D
Deleted User
Guest
OP
Hey everyone, so I modified EFE to (specifically) create collision files for Mario Kart 8. This also works for other games like Super Mario 3D World, Nintendo Land, Splatoon, and etc.
The reason why I added "specifically" is because I really don't like the binary reader/writer they use for a memory block/file and I made a really dumb hack with it, so I advise to only use this for wanting to generate collision for MK8 (or the other games I specified.)
For now, this only supports a model with up to 65535 triangles, opposed to four billion. This is because octree generation still isn't optimized for Wii U games, and other important assets like the global octree still need to be considered, but really, this is probably fine for now. (There's only one collision model that exceeds 65535 triangles in MK8).
Here's a video showcasing a test of a collision file generated with this:
Download to build and source:
https://github.com/MasterF0x/EveryFileExplorer
The reason why I added "specifically" is because I really don't like the binary reader/writer they use for a memory block/file and I made a really dumb hack with it, so I advise to only use this for wanting to generate collision for MK8 (or the other games I specified.)
For now, this only supports a model with up to 65535 triangles, opposed to four billion. This is because octree generation still isn't optimized for Wii U games, and other important assets like the global octree still need to be considered, but really, this is probably fine for now. (There's only one collision model that exceeds 65535 triangles in MK8).
Here's a video showcasing a test of a collision file generated with this:
Download to build and source:
https://github.com/MasterF0x/EveryFileExplorer