or use '-key 32digitkeyhere' if the key isn't on the siteFunKiiU can be used for anything on the NUS, as long as a ticket or key is available on that ticket database.
or use '-key 32digitkeyhere' if the key isn't on the siteFunKiiU can be used for anything on the NUS, as long as a ticket or key is available on that ticket database.
True, but I can't think of anywhere that shares keys besides that site.or use '-key 32digitkeyhere' if the key isn't on the site
maybe not everyone shares their keys, you could have some that you want to keep to yourself etc. just information.True, but I can't think of anywhere that shares keys besides that site.
is there any info around for dumping your own keys and/or tickets?maybe not everyone shares their keys, you could have some that you want to keep to yourself etc. just information.
@MattKimura I added an option to get the download size of individual titles BEFORE you download. I basically stole a bunch of existing code from FunKiiU, copy/pasted, and hacked it all together in my application to make it work. If it can download a tmd for the title then it should get a download size. I need a few people to test it out and make sure it works on the majority of titles listed. If it works out I will try to add an option to calculate the entire download list. For now can some people report back either here or in my thread if it is or isn't working please?Amazing improvements, I absolutely love this app! I just have one request that MIGHT not be possible. But it'd be useful if it can display the file size for each game. It's hard to predict how big anything is. The Xenoblade Chronicles X DLC ended up being 10 GB!!
VERY happy with this feature! It's so handy to be able to see how big something is to plan ahead. This confirms that Xenoblade Chronicles X USA DLC is 10 GB!! It calculates the size for pretty much everything correctly. But Xenoblade Chronicles X EUR is 6 GB for some odd reason. It even gave me the size for Metroid Prime trilogy, something I've been wondering about lately, which is 7.52 GB. It even shows the size of DLC and updates which is also useful! Overall this works great and I'm glad you implemented it!@MattKimura I added an option to get the download size of individual titles BEFORE you download. I basically stole a bunch of existing code from FunKiiU, copy/pasted, and hacked it all together in my application to make it work. If it can download a tmd for the title then it should get a download size. I need a few people to test it out and make sure it works on the majority of titles listed. If it works out I will try to add an option to calculate the entire download list. For now can some people report back either here or in my thread if it is or isn't working please?
download test.py here http://www.mediafire.com/file/9qsh5vagexu5128/test.py, put it in your FunKiiU directory and run it instead of gui.py
Choose a title and click the calculate size button before adding it to the list.
Just did a quick test and it appears to be working fine on my end. Both with the command line and with my GUIHas the program got corrupt since the key site changed into separate columns?. I cannot get anything to install now it mentions about key and tickets being wrong?
I have found out whats the problem, I have got my Inspector Morse Glasses on and got to the bottom of the case! Yes, whats happening is I think when they changed "the key site" around and you then you use Funkii gui to download multiple folders in the list, say you choose two dlcs to download in the list, it gets the keys mixed up with each folder, one key goes in the other and the other key goes in the other folder, if you download them separately and delete the install folder every time, fresh then they download ok and install ok. That's the issue I noticed last night I downloaded Pikmin 3 & COD Ghosts dlc's at the same time in the list and the keys where in the wrong folders but when I downloaded them again separately they where fine.Just did a quick test and it appears to be working fine on my end. Both with the command line and with my GUI
Thanks for reporting. I will check that out for sure.I have found out whats the problem, I have got my Inspector Morse Glasses on and got to the bottom of the case! Yes, whats happening is I think when they changed "the key site" around and you then you use Funkii gui to download multiple folders in the list, say you choose two dlcs to download in the list, it gets the keys mixed up with each folder, one key goes in the other and the other key goes in the other folder, if you download them separately and delete the install folder every time, fresh then they download ok and install ok. That's the issue I noticed last night I downloaded Pikmin 3 & COD Ghosts dlc's at the same time in the list and the keys where in the wrong folders but when I downloaded them again separately they where fine.
You will have to have signature patching in order to pirate VC games.looking on the site, i notice virtual console games don't have tickets. would they still be allowed to install with a self generated ticket, or would that have to be patched for rednand?
dang, looks like that won't work then. using the websploit on 5.5.1, and was hoping to try out that VC CreatorYou will have to have signature patching in order to pirate VC games.
Why? Just compile dimok's iosuhax with the cfw argument. Then you'll have signature patching without the entire redNAND setup.dang, looks like that won't work then. using the websploit on 5.5.1, and was hoping to try out that VC Creator
If you did this method, are the games visible from the home screen before switching to the cfw? Do they just not start until you load the cfw or how does that work? I've been patiently waiting for a true cfw to come. Might have to give this a go..Why? Just compile dimok's iosuhax with the cfw argument. Then you'll have signature patching without the entire redNAND setup.
Yes, all games will be visible when starting up the console without sigpatches, but trying to start up eShop and VC games will make the Wii U say that the NNID the content belongs to has been removed from the console. Trying to startup a game with illegitimate DLC will cause the Wii U to say that the downloadable content is corrupt and needs to be removed before you can start the game again.If you did this method, are the games visible from the home screen before switching to the cfw? Do they just not start until you load the cfw or how does that work? I've been patiently waiting for a true cfw to come. Might have to give this a go..
A new version of the Gui is available now:
v2.1.2:
Add self updating size info database
Show title size instantly
Show total download size
Add filter by online ticket availability
Remove items from download list after download
Makes calls directly to FunKiiU's process_title_id() instead of main so I have better control.
Many other fixes and behind the scene improvements.
Update from within your app or grab the latest here: https://github.com/dojafoja/FunKii-UI/releases/latest