Please read the thread. Already tried it, it didn't work.snoofly posted this link in another thread for an updated sd2vita
https://github.com/ArkSource/gamecard-microsd/releases [sd2vita = ux0:, vita memory card = uma0:]
Please read the thread. Already tried it, it didn't work.snoofly posted this link in another thread for an updated sd2vita
https://github.com/ArkSource/gamecard-microsd/releases [sd2vita = ux0:, vita memory card = uma0:]
Please read the thread. Already tried it, it didn't work.
What would that have to do with NO plugins loading? Does sdvita or storagemanager effect nonpdrm?Thats where switch sdvita worked for me or use the storagemanger mention prior.
I had the exact same issue yesterday my plugins weren't working from ur0:tai so what I ended up doing because I use my sd2vita adapter I put gamesd.skprx in ux0:tai Rebooted and sure enough my sd2vita adapter worked turned into ux0 and my vita memory card turned into uma0So, little backstory. I use an SD2Vita with my PSTV, I just updated to Enso'd 3.65. Naturally since I have an SD2Vita I want to put my plugins in ur0:, and putting them there indeed worked back on 3.60. However, now none of my plugins want to load or work from there. I downloaded the updated versions of download_enabler, NoNpDrm and gamesd, put them in ur0:tai, and added them to the config.txt there, making sure there was no ux0:tai/config.txt, of course. None of them loaded, as indicated by nothing I installed to my SD card loading, pkgi/pkgj being able to download titles but immediately failing to install them, and the browser still giving the "This file cannot be downloaded on this system" error when trying to download non-media files.
Is there somewhere else I should be putting my plugins now? I saw a tai folder in vs0 that didn't used to be there, for instance. Though I'm sketchy on messing with the v*0 partitions...
My ur0:tai/config.txt:
Code:# This file is used as an alternative if ux0:tai/config.txt is not found. # For users plugins, you must refresh taiHEN from HENkaku Settings for # changes to take place. # For kernel plugins, you must reboot for changes to take place. *KERNEL ur0:tai/storagemgr.skprx ur0:tai/nonpdrm.skprx # henkaku.skprx is hard-coded to load and is not listed here *main # main is a special titleid for SceShell ur0:tai/henkaku.suprx ur0:tai/download_enabler.suprx *NPXS10015 # this is for modifying the version string ur0:tai/henkaku.suprx *NPXS10016 # this is for modifying the version string in settings widget ur0:tai/henkaku.suprx
# This file is used as an alternative if ux0:tai/config.txt is not found.
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
# henkaku.skprx is hard-coded to load and is not listed here
ur0:tai/gamesd.skprx
ur0:tai/nonpdrm.skprx
*main
# main is a special titleid for SceShell
I'm just going to leave this link out there to save anyone else the trouble: StorageMgr is a newer replacement for the stock SD2Vita plugin that supports all possible mount points (Official Sony MemCards, USB Mass Storage, 3G Vita PCI adapter, GameCard Slot, & Internal Storage), and has been updated recently to support 3.65.
It is not officially compiled yet, but this build currently works as a hold-over until an official release. Make sure to drop both the plugin and the config file into ur0:tai, set the plugin underneath KERNEL, and adjust the mount points in the config file accordingly.