Yea, it started working for me too.It works for me from Spain right now.
Yea, it started working for me too.It works for me from Spain right now.
Just imagine the future exzap from the future comes back in time and releases Cemu 5.0.0
- Amiibo emulation
- Just about any game goes in game now
- Shaders are perfect now
- Cheat manager
- Dump textures then load custom textures like dolphin
- Connects to a custom Nintendo Network
- Miiverse works and because of custom Nintendo network, mods aren't as strict (unless ey have a change of heart)
Etc.
I will request some features for the next versions.
Hability to hide the mouse while in Fullscreen mode (really annoying)
Hability to chose between borderless fullscreen, exclusive fullscreen-
Hability to turn, on-off V-sync ( already posiible through you GPU control pannel, but a pain in the ass to do)
Hablity to choose a default game so it starts as soon as you execute the emulator ( really usefull, to use with frontends or steam.
BTW, new patreon member here.
HA thanks i find that app useless but i can now make my own metro tiles insteadThe Ability to launch Cemu with a default game is possible already, i put the wux file and cemu in a folder for each different game, then make shortcut of cemu in the folder (easy to update cemu that way as shortcut is left alone)
Here is example of the shortcut for super mario 3d world - "E:\CONSOLE GAMES\WII U\SUPER MARIO 3D WORLD\Cemu.exe" "E:\CONSOLE GAMES\WII U\SUPER MARIO 3D WORLD\SUPER MARIO 3D WORLD.wux" -f
that will launch cemu with whatever game and the -f will launch cemu fullscreen straight away
Then in a program called launchbox i just add the shortcut to it, click game icon (that i make, check signature if you like) and game launches fullscreen with what each game
Each to there own, i love it for customizing and obv to use my icons
Basically you need location of Cemu then location of the iso, wud, wux whatever the format is, i do this with all emulators Epsxe, Pcsx2, Dolphin, Kega and now Cemu, all the same principle
It's been working for me since my posts last night.cemu website work? because I go and nothing
I would also say make an option to make the gamepad screen in a separate window so if you use your I pad as a monitor you can put the window on the ipad and use the touch screen just like a normal gamepad.I will request some features for the next versions.
Hability to hide the mouse while in Full screen mode (really annoying)
Hability to chose between borderless fullscreen, exclusive fullscreen-
Hability to turn, on-off V-sync ( already posiible through you GPU control pannel, but a pain in the ass to do)
Hablity to choose a default game so it starts as soon as you execute the emulator ( really useful, to use with front ends or steam.
BTW, new patreon member here.
To say the truth, I think that most important than every of these itens, is DLC and Amiibo supportI will request some features for the next versions.
Hability to hide the mouse while in Fullscreen mode (really annoying)
Hability to chose between borderless fullscreen, exclusive fullscreen-
Hability to turn, on-off V-sync ( already posiible through you GPU control pannel, but a pain in the ass to do)
Hablity to choose a default game so it starts as soon as you execute the emulator ( really usefull, to use with frontends or steam.
BTW, new patreon member here.
The Ability to launch Cemu with a default game is possible already, i put the wux file and cemu in a folder for each different game, then make shortcut of cemu in the folder (easy to update cemu that way as shortcut is left alone)
Here is example of the shortcut for super mario 3d world - "E:\CONSOLE GAMES\WII U\SUPER MARIO 3D WORLD\Cemu.exe" "E:\CONSOLE GAMES\WII U\SUPER MARIO 3D WORLD\SUPER MARIO 3D WORLD.wux" -f
that will launch cemu with whatever game and the -f will launch cemu fullscreen straight away
Mic support! Or at least a simple mic trigger that tells the game one is blowing; this should be relatively easy to implement and it would be very helpful in already almost perfectly working games like SM3DW and Captain Toad Treasure Tracker.
BTW, I'm a bit confused that 'enable vertex cache' and 'enable compressed textures' are both to be found under 'debug'... how is this debugging. Shouldn't they rather be under 'Options'?
Mic support! Or at least a simple mic trigger that tells the game one is blowing; this should be relatively easy to implement and it would be very helpful in already almost perfectly working games like SM3DW and Captain Toad Treasure Tracker.
BTW, I'm a bit confused that 'enable vertex cache' and 'enable compressed textures' are both to be found under 'debug'... how is this debugging. Shouldn't they rather be under 'Options'?