Homebrew [Release] OnionFS for NTR CFW - LayeredFS plugin fork that works with any game.

Ndymario

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I have a question. What title id do you put onionFS in? Or do you make a random string of numbers, if not, does it only work with one game at a time?
Thx ~~Ndymario
 

PabloMK7

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I have a question. What title id do you put onionFS in? Or do you make a random string of numbers, if not, does it only work with one game at a time?
Thx ~~Ndymario
You have to put the title id of the game you want to use it with. For example, if you want to use it with Mario Kart 7 EUR, you need to put the plugin inside plugin/0004000000030700/ and the romfs inside OnionFS/0004000000030700 because that's the MK7 title id

--------------------- MERGED ---------------------------

Luma3DS v6.6 and firmware version 11.2.0-35E.
Try using layeredfs then, if it doesn't work, then noting can be done :(
 

NightScript

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Okay, so I have a few questions:

A) Whats the difference betweem this and LayeredFS?
B) How do I convert a LayeredFS plugin to this?
 

PabloMK7

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Okay, so I have a few questions:

A) Whats the difference betweem this and LayeredFS?
B) How do I convert a LayeredFS plugin to this?
OnionFS is a fork of layeredfs plugin that will work with mostly any game.
It will detect the patch addresses directy from the game code, making it work without the need of a PC to build the plugin.

Features:
  • Redirects romfs access to SD:/OnionFS/<titleID> by default.
  • Should work with any game that already works with layeredfs.
  • Works even if there is an update patch installed.
  • Optional custom redirection path.
You don't convert a layeredfs plugin, OnionFS is already prebruilt and is drag'n'drop.
 
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davhuit

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Thanks for the program. Dunno why but layeredfs didn't work on my N3Ds but OnionFS works fine :)

OnionFS is pretty useful to make tests for the DQ 8 Undub Project (Japanese voices).
 
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Sonic Angel Knight

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@PabloMK7

BootNTR 3.0

What's New
  1. Supports 11.3 firmware ,thanks Nanquitas for finding offsets of kernel and services.

  2. Home menu is now analysed in the BootNTR itself before starting the NTR, the newer home menu could be supported automatically without updating offset db. However firmware offsets still need to be updated when a newer NATIVE_FIRM was released.

  3. It is possible run NTR with extended memory games on Old3DS with BootNTR-Mode3 now. See https://github.com/44670/BootNTR/wiki/Extended-memory-games-on-O3DS for details.

Does this update mean anything new to this thread?:ninja:
 

RealityNinja

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