Hey man, I have a quick question before I use this code! Will this code give me a bunch of common materials like monster tooths and/or rocks? Or does it include all of the rarer drops? I prefer it to just be something common so I can still have fun earning the rarer materials with using apothecary potions
The code includes all the Bronze, Silver and Gold materials. Do you want only the bronze materials? Or, are you looking for just Metal Plate, Monster Tooth, Old Rag, Soldier's Uniform and Rock?
The code includes all the Bronze, Silver and Gold materials. Do you want only the bronze materials? Or, are you looking for just Metal Plate, Monster Tooth, Old Rag, Soldier's Uniform and Rock?
Yeah sorry, didn't make myself clear before so that's my fault :/ but yes the last code is perfect thanks buddy! You've been a big help and I appreciate that! Is there anything I can help you with in return? Just let me know and I'll do my best of my ability.
Yeah sorry, didn't make myself clear before so that's my fault :/ but yes the last code is perfect thanks buddy! You've been a big help and I appreciate that! Is there anything I can help you with in return? Just let me know and I'll do my best of my ability.
Hey, no problem, bro! Glad I can help! I'm still going to be searching and making codes for Hyrule Warriors for a good while, so, if I come across anything in particular, I'll probably ask to see if you could test or something, haha. Appreciate the offer!
@Edmire2k is working on a google based site like this as well apparently.
no idea if you're both going to continue building your own sites whilst knowing that you're both working on the same thing.
I don't think having two sites would be a bad thing personally but i thought id just point out that it seems you both are creating roughly the same sort of thing..
It's still needs work, and it doesn't have a TON of codes because I need help finding more. I also need someone else to help me run the site. I already have some of your codes up there but not all of them, I added a link to your BOTW pastebin though. It might look nice and clean but it's nowhere near finished but it DOES have codes up there. I just need more games added and more codes and it'll be good.
Same code as the last restriction code I've made but this one replaces Ravio and Yuga's slot with Ganon & Cucco from the boss challenge! You can also level them up at the bazaar this way! From my experiences with them, there's no crashes!
It's still needs work, and it doesn't have a TON of codes because I need help finding more. I also need someone else to help me run the site. I already have some of your codes up there but not all of them, I added a link to your BOTW pastebin though. It might look nice and clean but it's nowhere near finished but it DOES have codes up there. I just need more games added and more codes and it'll be good.
Awesome work! i had no idea Chadderz made codes for Botw too. Hopefully someone will be able to give you a hand in managing the website so we can have a fairly exhaustive wii u codes site.
Awesome work! i had no idea Chadderz made codes for Botw too. Hopefully someone will be able to give you a hand in managing the website so we can have a fairly exhaustive wii u codes site.
Chadderz recently started uploading codes for BOTW. THey are just codes for fun, but the Spawn code could be very useful has you can spawn literally any model or object/npc with a code. It could be used to save spawn configurations and write custom scripts to create custom shrines or villages or whatever you want, honestly.
I've edited the 'Rush Battle' scenario, within Battle Challenge, to be a custom scenario. The setup is permanent until you reset the game. You can grind and obtain materials like a legit mission. Have fun!
I've edited the 'Rush Battle' scenario, within Battle Challenge, to be a custom scenario. The setup is permanent until you reset the game. You can grind and obtain materials like a legit mission. Have fun!
Well, I just replaced the original Rush Battle mission with my own created mission. I changed the original location, music, the objective, and the enemies. It changed from being a "Rack up your KOs", to a "Defeat 1000 enemies in 10 minutes".
Well, I just replaced the original Rush Battle mission with my own created mission. I changed the original location, music, the objective, and the enemies. It changed from being a "Rack up your KOs", to a "Defeat 1000 enemies in 10 minutes".
Well, I just replaced the original Rush Battle mission with my own created mission. I changed the original location, music, the objective, and the enemies. It changed from being a "Rack up your KOs", to a "Defeat 1000 enemies in 10 minutes".
Yeah actually I gave it a go, then looked up the actual rush battle on YouTube, I noticed a difference! That's pretty cool, but now if I want the materials I gotta get 1,000 kills lol
I actually came across this on accident, a long time ago, haha. I was looking for a way to increase the roster so I could add Ganon and Cucco into the cast without having to replace anyone. As I was casually scrolling through the memory viewer, I noticed the values of all the characters battle info and how they were structured, which made me think it could possibly be a battle setup. I looked at all the character battle values and matched everything I've had in my .txt and thought, "Hmm, if this is what I think it is, let me try searching a value of a character that's not used often".
I went on and searched for Dark Link's battle info value [00000072] since he was barely used and would've been easier to track which mission he was used in. I went and matched all the characters battle values within this setup to make sure. Turns out, the first setup I came across was the Reward's Map mission where you choose an ally. Just to be 100% sure, I took Zelda's battle value [00000003] and changed it into Dark Zelda [00000073] just to see if anything would happen. Then, boom, Dark Zelda was there!
Since then, I've been playing around with the setup values to see what does what. I have a long list of values in my .txt file to show what that value does. It's pretty limited but you can make the most challenging battle ever! Each individual mission has the exact same setup, but each setup is numbered in sequential order so you can keep track of where you are located.
It's still confusing when it comes to placing the warriors in battle, because if you were to change the mission type within the setup, it will adjust the characters in battle. One character could be your ally in one, then could be an enemy the next, or it could be just irrelevant. With a standard mission type, placing the characters are pretty straightforward, though there's many slots for each team. A mini-game mission type ( something like quiz missions or rack up KOs, etc..), specific slots are used and you'd have to figure out which slot is not irrelevant.
I've rambled long enough haha. Hope what I said makes some sense. I'm still trying to learn more about all this and I'm still increasing my notes so you guys can make something yourselves in the future.
Edit: Oh yeah, I forgot I have videos of the custom setups I've done so you can see what is possible!
The first one I've ever done:
My Second:
My Third and Fourth:
Some requests I've done:
The DLC Character Intros:
Hello. I was wondering if its away to get AR cheat custom characters from Smash 3DS to Smash WII U?
Like a bypass code or something to remove Nintendo block from sending over?
A save editor for 3DS is available but not for Wii U
Like I want to have Critical-hit capability,Explosive perfect shield and Improved escapability with +50 or +200
so is there away?
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