This has been in so called 'alpha' for a long time, while growing an actual user base (right @Shadowtrance ? ). In fact this has been tested enough, and it should be rock solid by this time (read the thingy about challenge below). So Im releasing to you today... GODMODE9 All Access File Browser Current public version: v1.4.0 Release history GodMode9 v1.4.0 What's new: [new] Support for mounting and browsing NDS images [new] Payloads menu inside HOME menu [new] Release archive contains .firms for install via ntrboot_flasher [new] Exception handler (works inside GodMode9 only), thanks to @Wolfvak [new] Installer for FIRM files (advanced users / ntrboot only, everyone else use SafeB9SInstaller) [new] New system information feature in HOME menu, thanks to @Myriachan [new] Access to MCU registers (read-only) via the M: drive (again, thanks @Myriachan) [new] Reverse LZSS decompression of compressed .code (A button menu for CXIs) [new] NAND header rebuilder - this can help with borked NANDs and lost NCSDs [new] Recursive CMAC fixer for drives A:, B:, S: and E: [new] Build date/time on splash screen - hold any button to keep displaying the splash screen [new] File info feature for files, and improved/combined drive/dir info feature [new] Nag screen if RTC is not correctly set (if year < 2017 is detected) [new] Visual progress update on large batch operations (scrolling filelist) [scripting] Live text preview of currently processed script [scripting] Ability to build standalone script runners (see readme for info) [scripting] Added fixcmac, boot, shaget, switchsd, extrcode, filesel scripting commands [scripting] Enhanced the injectcommand [scripting] Allow partial checks via the sha command [scripting] findreturns the alphanumerical last / first match [scripting] Dynamically updated environment variables [fix] Vastly decreased boot times [fix] Improved NDS cart dumper code [fix] Improved screen init routines, fixing an array of smaller problems (thanks, @Wolfvak) [fix] The usual batch of smaller improvements and fixes - hopefully I didn't forget anything big GodMode9 v1.3.1 What's new: Fixed the broken FAT image mount feature ISO 8601 standard used for date&time Brightness is changeable via the volume slider, courtesy of @Wolfvak, with some additions by @al3x10m GodMode9 v1.3.0 What's new: RTC clock support - that means (among other stuff) correct dates for FAT file modifications. Be sure to read the updated quick start guide below. New DATESTAMP / TIMESTAMP variables for scripting (see HelloScript.gm9, also take note of the changed NAND backup scripts). Chainloading FIRMs - big thanks go to @Wolfvak, who did all the heavy lifting. The option for this is in the A button menu. Independent FIRM - this means GM9 can now run out of the FIRM0/FIRM1 partition. Don't do this if you don't know exactly what you're doing. Thanks for this go to @Wolfvak, again. You can now create dummy files of any size via R+Y. The usual batch of smaller fixes and improvements. GodMode9 v1.2.8 What's new: New input, decrypt, encrypt, buildcia commands for scripting New CURRDIR environment variable for scripting Fix case sensitive write permission checking (critical!) Fix bad line numbers in text viewer Fix TWL key init on certain A9LH entrypoints Miscelaneous smaller fixes and improvements GodMode9 v1.2.7 What's new: Support for running .gm9 scripts (take a look at HelloScript.gm9 to learn how it works) New viewer for text files (views .gm9 scripts, too, of course) Simplified EmuNAND / RedNAND creation options Safety confirmation on copy / move / inject user cancels Nagscreen for embedded backup if it is not found Numerous bug fixes and improvements, actually too many to list here. GodMode9 v1.2.1 What's new: Reduced the N3DS ram drive siz e to 64MB (sighax only, cause extended FCRAM is disabled) Full support for custom NCSDs (still experimental at this point) Added support for upcoming boot9strap and Luma 3DS releases (thanks @TuxSH) OTP is now decryptable via GM9 - look for M:/otp_dec.mem Essential backup now contains the otp instead of the otp hash Support for setting up GW type EmuNANDs The usual stash of minor improvements and bugfixes GodMode9 v1.1.8 What's new: FIRM entrypoint supported, use GodMode9.firm (chainload via Luma 3DS, thanks @TuxSH & @AuroraWright) Ability to dump boot9, boot11 and otp (works via Boot9Strap only, thanks @SciresM) New search for installed titles, just use R+A on title dirs (1:/title, 2:/title, A:/title, ....) New CXI dumper (use the A button on TMD files) Game file renamer included (allows to rename NCCH, NCSD, CIA and NDS files) Improved topdown mode is now standard Various minor improvements and bugfixes GodMode9 v1.1.3 What's new: Build the output path for encTitlekeys.bin / decTitlekeys.bin / aeskeydb.bin / seed.bin if it does not exist Fix some SD cards not mounting (bug introduced in v0.6.6) - thanks @Linden10 for being a patient tester Some even more minor stuff GodMode9 v1.1.2 What's new: Title info display for NCCH/NCSD/CIA/TMD/SMDH/NDS Decrypting / encrypting / building / mounting aeskeydb.bin Decrypting / encrypting / building encTitlekeys.bin / decTitlekeys.bin Building seeddb.bin Improved essential backup feature, now includes NAND CID & OTP hash Increased ramdrive storage size (thanks @Wolfvak) Fixed mounting ticket.db (thanks @saibotu) Various smaller bugfixes GodMode9 v1.0.7 What's new: New, improved CTRNAND transfer method A minor bugfix GodMode9 v1.0.6 What's new: New fancy splash screen and GodMode9 logo CTRtransfer made possible (recommended on A9LH only, refer to the Guide) New NAND backup operation in HOME menu Easy restore of H&S after injection from HOME menu Improved TWL cart compatibility (thanks to @Normmatt) Red screen indicates extra dangerous operations now Allow setting up the bonus drive even if little space is available Improved devkit support for NCCH / CIA operations Automatic detection of SD card insert and ejects (you still need to unmount!) Dirs can be analyzed (for total size / # of files / # of subdirs) now "Copy to 0:/gm9out" operation for dirs is now available Images can now be mounted from ram drive and bonus drive GodMode9 v1.0.0 What's new: A9LH preserving NAND restore (A button on NAND dumps) Injecting and dumping the virtual GBA save (Virtual SysNAND drive) Virtual Gamecart drive (C:, allows access to CTR/TWL/NTR) carts Bonus drive, utilizing the unused space on NAND (home menu) NCCH/NCSD/CIA encryption (in A button menu) BOSS file decryption/encryption/verification (in A button menu) Health & Safety injection for CXIs (also inside CIAs) Decrypting / verifying / building CIA from NUS/CDN downloads (check the readme) Mounting ticket.db files (for access to tickets) Calculating and fixing CMACs for basically all files that have it Generating XORpads from ncchinfo.bin files Launching ARM9 payloads (thanks @Wolfvak) Embedding essential backups into NAND files Handling Multi EmuNAND setups (check the home menu) ETA displayed for large / long operations Completely revised and improved permission system (check the readme) Changed drive order, to group SysNAND / EmuNAND stuff Countless minor improvements and bug fixes GodMode9 v0.9.2 What's new: This is a major rewrite for most of the code GM9 consists of Verify support for CIA, NCSD, NCCH, TMD and FIRMs Decrypt support for CIA, NCSD, NCCH, FIRMs Building CIAs from NCSD, NCCH and TMD (that includes building CIAs from SD installed and system contents) Batch support for all of the above Mount support for CIA, NCSD (.3DS), NCCH, ExeFS, RomFS and FIRMs (from system and SD installed content, too) New X: drive for NAND XORpads Persistent RAM drive on 9:, not coupled to image handling No SD mode - GodMode9 can now run without an SD card inserted Readme finally provides actual useful information Countless smaller improvements and bug fixes GodMode9 v0.7.3 What's new: New SD data drives (A:/B, for unencrypted access to data installed to your SD card Selection of cluster size enabled in SD formatter Simplified RedNAND setup after SD format New HOME menu (just press the HOME button) with shutdown / restart / SD format options POWER button is now functional and shuts down the console Improved permissions system Multiple minor improvements and fixes GodMode9 v0.6.6 What's new: New 6x10 font, and various improvements to the UI Search for file via wildcard patterns (R+A on drives/folders) SD card formatter (unmount via R+B first) (auto copies GM9 A9LH payload) Goto offset feature in hex editor Search for strings and data in hex editor Added handling and verification for .SHA files Removed slot0x05keyY.bin requirement on A9LH v2 Injecting files into files (must have exactly one file in clipboard) Faster encryption/decryption of NAND partitions Tweaked button react times Half copied files are now properly removed Countless smaller fixes and improvements More stuff I possibly forgot GodMode9 v0.5.1 What's new: Simple hex editor is now included (only single byte changes, no inserts / deletes) New hex view, utilizing both screens Totally revised write permission system, now allowing granular permissions Writing to memory is now allowed (when the permission is unlocked) Improved handling when copying / moving to existing files Encrypting / decrypting sector0x96 is supported (needs otp.bin on entrypoints other than a9lh) Auto-scroll when holding arrow buttons, thanks to the ARM9 timer register Multiple minor bugfixes SafeMode9, a safe variant of GodMode9 which makes it impossible to brick GodMode9 v0.4.0 What's new: No more additional files are required for GM9 to work (=> no more slot0x05keyY.bin / aeskeydb.bin) You can mount a RAMdrive in root via R+X (28MB for O3DS / 128MB for N3DS) You can now calculate & compare file SHA-256s Moving FAT files and folders is now possible Safety check for A9LH when trying to overwrite A9LH regions Extended and fixed the virtual memory feature GW Launcher.dat support is deprecated and the Launcher.dat no more included in the archive. Countless smaller fixes and improvements GodMode9 v0.3.5 What's new: You can now mount NAND and FAT images and use them as additional drive(s) Hexviewer for files from any locations Virtual Memory drive added (allows you to view and dump certain memory regions) Dual pane handling added, switch with R + (Right / Left) Vastly improved button react times on O3DS (thanks @AuroraWright) More useful info displayed in directory view Fixed filename input dialogue (this would fail on rare occasions) Fixed case sensitive renaming Some minor bugfixes GodMode9 v0.2.0 Initial release version Features: Manage files on all your data storages: You wouldn't have expected this, right? Included are all standard file operations such as copy, delete, rename files and create folders. Use the L button to mark multiple files and apply file operations to multiple files at once. Make screenshots: Press R+L anywhere. Screenshots are in BMP format. Use multiple panes: Press R+left|right. This enables you to stay in one location in the first pane and open another in the second pane. Search drives and folders: Just press R+A on the drive / folder you want to search. Format your SD card / setup a RedNAND: Press the HOME button, select SD format menu. This also allows to setup a RedNAND on your SD card. You will get a warning prompt and an unlock sequence before any operation starts. Run it without an SD card / unmount the SD card: If no SD card is found, you will be offered to run without the SD card. You can also unmount and remount your SD card from the file system root at any point. Direct access to SD installed contents: Just take a look inside the A:/B: drives. One the fly crypto is taken care for, you can access this the same as any other content. Build CIAs from NCCH / NCSD (.3DS) / TMD (installed contents): Press A on the file you want converted, the option will be shown. Installed contents are found (among others) in 1:/titles/(SysNAND) and A:/titles/(SD installed). Where applicable, you will also be able to generate legit CIAs. Note: this works also from a file search. Decrypt and verify NCCH / NCSD / CIA / TMD / FIRM images: Options are found inside the A button menu. You will be able to decrypt to the standard output directory or (where applicable) in place. Batch mode for the above two operations: Just select multiple files of the same type via the L button, then press the A button on one of the selected files. Access any file inside NCCH / NCSD / CIA / FIRM images: Just mount the file via the A button menu and browse to the file you want. Generate XORpads for any NAND partition: Take a look inside the X: drive. You can use these XORpads for decryption of encrypted NAND images on PC. Additional tools such as 3dsFAT16Tool are required on PC. Directly mount and access NAND dumps or standard FAT images: Just press the A button on these files to get the option. You can only mount NAND dumps from the same console. Restore / dump NAND partitions or even full NANDs: Just take a look into the S: (or E:/ I drive. This is done the same as any other file operation. Compare and verify files: Press the A button on the first file, select Calculate SHA-256. Do the same for the second file. If the two files are identical, you will get a message about them being identical. On the SDCARD drive (0 you can also write a SHA file, so you can check for any modifications at a later point. Hexview and hexedit any file: Press the A button on a file and select Show in Hexeditor. A button again enables edit mode, hold the A button and press arrow buttons to edit bytes. You will get an additional confirmation prompt to take over changes. Take note that for certain file, write permissions can't be enabled. Inject a file to another file: Put exactly one file (the file to be injected from) into the clipboard (via the Y button). Press A on the file to be injected to. There will be an option to inject the first file into it. Downloads: Binaries: https://github.com/d0k3/GodMode9/releases Source: https://github.com/d0k3/GodMode9 Screenshots: What do I need to run this? You need some way of running ARM9 payloads. One possibility is a 3DS console on FW 9.0...9.2 with *hax installed, another is an installed arm9loaderhax, but there are more. The included readme file details all possible ways. A Word of Warning: This is powerful stuff, but precautions are taken so you don't accidentially damage the filesystem of your console. The write permissions system protects you by providing warnings and forces you to enter an unlock sequence for enabling write permissions. It is not possible to overwrite or modify any important stuff without such unlock sequences and it is not possible to accidentially unlock something. After unlocking write permissions on SysNAND, any writing change to your CTRNAND can result in a brick (still recoverable via A9LH). Writing changes to your TWLN partition can lead to a partial brick, leading to your console not being able to run DSiWare / DS cartridges anymore. If you unlock the A9LH write permission, you are able to overwrite and remove the A9LH installation in your system, which allows you to full brick your console (in that case, only recoverable via hardmod). As always, be smart, keep backups, just to be safe. A Challenge for you (preferably hardmod owners): As I wrote, GodMode9 is written to be rock solid. So, I challenge you to make it crash or at least do something unexpected / unwanted (like writing to NAND without write permissions, breaking files, etc...). If you manage to do so, and give us a description of what you did in thread, you get a free mention in the opening post. @capito27 managed to crash GodMode9 by removing the SD card while it was in use (without dismounting). There is nothing much that I can do about this, but doing this almost counts as vandalism and is basically the same as removing a game cart while in use . Is this CTRXplorer v2.0? No. While GodMode9 and CTRXplorer do have overlapping functionality, both projects are completely separate. CTRXplorer actually has additional stuff in there (like a text viewer) that may never be in GodMode9. It also has much better compatibility and includes a functional CIA, which is not possible with this. If all you want to do is to manage the files on your SD card, I do in fact recommend you use CTRXplorer instead of GodMode9. Credits: As always, this wouldn't have been possible without the help from several people. So, my thanks go to: Archshift, for providing the base project infrastructure Normmatt, for sdmmc.c / sdmmc.h Cha(N), Kane49, and all other FatFS contributors for FatFS b1l1s, for helping me figure out A9LH compatibility @dark_samus3 for discovery and initial testing of the 6x10 font. @al3x_10m, @Supster131, @Wolfvak, @Shadowtrance and all other fearless alpha users and testers. The fine folks on freenode #Cakey Everyone I possibly forgot, if you think you deserve to be mentioned, just contact me!