Hooray for pixelperfect games!No offense.
I'm curious too about this effect.
EDIT: Peraphs I know what's happening.
The images aren't blurred, but the color of the pixel has less contrast. This gave me an hint.
In the source code every platform has a config file where can be set several system parameters. One of this is the BPP (bit per pixeel) value. most of the older systems use 16 bpp, but fore the 3ds I set 32 bpp (like is for other newer systems).
Image resources has different BPP, and some are 16 BPP. When an images is converted to surface with higher BPP the color changes a little (white color becomes a ligh gray not a full white). This could explain the difference.
I'll check if this is really the cause.
I hope this will affect all other Retroguru games aswell. Fingers crossed.
Last edited by CaptainHIT,