It's literally just a forwarder, it's not like that NSP Retroarch had that would load its own nro as opposed to loading the one in the switch directory, a forwarder saves you button presses and just loads the nro directly from the switch directory with the extra RAM so it's not like there are any self imposed downsides here like with Retroarch *almost runs out of breath*
read this
PPSSPP Standalone Switch Public Beta by m4xw
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This is the first Standalone Release for PPSSPP.
It's based on my libretro port with some few distinctions:
-Includes a GLES2 and GL version (use GLES2 for GTA's or other troubling games, otherwise GL version is always recommended as it's far more stable and bug free).
-JIT improvements (should now work on all Horizon version), masking is no longer required, thus JIT masking bugs are a thing of the past (will be backported to the libretro ver. this week).
-All config files reside in /switch/ppsspp/, the path can not be changed for the time being.
-You can copy your PPSSPP files from /retroarch/cores/savefiles/PPSSPP/ (savefiles are compatible, savestates are NOT, however I will add a export option to the Core soon-ish).
Note:
-Due to a toolchain Issue, starting like 15~ games in a row might lead to a crash, your mileage might vary depending of the number of JIT buffer allocations
Installation Instructions
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Drag & drop the switch folder to the root of your SD, overwriting every file.
If you don't copy my controls.ini, you will need to remap your controls as it defaults to keyboard values.
Assets are bundled, so you don't have to bother with that.
In-Game Menu Hotkey is L3
DONT. USE. ALBUM.
Just don't...
Notes
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-If you are using ANY method of loading PPSSPP OTHER than Atmosphere's title redirection feature, DO NOT report issues that you encounter.
-Don't use NSP's.
-After upstreaming, this port will likely become the official
Support