yeah, compiling stuff can be a major pita especially with no instructions.I wish a public release were more standard. Some github projects require like 5 SDKs and runtimes just to build
yeah, compiling stuff can be a major pita especially with no instructions.I wish a public release were more standard. Some github projects require like 5 SDKs and runtimes just to build
Like me, stuck compiling Mario 64 with bad instructions. Shudder. Always with the hoop jumping, never with the "hey, point pacman to these repos then use this command to do this thing." Compiling takes time and resources too. Leaving the option to use precompiled stuff is usually better.yeah, compiling stuff can be a major pita especially with no instructions.
took an hour to compile atmosphere, and even longer to compile the ps4 sdk orbis dev. it's not really recommended if you don't have a fast machine. my machine isn't, but I still do it no matter how long it takes. just sucks when it errors a long ways into the compilation.Like me, stuck compiling Mario 64 with bad instructions. Shudder. Always with the hoop jumping, never with the "hey, point pacman to these repos then use this command to do this thing." Compiling takes time and resources too. Leaving the option to use precompiled stuff is usually better.
Like me, stuck compiling Mario 64 with bad instructions. Shudder. Always with the hoop jumping, never with the "hey, point pacman to these repos then use this command to do this thing." Compiling takes time and resources too. Leaving the option to use precompiled stuff is usually better.
I can't customise someone else's binary, and I want those crispy uncompressed audio files. I want to feel like Mario is throwing Bowser's gay face into a bomb right in front of me. Well, I want dual-screen co-op, but since that's not a thing and I can't really do it myself given how even just compiling is annoying as hell...>be me
>trying to compile a branch Techmoon's WiiU VC injector.
>install Visual Basic 2022
>installs 3 runtimes and 2 SDKs
>attempt to build project
"Unable to find WindowsAPICodePack"
>installs nuget pack from Microsoft
"Unable to find WindowsAPICodePack"
>get frustrated
>download binary from random site
I can't customise someone else's binary, and I want those crispy uncompressed audio files. I want to feel like Mario is throwing Bowser's gay face into a bomb right in front of me. Well, I want dual-screen co-op, but since that's not a thing and I can't really do it myself given how even just compiling is annoying as hell...
Hi there, been trying Tiramisu for a while on my WII U (firmware 5.5.5 EU). I can run the homebrew browser and install everything downloaded with usb helper as 'legit'. Anyway It seems I can't install anything tagget as 'CFW ONLY'. I always get the error " verify wup files correct & complete. DLC/Eshop require sig patch". I've put the correct 01_sigpatches.rpx file in the correct folder (I'm sure about it) and I redownloaded it just in case.
The SD card works good (I've installed a lot of 'legit' things) and tiramisu loads without any error messages. Just stuck here...
Any advices?
Why is the 01_sigpatches.rpx file missing on that screenshot?I do have it
View attachment 314188
It's in installer\modules\setup\Why is the 01_sigpatches.rpx file missing on that screenshot?
But it belongs into the path shown on your screenshotIt's in installer\modules\setup\
Oh my.... my mistake!!!But it belongs into the path shown on your screenshot
Hold X when you launch the browser exploit.Help someone!! Tell me how to go in the blue "environnement loader" menu when it hasn't been isntalled?
I have all the file on my SD card, I run the NAND Dumper, but then, when I Run wiiuexploit.xyz it doesn't go in "environnement loader", When I run wiiuexploit.xyz and B or X button, It still doesn't go in "environnement loader" Menu but it loads the Black page ""Don't run the Envionementloader Twice". How can I go it ""environnement loader" Menu has I never had the occasion to select installer? Don't understand, it worked on one precedent wiiU I modded.
did you restart each time it tells you to?"Hold X when you launch the browser exploit." => When I do this, It goes the the black screen "Don't run the Envionementloader Twice", what to do in that case?
Hi
Are SD CARDS not quite commutable/interchangeable/re-usable from a modded WiiU to another WiiU to be modded?
To install a Tiramisu on a wiiu with a newly created SD card, I use this procedure:
It has work Nice.
Now sorry, English is no my native tongue, so I will try to explain a problem I encounter with my words, and it's kinda intriguing.
The problem is this:
When I use the Same SD card i've created before that works on wiiU number 1, and try to mod another wiiu number 2 with sd card, something is Wrong in this procedure, and I don't know Why.....????!!!!
Let me explain: I think there should be a procedure when you do your 1ST wiiu, and a different procedure, when you mod a wiiu Number 2 and use the Sd card of the previous wiiU. What is the Step that change or that I don't undestand??
Can't manage to do the 2nd WIIU perfectly done, something is missing and make it wrong , just like if the process of creating the 1st modded wiiU was writing some parameters on the Sd cards concerning it and that would bother the second wiiu.
And I can't figure what EXACTLY. Could someone determine what is the change?