Has anybody been able to get Pokemon Ruby, Sapphire, Emerald, FireRed, or LeafGreen to work? If so, what exactly are the settings that you used? I have used the base suggested by the compatibility list and used patches previously highlighted, nothing has worked.
Thank you! I found a SRAM Patcher and now Pokemon Ruby works great! The base I used was whatever the compatibility chart said. I read somewhere else on the forum that SRAM creates problems with saving the game after beating the Elite 4. Did that ever happen to you?From memory, these games have FLASH save, you need to patch the rom to SRAM save and it should work. I injected these games ages ago and it works fine, however RTC (real time clock) doesnt work unless there is a specific RTC patch for the game.
Thank you! I found a SRAM Patcher and now Pokemon Ruby works great! The base I used was whatever the compatibility chart said. I read somewhere else on the forum that SRAM creates problems with saving the game after beating the Elite 4. Did that ever happen to you?
Hello,Error was in how "Phacox's Injector" transferred the common key to CNUSPacker, it was not doing well, so the files were being encrypted with a key in zeros.
Version 1.0.3 fixes the bug. (Version 1.0 doesn't have that bug either.)
Thanks again, all working great now. Final question, is there anyway of installing completed saves for injected games? Or do you inject them already with the completed save? Thank you for all your help.Yes. Forget that detail, you must change the Mario Party 3 ROM header to Mario Party 2, it is the first 0x40 bytes. Use mh-nexu's HxD hex editor. For the rest, the differences of the configuration .ini are the mentioned "BackupType = 0" and "BackupSize = 2048", you can use the Mario Party 2 .ini and modify it or use the .ini that already has that configuration, the that I mentioned before.
Sorry for laaaate response, went on a WiiSX & New3DS binge for a bit piling games. Wow tbh FZero is one of those games i didnt play enough on console to even notice that! Maybe you might need to do that one because I wouldnt know what would be just right. Only thing that kinda annoys me is that even if i mess with the number, games like Army Men Sarges Heroes 2, Bust-A-Move 2 & Bust-A-Move '99 seem too still have this ultra sensitive control stick and I still havent figured it out and fixed it yet. Does Fzero feel too sensitive? I was able to race fine on mine and put Climax tooHave you tried messing around with F-Zero X stick calibration? The official release of the game is unplayable for me. Dunno what value could fix the game.
neat. for some reason I wasnt able to get widescreen mario64 to workThank you so much for this tool! It's really helpful. I only have one question, if someone could help me. I'm trying to inject the widescreen mod for Super Mario 64. The game works perfectly but the text is a little corrupted. Not unreadable but definitely annoying. I've tried injecting it into Mario 64 and F-zero. Does anyone know a setting or something that may fix it? The z64 rom itself does not have any graphical corruptions.
I unfortinately cannot edit the compatability list so i just want to point this out:
Ermii Kart DS: Legacy Edition DOES NOT WORK through both Lodiine and Wup Installer. It crashes upon starting. (Injected into Mario Kart DS.)
Ultimate Spider-Man for GBA, on the other hand, works. It was injected into Mario Kart Super Circut.
Hello, something late I answer you.I've been so confused.
Firstly, does the base have to be virtual console for the same system you want to inject? All it says is virtual console base...
Secondly, I see that the base can either be in loadiine format or WUP format. How does this work? what folder do I select, or should the folder be named something specific for the program to detect?
Thirdly, I would need to be on CFW every time I want to boot up one of these titles, once I eventually get one to inject and pack right?
The main reason I want to know is so I can test an OOT ROM patched with things to see if they'll run on the Wii U. But I'm not exactly the most fluent when it comes to doing stuff like this either, so it would be helpful if someone could clarify these things, as well as tell me if it would be necessary to look into this more before I attempt to do anything.
Or if I should just hold back and wait until OOT is fully decompiled, and ported with mod support to the Wii U like SM64 was.
Thanks in advance for anyone that can clarify and help me out! And also apologies as I rarely check this site, so I may reply rather late.
Hey guys, just came back to ask if anyone has tried this yet with Dinosaur Planet?? (N64 Starfox Adventures Prototype)