Emulator [Release] NostalgiaJS - The Simple, Unopinionated, Open Source Gaming Front-End

wiired24

Developer
OP
Developer
Joined
Sep 3, 2013
Messages
1,118
Trophies
1
Age
29
Location
Dev_Home
XP
3,476
Country
United States
Introducing NostalgiaJS

68747470733a2f2f692e696d6775722e636f6d2f66445377454b412e706e67


So just what exactly is NostalgiaJS?
Put simply, NostalgiaJS is a free and open source launcher that is geared towards desktop users. It was created because of a desire I had to have a nice and easy to use front-end for Unix like systems such as Linux and MacOS. My core design philosophy I had in mind when creating NostalgiaJS was the it should really follow a few different goals.

1. Be very easy to use (Similar to if you've ever used launchbox on windows you know just how easy it is to start adding games)

2. While being 'easy to use' still be very customizeable and configurable. No diving into config files, messing with a bunch of settings just to get started.

3. Support a large amount of emulators by leveraging the ecosystem of libretro cores and also standalone emulators. And I wanted it to run my steam games too as a bonus

4. Have a retro aesthetic (Because 80's is cool again)



A brief list of features for NostalgiaJS
Currently NostalgiaJS offers the following features

* Speed - Because it leverages NodeJS and Libretro, cores launch usually within less than 1 second.

* Supports Box Art and Video Previews for games

* Includes a scraper by default to easily fetch metadata for your game collection.
It's easy easy as running the setup script then scrape.sh.

* Native support for launching Steam games

* Supports both Libretro Retroarch emulator cores & standalone emulators for high emulator compatibility.
For convenience libretro cores for some of the most popular emulators are built into Nostalgia by default

* Built in support for launching .exe emulator files (Just make sure you have Wine installed)

* Completely Open and customizeable - Because the source code is public you can customize Nostalgia to your hearts content.Don't like something in the official release? You can easily fork it and add your own changes. If you have a feature you'd like to see in a future release just submit a pull request and it will be reviewed. Anyone can become a contributor.

Did I mention custom backgrounds? B-)
68747470733a2f2f692e696d6775722e636f6d2f7a634338554d662e706e67



How to run NostalgiaJS?
Since NostalgiaJS is written with Javascript and uses NodeJS you need to make sure you have Node and NPM installed. Then It's as simple as cloning the repository to your machine and running

npm install
npm run start

If you wish to have an executable built you will just need to follow the instructions on the github page to make a release-build for your target platform. It's pretty straight-forward and easy to do.


That's pretty much it. If you have any questions about NostalgiaJS I'd be happy to answer them. Hope you enjoy it. Please note that it's still under active development so you can expect more features and bug fixes in the future.



https://github.com/wiired24/NostalgiaJS


P.S. this project is in no way affiliated with "Nostalgia" front-end for Android. This is an entirely different project by a different dev. There just happens to be too many devs that think of the same names for projects lol








 
Last edited by wiired24,

wiired24

Developer
OP
Developer
Joined
Sep 3, 2013
Messages
1,118
Trophies
1
Age
29
Location
Dev_Home
XP
3,476
Country
United States
UPDATE: As of now support for the Windows Platform has been officially added to NostalgiaJS. Support for the windows platform is currently experimental as NostalgiaJS was built primarily for *nix systems. Expect some things to break at the moment. Standard Emulators should work fine, there are some issues I'm currently working on with respect to Retroarch cores loading properly on Windows. If you wish to make a release build for the Windows Platform just run npm run package-win
 
Last edited by wiired24,

wiired24

Developer
OP
Developer
Joined
Sep 3, 2013
Messages
1,118
Trophies
1
Age
29
Location
Dev_Home
XP
3,476
Country
United States
UPDATE: Retroarch Cores are now working properly with NostalgiaJS on Windows. Just make sure that the directory containing the retroarch,exe file is added to your system path. If you're not sure how to do that see this article. https://www.architectryan.com/2018/03/17/add-to-the-path-on-windows-10/ Quick Note: When adding to path make sure you select the folder the .exe file is in, not the file itself.

I have also included retroarch DLL emulator cores for Windows since only the .SO (Linux/Mac) binaries were included previously. Just a heads up, Nostalgia may throw an error when launching a game that is running off of a retroarch core however it can be ignored as everything seems to be working fine. I will continue to update this thread as more progress is made. Stay tuned.
 
  • Like
Reactions: Gep_Etto

wiired24

Developer
OP
Developer
Joined
Sep 3, 2013
Messages
1,118
Trophies
1
Age
29
Location
Dev_Home
XP
3,476
Country
United States
NostalgiaJS V1.2 has been released today. This new release features the following

-Improved support for the Windows 10 Operating System. (Support had been there for some time but hadn't yet been included in release.)

-Added Support for the Popular "DuckStation" PS1 Emulator Core to NostalgiaJS. Duckstation for those that aren't aware is hands down arguably the best PS1 emulator out there with support for playing PS1 games at 4K Resolution, Overclocking, Texture Filtering etc. And now it's included as a core by default.

Update: I've added both the libretro core as well as the standalone DuckStation emulator for NostalgiaJS. If you run into any issues at all using the libretro core, give the standalone a try. You will need to supply your own PS1 Bios File.

More improvements will be featured in the following release. Hope you enjoy!
https://github.com/wiired24/NostalgiaJS/releases/tag/v1.2
 
Last edited by wiired24,
  • Like
Reactions: peteruk

wiired24

Developer
OP
Developer
Joined
Sep 3, 2013
Messages
1,118
Trophies
1
Age
29
Location
Dev_Home
XP
3,476
Country
United States
Support for Original Xbox Emulation via xemu has been added to NostalgiaJS. This required making some small changes in the loadconfig function. This has only been tested on Ubuntu Linux although it should work just fine on Windows 10/11. If you like NostalgiaJS and you like emulating OG Xbox Games well today is your lucky day :)

As always you can grab the latest source here -> https://github.com/wiired24/NostalgiaJS

 
Last edited by wiired24,

Luke94

Well-Known Member
Member
Joined
Sep 2, 2016
Messages
1,139
Trophies
0
Age
29
XP
1,617
Country
Poland
Could Epic Games Launcher become at least open-source without any unofficial fanmade replica? Or not? Is it impossible?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
    The Real Jdbye @ The Real Jdbye: never had that i don't think