Hacking Reggie Path Support UDiff patch

AngelSL

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Paths v2

BINARY: http://dl.dropbox.com/u/3077284/reggie_git...e38559c86ed.zip

Or pull git master. It's commited to the Git repository. (I have access now)

Old post:

QUOTE said:
Well, I got bored one day, and then asked Treeki for the path data structure.

And then I posted a thread here with 2 screenshots. But now it's done, so go see it for yourself.

Okay, here we go!

Apply the below diffpatch to Reggie Git revision 2 (at time of posting, git head)

Have fun.

http://dl.dropbox.com/u/3077284/ReggiePaths.diff

There are bound to be bugs I didn't catch in my quick tests. Report them and I'll fix them when I get the time.

EDIT: Binary link - RUN AT YOUR OWN RISK.
http://dl.dropbox.com/u/3077284/reggie_git2_paths.zip
 

Pop006

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Just to clear this up for those unfamiliar with it.
"Paths" are what NSMBW uses to control things like AutoScroll or the LightBoat in certain levels.

Very impressive work AngelSL, this is a huge step in the right direction for Reggie!
 

AngelSL

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Seems like noone wants to edit paths. Try it out, it works.

You can use the Lightboat (6-6) and camera-autoscroll with it
tongue.gif
 

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