Can I use NTR CFW to edit values in real time sorta like Cheat Engine on PC? If it cant do that is there any other 3DS homebrew application that can?
I think you can use the ntr ram explorer pluginCan I use NTR CFW to edit values in real time sorta like Cheat Engine on PC? If it cant do that is there any other 3DS homebrew application that can?
I dont feel like I'm placing the RAMExplorer.plg file in the right place. Does it go on the root of the SD or plugin>home>RAMExplorer.plgI think you can use the ntr ram explorer plugin
http://gbatemp.net/threads/plugin-ntr-ram-explorer.419162/
I never used it before, so not sureI dont feel like I'm placing the RAMExplorer.plg file in the right place. Does it go on the root of the SD or plugin>home>RAMExplorer.plg
Also it doesnt seem like the search function has been added unless I'm wrong, how can I find the exact value in a game with this?
I put it in plugin>home and its working ok I think. I never really used this before so its gonna take me some time to figure out. Thanks for showing me this.I never used it before, so not sure
plg usually goes to the plugin\home or plugin\titleid folder
2EBFC FF3F
2EC2C FF03
2ec5c 3F
2ec8c 3F
2ecbc FF
2ecdc 1f
2ed1c 1f
2ed4c 1f
2ed7c 1f
2edac 1f
2eddc 1f
2ee0c 1f
2ee3c FF
2ee6c FFFF01
2ee9c 1f
2eecc 1f
2eefc 03
2ef2c 03
2ef5c 03
2efec 03
2f01c 03
2f04c 03
2f07c 03
2f0ac 03
I have it xD I found those offsets for the two Master Sword Skills (: (after some hours of search and other problems^^).
0xD4 = 1st Master Sword Skill (Evil's Ban), Offset-Value must be 01 (or maybe bigger to unlock the "Found-all-Weapon"-thing)
0xD2 = 2nd Master Sword Skill(Exorcism), only the first part of the offset is intresting for that: It has been equal or bigger then 6X (X = second part of offset-value).
I also found out, that the second part of the value of 0xD2 has affect to the ingame smithy. (set to 0: locked out from smithy, set to F: we have access to it).
It's a bit weired, yes^^. But so we can have also earlier access to the smithy then the game allows us Maybe a good nice-to-have-feature, or?
Hopefully I can implement that little thing today (tuesday) or tomorrow - but where should I put it (at the UI, directly to the Weapon-Editor or to general-things xD).
And maybe I will do some research about that second "smithy"-part and implement also to lock/unlock the smithy itself ^^.
@nedron92 Fairy Clothes has a byte at 254c, should be FF if you have all the clothes it seems.
Then it's got a block from 2566 to 2665 that's 00-FF
4 bytes change at 267a.. I think because of the fairy clothes, but not sure. with all unlocked it's E5D0FDF4
All Costumes would be
Here's my saves with just those differences, if you end up needing anything else for those.Code:2EBFC FF3F 2EC2C FF03 2ec5c 3F 2ec8c 3F 2ecbc FF 2ecdc 1f 2ed1c 1f 2ed4c 1f 2ed7c 1f 2edac 1f 2eddc 1f 2ee0c 1f 2ee3c FF 2ee6c FFFF01 2ee9c 1f 2eecc 1f 2eefc 03 2ef2c 03 2ef5c 03 2efec 03 2f01c 03 2f04c 03 2f07c 03 2f0ac 03
To tinker with individual fairy clothes it's as simple as changing one of the bytes from say A3 to FF or F5 to FF. Though I'm not sure if that changes it's "found" status in adventure mode or if that's controlled by the random 4 byte value at 267a.
Individual costumes are a little complex I think. If you neglect to change the first two 2byte values I think the rest doesn't work, but if you change one of the one bytes to 00 it gets rid of that character's costumes... I think.
Wow, that's great! Congratulations on finding them! I'm looking forward to the editor update! (Although, by now I already unlocked all Level 3 weapons. )
I figure some might not be able to or might not want to use NTR, so it'd make sense to share.Thank's a lot, after I implement the master-sword-unlock stuff, i will give this a try It could help me a lot with the costumes ^^.
Rupees
0x14C (4 bytes)
Materials
0x13D2C - 0x13DC4 (2 bytes)
Materials Discovered Bitmasks
1: 0x13E2C (4 bytes) [FF FF FF FF]
2: 0x13E30 (4 bytes) [FF FF FF FF]
3: 0x13E34 (4 bytes) [FF 1F 00 00]
(Set to the values in in brackets to 'discover' all materials — i.e. when crafting badges they won't be shown as ????????)