Hacking [RELEASE] Phacox's Injector (NES/SNES/N64/GBA/NDS for Wii U)

phacox_cll

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Hello guys, I'm completely new to this hacking stuff, so forgive me my stupid question but... the hell is base? Can't figure it out, I don't know what to choose or what to download to get this tool working.
A base is a game that was officially released for the Virtual Console. For example, "Adventure Island" for NES, "Donkey Kong Country" for SNES, "Super Mario 64" for N64, "Rayman Advance" for GBA or "Yoshi Touch & Go" for NDS.
I cannot include base games in the program due to copyright.
 

xenohbutton

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Yeah, I thought so when I've read all the comments and compability list. But why do I need to select a folder, not file? I selected a folder with Donkey Kong Country, but got the error saiyng base is invalid. And whatever I do, I always get this error.
 

phacox_cll

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You must select the folder because the game is made up of several files, if you only selected one file the path of all the other files would be missing.

Have you already entered the Common Key in the Settings section?
 

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Yes, and it is correct.

Am I missing something? Maybe folders should be organised in some way? Where should I put base rom?

upload_2020-3-23_19-54-4.png
upload_2020-3-23_19-54-4.png
 

phacox_cll

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The file you have there is a ROM, it is not a base game. The base games are made up of files (title.cert, title.tik, title.tmd, "* .app" and "* .h3") or folders (code, content and meta).
 

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"This app could not be started."

I allowed it to run (nothing's blocking it) and windows does that. any way to fix this?
 

a-problem

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yes,that is all it says. it also asks if I want to view more details about the error.

The executable window is completely black. It seems to be an error thrown by Windows, not the program.

tinyurl alias (to the screenshot, this is my 2nd post): ub2toty

(I also have a base game)

It's also worth noting that it asks twice before automatically closing the app, and Yes acts the same as No, they both just close the error window
 
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Spikemech88

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So I’m using wii64, not64, WiiSXR, and when I try to boot up a save file. My system freezes, how can I fix this. I’m using a Wii U vwii.
 

CORE

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For a start your issue is nothing to do with Phacox's Injector.

But I know that the latest Wii64 Crashes something to do with Config file atleast for me on my WiiU Official not Fix94 Fork.
 

phacox_cll

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Have you already read the initial post of this thread?
It's where all the compatibility lists are like:
"All existing Wii U VC N64 config files made by Nintendo".

--------------------- MERGED ---------------------------

yes,that is all it says. it also asks if I want to view more details about the error.

The executable window is completely black. It seems to be an error thrown by Windows, not the program.

tinyurl alias (to the screenshot, this is my 2nd post): ub2toty

(I also have a base game)

It's also worth noting that it asks twice before automatically closing the app, and Yes acts the same as No, they both just close the error window
The content that the tinyurl alias redirects to is not accessible to everyone, I can't see the screenshot.
 

XaneTenshi

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Hello
So I am in the middle of creating my first nds injection (and first injection overall with this program). Which dimensions should the images have for Icon, GamePad and TV Banner respectively?

I know that the GamePad banner for example would usually be 854x480P, but that's for the entire screen and I can see that the cover art only takes up a smaller amount of space on the entire image. I don't want my Cover Art to look distorted, so that's why I am asking.

EDIT: Just noticed that when I try to use one of my own images for GamePad banner that is bigger than 854x480p, it just covers the entire screen and that doesn't look good. Do you have .psd files or some templates for the icons?

EDIT 2: Nevermind. I figured out that you can edit ONLY the small space and leave the rest of the template as is, by selecting an image/Icon under Title Screen. And the best part is that you can also still edit the whole Cover for individual Screens while using this option.

This is what I wanted to do:P

Moemon Platinum.png
 
Last edited by XaneTenshi,
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phacox_cll

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Hello
So I am in the middle of creating my first nds injection (and first injection overall with this program). Which dimensions should the images have for Icon, GamePad and TV Banner respectively?

I know that the GamePad banner for example would usually be 854x480P, but that's for the entire screen and I can see that the cover art only takes up a smaller amount of space on the entire image. I don't want my Cover Art to look distorted, so that's why I am asking.

EDIT: Just noticed that when I try to use one of my own images for GamePad banner that is bigger than 854x480p, it just covers the entire screen and that doesn't look good. Do you have .psd files or some templates for the icons?

EDIT 2: Nevermind. I figured out that you can edit ONLY the small space and leave the rest of the template as is, by selecting an image/Icon under Title Screen. And the best part is that you can also still edit the whole Cover for individual Screens while using this option.

This is what I wanted to do:P

View attachment 200829
Hi
You have discovered that I programmed some layers to customize the presentation of the games, in descending order:
- Background (only visible if the program does not have a target console or cannot find the files in the resources/images folder).
- Title screen box.
- Boot image frame.
- Texts: Name, Release date, Players.

More important than the dimensions is the aspect ratio to avoid distorting the images, since the program automatically resizes the images.
These are the dimensions and aspect ratios:
Icon: 128x128, 1:1
TV: 1280x720, 16:9
GamePad: 854x480, 16:9
Title screen (NES, SNES, N64, NDS): 400x300, 4:3
Title screen (GBA): 399x266, 3:2

For the text the program uses Trebuchet MS at 10em, the text boxes are:
Only short name: Position 578x340, Size 640x50.
Line 1 long name: Position 578x313, Size 640x50.
Line 2 long name: Position 578x368, Size 640x50.
Release date: Position 586x450, Size 250x40.
Players: Position 586x496, Size 200x40.
This applies to the 1280x720 image and then resized to 854x480 for the GamePad.

Plantillas.png
 
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