new Features in V1.0.4
- "Freeze Items" option added
- some cleanup
Freeze Items does exactly what is sounds like. It freezes the amount of items you have in Pocket (and yes even a plus will be terminated!)
I'll look if i can do something, that only "minus" will be disabled.
The only other things that slightly hinder my enjoyment of this game might not be fixable with simple NTR cheats. I don't know why the game has the blur for things in the distance but its disorienting and dumb. A 2x speed up for battles or fixed camera position would be nice, but again I am not holding my breath. These cheats are great and I should be happy they exist at all.
The only other things that slightly hinder my enjoyment of this game might not be fixable with simple NTR cheats. I don't know why the game has the blur for things in the distance but its disorienting and dumb. A 2x speed up for battles or fixed camera position would be nice, but again I am not holding my breath. These cheats are great and I should be happy they exist at all.
You're absolutely right xD I don't think I'll ever be able to realize such things.
In fact I'm surprised of the current plugin features, cause I never thought I would be able to do many of the codes...
But they all were at least possible in a way of finding a decent value in the memory...
Your request would mean disassembling... And if it comes to disassembling I'm... Dumb xD
I think they thought: what is not shown doesn't have to rendered and what is not rendered doesn't need to be calculated. And what is not calculated doesn't need CPU [emoji6]
new Features in V1.0.4
- "Freeze Items" option added
- some cleanup
Freeze Items does exactly what is sounds like. It freezes the amount of items you have in Pocket (and yes even a plus will be terminated!)
I'll look if i can do something, that only "minus" will be disabled.
In short, it's a post-processing effect implemented to make things in the distance not look so jaggy and terrible on the 3DS. It's called "depth of field." Some people like it in games, some don't (like me). There's a way to edit the game to eliminate the effect when running the game in Citra, but if you try running it on the 3DS that way it crashes the game immediately.
If you have the sources of these plugins it would be better xD there is no way (at least I don't know one) of reverse engineering already compiled plugins.
If you have the sources of these plugins it would be better xD there is no way (at least I don't know one) of reverse engineering already compiled plugins.
It's not about the activation but about the hex codes I need.
Without the addresses I don't knoe where the codes are writing into memory. But no worries, I'll think of something. And with the new ntrplugin framework I'll be able to find the codes easier as is was with the debugger.
it's time for me to share my next NTR-Plugin with you.
There was a whole lot of memory searching to do this time, what took this plugin so long...
The other reason, why it took so long is the "Battle Scope" (see below for more info).
i'm afraid i have to say, that there is still nothing like "the ignorance method" on DQMJ3
but i hope that someone will get it to work some day ^^
And on the other side there are so much more codes this time than in the last game
so i think that will be enough for the "first release" ^^
=============================================
# How to use this plugin #
=============================================
1- Press [Select] to shows up the menu
--> You can navigate in the menu with the DPAD Key UP and DOWN
--> Press A to activate / de-activate a cheat
--> Press B to exit the menu and return to the game
--> You can change the hotkey for showing up the menu by pressing [Start] in the menu
--> You can adjust the speed of the cheats execution by pressing [Select] in the menu
Tip:
-- You can easily navigate in a spoiler with those keys:
--> DPAD Key Left: Go back to the upper line of the spoiler
--> DPAD Key Right: Go to the last line of the spoiler
after touching it the Battle Scope menu opens and you have the options, to see all stats of your team/standby or the enemy monsters.
Simply by touching the "?" buttons you choose the corresponding monster.
The Stats will be shown on the top screen, page-by-page.
1st Page: General Stats as HP, MP, ATK etc.
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