4...
Homebrew only, it works on Nintendont too.Is this only for homebrew, or does this also work on retail titles?
What is Wii Remote Pass through? Also, is there a compatibility list for Wii U Gamepad emulation for Wii games?
Mario Kart Wii (EUR) - Classic Controller Emulation + Swap L & R with ZL and ZR patches enabled
Resident Evil Archives (EUR) - Classic Controller Emulation + Swap L & R with ZL and ZR patches enabled
Resident Evil 4 (EUR) - Force Classic controller + Swap L & R with ZL and ZR patches enabled
Result for all these games: Black screen and console power cable must be removed to restart.
No the emulators need to be updated for use with famepad@KhaderWelaye is there a way to enable the WiiU Gamepad as an emulated classic controller when using the "Wii Homebrew Injection" option? I'm injecting the FceuGX .dol but the "Gamepad Emulation Mode" section is all greyed out while using the "Wii Homebrew Injection" option. FceuGX injects fine and runs perfectly but I can't use the WiiU Gamepad, only Wiimotes etc. TIA
@KhaderWelaye is there a way to enable the WiiU Gamepad as an emulated classic controller when using the "Wii Homebrew Injection" option? I'm injecting the FceuGX .dol but the "Gamepad Emulation Mode" section is all greyed out while using the "Wii Homebrew Injection" option. FceuGX injects fine and runs perfectly but I can't use the WiiU Gamepad, only Wiimotes etc. TIA
It works letting you use GamePad as a P1 Controller and Wii Remotes as P2, P3, P4...
you pressed minus button(-) by acident probably wich changes the face buttons, press it again to make them normal.I've tried Pikmin 2 yesterday and had problem with button mapping.
In the PAL version, everything seems fine until you take control of Louie for the first time. Then face buttons are mismatched - B is A, X is B etc.
In the NTSC version it's mismatched right when you start a new game.
Is this something Nintendont is doing (bad config file)? Or something else? Bug in the injector?
probably your tv is not supporting the mode or resolution of the game wich the gaepad does, make sure your tv is supporting whatver your options are doing like if you have forced progressive or forced videomodes.I have a problem with Super Mario Sunshine: it does not display image on my TV unless I select enable gamepad before the game starts. However, if I select that option my Wii Remote + Classic Controller Pro will not work at all. Is there a way to have image on the TV and use whatever controller I want?
Not possibleis there a way to force 4:3 on wii injects? for example, DBZ Budokai Tenkaichi 3 will stretch to 16:9 when the game is 4:3. on the tv i can change the tv settings and it's fine but when i wanna play on the gamepad only it's a bummer.. hehe
doesnt work like that homebrew has libraries for controllers made by well homebrewers wich are diferent from ofw libraries tahts why you cant emulate CC on any homebrew unless it was added manualy like nintendont did and wii64 an wiisx.
The emulators has to be updated to support it as emulators are HomebrewI'm having trouble letting go.. why does Mario Kart Wii work when injected with the gamepad as an emulated Classic Controller when Nintendo never intended for us to be able to use the gamepad for it? Or am I just crazy for asking that? My understanding is we've fooled Mario Kart Wii into thinking the gamepad is a Classic Controller (which Mario Kart does natively support). FceuGX also natively supports the Classic Controller but we cannot fool it the same way?