Homebrew [Question] Reading GameSaves/GameData in C++

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Dann_

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So I've been looking for quite a while but I can't seem to find a way to read the filesystem for gamesaves and gamedata. Bare in mind I don't have a lot of experience in C++ but this should be not that hard to do.

I have been struggling to find a lot of docs on the matter. If someone could explain how these parts of the fs are accessed I would be very happy, if someone can provide example code, I'd be even happier.
 
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