Assuming the OS is still using 1 core
I don't think it's known exactly what CPU is in the 3DS, but we know that it's quad core, so it's theoretically at least twice as fast.
On a hardware level, it should be twice as fast. Whether software takes advantage of that or not wasn't really part of my point. Although they will in time.More cores doesn't mean higher clock speed though. If the games don't use more than two cores, it's not faster than the regular 3DS.
On a hardware level, it should be twice as fast. Whether software takes advantage of that or not wasn't really part of my point. Although they will in time.
Twice as many cores on the same/similar CPU is theoretically 2x speed, as in the CPU can perform twice as many instructions in the same amount of time (under optimal conditions)On a hardware level, it's "twice as big", not twice as fast.
Twice as many cores on the same/similar CPU is theoretically 2x speed, as in the CPU can perform twice as many instructions in the same amount of time (under optimal conditions)
Twice as many cores on the same/similar CPU is theoretically 2x speed, as in the CPU can perform twice as many instructions in the same amount of time (under optimal conditions)
http://www.neogaf.com/forum/showthread.php?t=1028062&page=3About the CPU, 3DBrew still lists 4 cores at the same clockspeed as the OG 3DS, but we have had hints from devs on GAF about other changes that improve single-threaded performance (that video of Retro City Rampage running way faster when compiled for N3DS), so that's not definite. Which is quite strange, since we have been able to run homebrew on the N3DS for a while so a higher clockspeed would be very easy to detect. One possibility is faster/bigger CPU cache, that would definitely impact single-threaded performance and is harder to determine without spec sheets.