Homebrew [Release] Orchestrina - Simple App to Play Zelda Tunes

Inorizushi

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For something like the harp from Skyward Sword, you could try drawing lines on the bottom screen with each one corresponding to the notes on a regular scale.
Windwaker, just set the different time signatures to different buttons and have circle pad act as the c-stick so it's compatible with o3ds
 
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LeifEricson

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So, no promises, but I think the first release (which will have OoT/MM songs and just the Ocarina) will release tonight. After that, adding the individual instruments is as simple as adding in the music samples for them. Then I can add more games, and from there work on the additions that have been suggested. At the very least, I have a video that I can upload pretty soon.
 

Pandaxclone2

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Does this have note slides like the actual games? (the ones you get by moving the analog)

Was just about to ask the same thing. XD

Eventually. At the moment since it's not needed to play any in game songs I haven't added it yet.

I assume you mean learned songs? Because full renditions of certain songs (Like Saria's Song for example) require the pitch shift to play.
 

LeifEricson

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Was just about to ask the same thing. XD



I assume you mean learned songs? Because full renditions of certain songs (Like Saria's Song for example) require the pitch shift to play.

Well, yeah. But once you play the first 6 notes or whatever it triggers a wav audio of the full song. So I'll need the samples for free play but at the current moment they're not needed.
 
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LeifEricson

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Hey, guys. I really want to release this. I do. Everything is working right now, except there's a really weird audio bug. Every few times it plays a wav file it glitches out shortly before playing another one. I think it's a buffer issue, and I probably entirely implemented audio wrong anyways since I'm not too familiar with ndsp.

If anyone has worked with it or wants to help me fix this bug so I can release an initial version, please PM me or just reply to this. I want to release this!
 

DarkRioru

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is there a way to convert actual ocarina songs to something that can be played on this?? I had bought an actual zelda ocarina to play oracion from pokemon (pokemon on zelda ocarina: weird right??) and it couldn't do high notes.. sadly... so I plan on using this app until I can get a legit ocarina to learn to play oracion...
 

LeifEricson

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is there a way to convert actual ocarina songs to something that can be played on this?? I had bought an actual zelda ocarina to play oracion from pokemon (pokemon on zelda ocarina: weird right??) and it couldn't do high notes.. sadly... so I plan on using this app until I can get a legit ocarina to learn to play oracion...

Well, the ocarina from the games just plays on 4 specific notes. You can transcribe some songs to it. In the future there will be pitch bend as well to get a few more notes out of it.
 

Asia81

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I WANT IT NOW

--------------------- MERGED ---------------------------

BTW, I can't compil it :/

Code:
C:\Users\Asia81\Downloads\Compressed\OrchestrinaSource>make
bgbottom.png
bluebg.png
buttons.png
chiaro.otf
cleff.png
greenbg.png
impact.ttf
itemblock.png
ocarina.png
pressed.png
redbg.png
selected.png
test.png
yellowbg.png
main.cpp
arm-none-eabi-g++ -MMD -MP -MF /c/Users/Asia81/Downloads/Compressed/OrchestrinaSource/build/main.d -g -Wall -O2 -mword-relocations -fomit-frame-pointer -ffunction-sections -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft -I/c/Users/Asia81/Downloads/Compressed/OrchestrinaSource/include -I/c/devkitPro/libctru/include -I/c/devkitPro/portlibs/armv6k/include -I/c/devkitPro/portlibs/3ds/include -I/c/Users/Asia81/Downloads/Compressed/OrchestrinaSource/build -DARM11 -D_3DS -fno-rtti -fno-exceptions -std=gnu++11 -c /c/Users/Asia81/Downloads/Compressed/OrchestrinaSource/source/main.cpp -o main.o
c:/Users/Asia81/Downloads/Compressed/OrchestrinaSource/source/main.cpp:7:18: fatal error: sf2d.h: No such file or directory
compilation terminated.
make[1]: *** [main.o] Error 1
make: *** [build] Error 2
 

Gocario

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I WANT IT NOW

--------------------- MERGED ---------------------------

BTW, I can't compil it :/

Code:
C:\Users\Asia81\Downloads\Compressed\OrchestrinaSource>make
bgbottom.png
bluebg.png
buttons.png
chiaro.otf
cleff.png
greenbg.png
impact.ttf
itemblock.png
ocarina.png
pressed.png
redbg.png
selected.png
test.png
yellowbg.png
main.cpp
arm-none-eabi-g++ -MMD -MP -MF /c/Users/Asia81/Downloads/Compressed/OrchestrinaSource/build/main.d -g -Wall -O2 -mword-relocations -fomit-frame-pointer -ffunction-sections -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft -I/c/Users/Asia81/Downloads/Compressed/OrchestrinaSource/include -I/c/devkitPro/libctru/include -I/c/devkitPro/portlibs/armv6k/include -I/c/devkitPro/portlibs/3ds/include -I/c/Users/Asia81/Downloads/Compressed/OrchestrinaSource/build -DARM11 -D_3DS -fno-rtti -fno-exceptions -std=gnu++11 -c /c/Users/Asia81/Downloads/Compressed/OrchestrinaSource/source/main.cpp -o main.o
c:/Users/Asia81/Downloads/Compressed/OrchestrinaSource/source/main.cpp:7:18: fatal error: sf2d.h: No such file or directory
compilation terminated.
make[1]: *** [main.o] Error 1
make: *** [build] Error 2
You are missing the libsf2d.
 
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