Hacking Post your WiiU cheat codes here!

Kurayami

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Its not working for my Pal version :-(

Yours might be one of those we're trying to figure out that has the different offsets from others. If you can use the memory viewer to search through memory, you can go to the training dojo and scan the range 10 38000000-3A000000 (I think that range should be big enough to enclose the offset others seem to be having). Take the level of the character currently active in the dojo and subtract 1. (xx-1=yy) Search for yy as an 8 bit value. Once it's finished, hit LZ or RZ to a character with a different level and repeat the same process. (xx-1=yy) Do that until you get only a few addresses to view and poke manually.

And also for research purposes to help figure out the offset thing; what type of Wii U do you own? (Basic or Deluxe version?)
 

elnardgandalf

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Yours might be one of those we're trying to figure out that has the different offsets from others. If you can use the memory viewer to search through memory, you can go to the training dojo and scan the range 10 38000000-3A000000 (I think that range should be big enough to enclose the offset others seem to be having). Take the level of the character currently active in the dojo and subtract 1. (xx-1=yy) Search for yy as an 8 bit value. Once it's finished, hit LZ or RZ to a character with a different level and repeat the same process. (xx-1=yy) Do that until you get only a few addresses to view and poke manually.

And also for research purposes to help figure out the offset thing; what type of Wii U do you own? (Basic or Deluxe version?)

Hi, complete newbie here. Created this account just to say thank you to everyone who's been doing the Hyrule Warrior stuff.:D I have a Deluxe one. If you can figure out the offset for the PAL 1.9 version that would be shiny. Going to look for the Buy Level address the next time I level. Everyone's the same level so that makes it harder to find.:sad:

My rupee address is 3561A764. My material addresses are (sorry it's all out of order).

3886F074 000003E7
3886CEF8 000003E7
3886AD7C 000003E7
38877664 000003E7
3887336C 000003E7
388754E8 000003E7
388711F0 000003E7
3887336C 000003E7
388797E0 000003E7
3887FC54 000003E7
3887DAD8 000003E7
38881DD0 000003E7
388754E8 000003E7
388797E0 000003E7
3887FC54 000003E7
3887DAD8 000003E7
3888A3C0 000003E7

Some of these are duplicated because I didn't notice while I was playing when I got new material.:mellow: I'm burning through bronze material at the Apothecary, otherwise 999 isn't really needed for badges. When I find and try to change the number in the Badge Market, the number for silver and gold materials changes and then goes back to what it was. Something to do with pointers I'm guessing but I'm still learning about that.

Lastly, I'm unable to send code to addresses. Everything I've done manually which isn't so bad but just wondering what I'm doing wrong.
 
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engeldraco

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Can anyone help to understand how health, magic, bars works? i have been trying to find one for Bayonetta 2 since it use health bar, but I cannot find the values or at least understand them before to try it.
 

0nethe

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Can anyone help to understand how health, magic, bars works? i have been trying to find one for Bayonetta 2 since it use health bar, but I cannot find the values or at least understand them before to try it.
Don't bother , no one can find it at the moment.
 

Kurayami

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Hi, complete newbie here. Created this account just to say thank you to everyone who's been doing the Hyrule Warrior stuff.:D I have a Deluxe one. If you can figure out the offset for the PAL 1.9 version that would be shiny. Going to look for the Buy Level address the next time I level. Everyone's the same level so that makes it harder to find.:sad:

My rupee address is 3561A764. My material addresses are (sorry it's all out of order).

3886F074 000003E7
3886CEF8 000003E7
3886AD7C 000003E7
38877664 000003E7
3887336C 000003E7
388754E8 000003E7
388711F0 000003E7
3887336C 000003E7
388797E0 000003E7
3887FC54 000003E7
3887DAD8 000003E7
38881DD0 000003E7
388754E8 000003E7
388797E0 000003E7
3887FC54 000003E7
3887DAD8 000003E7
3888A3C0 000003E7

Some of these are duplicated because I didn't notice while I was playing when I got new material.:mellow: I'm burning through bronze material at the Apothecary, otherwise 999 isn't really needed for badges. When I find and try to change the number in the Badge Market, the number for silver and gold materials changes and then goes back to what it was. Something to do with pointers I'm guessing but I'm still learning about that.

Lastly, I'm unable to send code to addresses. Everything I've done manually which isn't so bad but just wondering what I'm doing wrong.

Sadly I don't work directly on PAL version of games, since mine are NTSC, but the methodology for finding codes stays the same. The way I find the material addresses comes from searching while in the apothecary section instead of the badge maker. Also if you have any items not gained through normal means yet it'll show up as ??? in the badge/apothecary sections, but still be usable. And usually each address holds two items, so having the code set to 03E703E7 will fill two material for 999 each.

As for the codes not being able to send, I'm assuming you mean through JGecko as a code list? You have to either manually make the code yourself or use JGecko's code wizard, which builds the code in the following way;
000(x)0000 (yyyyyyyy)
(zzzzzzzz) 00000000

The x determines what type of address is being modified; 0=8-bit, 1=16-bit, or 2=32-bit. This is determined by how big the value of the address is being modded. 00-ff=8-bit, 0000-ffff=16-bit, and 00000000-ffffffff=32-bit.
The y determines what address the code is modifying; your case with rupees would be 3561a764
The z determines what value the address will be modified too; again with rupees you would put 0098967F

If it doesn't send after building the code like that, make sure your anti-virus or firewall isn't blocking communications between the program and the router to your Wii-U. If you need to disable them, I'd suggest removing your internet connection from your modem to your router if you can, and only leave them disabled long enough to apply the codes. Once they've been applied, they freeze in place in the Wii-U's RAM until the game is closed or the system shuts off, so you can disconnect JGecko after applying all the codes you want and reactivate your firewall.
 

elnardgandalf

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Sadly I don't work directly on PAL version of games, since mine are NTSC, but the methodology for finding codes stays the same. The way I find the material addresses comes from searching while in the apothecary section instead of the badge maker. Also if you have any items not gained through normal means yet it'll show up as ??? in the badge/apothecary sections, but still be usable. And usually each address holds two items, so having the code set to 03E703E7 will fill two material for 999 each.

I think I read somewhere the NTSC version of 1.9 is out. Yay!

The Silver material doesn't show up in the Apothecary section, maybe I haven't unlocked that option yet? I've noticed when I change the number of a certain item and don't use it, it goes back to the original number. For example if I had 5 Metal Plate and I changed it to 999 but leave the section without using any, it goes back to 5.

As for the codes not being able to send, I'm assuming you mean through JGecko as a code list? You have to either manually make the code yourself or use JGecko's code wizard, which builds the code in the following way;
000(x)0000 (yyyyyyyy)
(zzzzzzzz) 00000000

I've done this too
00020000 3561A764
0098967F 00000000
doesn't send but I can manually go to the address in the Memory Viewer and poke it. Tried it offline with no firewall on, no luck.
 
Last edited by elnardgandalf,

elnardgandalf

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Yours might be one of those we're trying to figure out that has the different offsets from others. If you can use the memory viewer to search through memory, you can go to the training dojo and scan the range 10 38000000-3A000000 (I think that range should be big enough to enclose the offset others seem to be having). Take the level of the character currently active in the dojo and subtract 1. (xx-1=yy) Search for yy as an 8 bit value. Once it's finished, hit LZ or RZ to a character with a different level and repeat the same process. (xx-1=yy) Do that until you get only a few addresses to view and poke manually.

Found it! Mine is 38828F1C to go from level 57 to 255 will cost 23.5 million rupees:rofl2: x number of characters each :wtf:

Its not working for my Pal version :-(

Does this work for you?
 
Last edited by elnardgandalf,

Kurayami

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I think I read somewhere the NTSC version of 1.9 is out. Yay!

The Silver material doesn't show up in the Apothecary section, maybe I haven't unlocked that option yet? I've noticed when I change the number of a certain item and don't use it, it goes back to the original number. For example if I had 5 Metal Plate and I changed it to 999 but leave the section without using any, it goes back to 5.



I've done this too
00020000 3561A764
0098967F 00000000
doesn't send but I can manually go to the address in the Memory Viewer and poke it. Tried it offline with no firewall on, no luck.

Actually apparently they've updated to 1.10 now with the new DLC being added from Legends. So if you found your codes for 1.9 and need to still mess around with the game to make use of them, I'd suggest holding off on letting your Wii U download the software update to avoid having the addresses change.

And sadly I can't really say why it's not sending the codes then. Are you making sure you're using the special version of TCP Gecko saved to the SD card in the Wii U that has CosmoCortney's codehandler? (Where you have to press X on the black screen after loading TCP Gecko from the Homebrew Launcher)

has anyone got codes for the new update to hyrule warriors wiiu USA that just dropped today?

I am getting the update and will be posting it later today hopefully. :3
 

0nethe

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Hyrule Warriors v1.10.0 EU Loadiine

10710E40 0000002A Ko player 1
10710EBC 03030000 max special
10710ECC FFFFFFFF infinite magic
3565A2D4 0098967F money (9M)
3566DEB8 03E603E6 item offset start around here up to 3566DF4C( maybe little more, didnt test)
 

Kurayami

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Okay I can't get the Buy Level address anymore since all my characters are already maxed before the update, and I don't have the money to afford the new DLC. :(
But all the rest of the codes have been updated and compiled in JGecko's code list.

Hyrule Warriors NTSC-U v1.10
 

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engeldraco

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Okay I can't get the Buy Level address anymore since all my characters are already maxed before the update, and I don't have the money to afford the new DLC. :(
But all the rest of the codes have been updated and compiled in JGecko's code list.

Hyrule Warriors NTSC-U v1.10

Ir doesn't work for the disc version, unless Im doing something wrong. V 1.10.0 too and no DLC characters besides the free one that they give me. Btw, I will like to know how did you find most of the codes, it may help me too and see If there are some mistakes.
 

0nethe

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Ir doesn't work for the disc version, unless Im doing something wrong. V 1.10.0 too and no DLC characters besides the free one that they give me. Btw, I will like to know how did you find most of the codes, it may help me too and see If there are some mistakes.
Do you know how to use tcpgecko? If yes, the easiest is to look for the number of kill (KO) on the screen. just put a range like 10500000 and 10800000, that way you find your code faster. After you find your code for your version, post the code here and I will tell you the other code by adding couples offset.
 
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Kurayami

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Ir doesn't work for the disc version, unless Im doing something wrong. V 1.10.0 too and no DLC characters besides the free one that they give me. Btw, I will like to know how did you find most of the codes, it may help me too and see If there are some mistakes.

Do you still have a copy of the codes that worked for you last version? For me, the offsets for the rupees, ko counts, damage, etc. was 0x1900. The material and map item codes was 0x3430.
 

engeldraco

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Do you know how to use tcpgecko? If yes, the easiest is to look for the number of kill (KO) on the screen. just put a range like 10500000 and 10800000, that way you find your code faster. After you find your code for your version, post the code here and I will tell you the other code by adding couples offset.

This the code I got for the ko count 10710E40 00000068
 
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0nethe

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This the code I got for the ko count 10710E40 00000068
How come you said the code was not working then? It is the same code I and Kurayami posted on page 136.
Also some code on PAL and NTSC are the same.
Actually apparently they've updated to 1.10 now with the new DLC being added from Legends. So if you found your codes for 1.9 and need to still mess around with the game to make use of them, I'd suggest holding off on letting your Wii U download the software update to avoid having the addresses change.

And sadly I can't really say why it's not sending the codes then. Are you making sure you're using the special version of TCP Gecko saved to the SD card in the Wii U that has CosmoCortney's codehandler? (Where you have to press X on the black screen after loading TCP Gecko from the Homebrew Launcher)



I am getting the update and will be posting it later today hopefully. :3

Hyrule Warriors v1.10.0 EU Loadiine

10710E40 0000002A Ko player 1
10710EBC 03030000 max special
10710ECC FFFFFFFF infinite magic
3565A2D4 0098967F money (9M)
3566DEB8 03E603E6 item offset start around here up to 3566DF4C( maybe little more, didnt test)
 
Last edited by 0nethe,

engeldraco

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Do you still have a copy of the codes that worked for you last version? For me, the offsets for the rupees, ko counts, damage, e
How come you said the code was not working then? It is the same code I and Kurayami post on page 136.

Strange right? what I dont understand fully is when people say about injection to keep it infinity lif. Btw Im using Gecko dNet, so Im not that sure if I am using it correctly, I will like to understand how you guys find like infinity magic since is a bar that u need to make it full and how you can you do it infinity too, Im sorry for asking too much, but I want to be able to do it on my own and find codes to help the community as well.
tc. was 0x1900. The material and map item codes was 0x3430.[/QUOT
 

0nethe

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Well, the thing is when you look for life bar or magic bar, those are not represented by known number such as money. In order to find those values, you have to start looking for unknow value with tcpgecko in all possible range.
For example, in Hyrule Warriors for special bar, you start the game with empty special bar. So with TCPgecko, you put the range 10000000 and 4000000 (you go up 500000 instead of 40000000 but many game won't pass 40M range as they will start to crash the system if you put 40M+ range)then scan for unknown value. It will take quite a time but after it is done. You kill some mobs to fill you bar a little bit then pause the game click on changed value. kill some more then click changed value again. Then unpause , don't kill anything while running around for few second pause the game then click unchange value because you did gain any more spacial yet since you didnt kill. keep doing changed value when you gain little more bar and do unchanged when you did not gain anything since last change. If done correctly, you will end up with only a few address or the only address. What I can recommand you here is to go to youtube and check for "cheat engine unknown value" or something like that, it is basically the same thing.
The code 10710EBC 02030000 (3 bars with only 2 full) for special magic in Hyrule Warriors is kinda tricky though. In fact, the steps I just said wouldn't even find the address unless you are really lucky. This game bar acts more likely as a true and false type just like on the 3DS version of hyrule warriors ( when magic full value=1; when magic if not ful value=0). So in this case, it is preferable to use "changed value" only when bar is full or empty in order to find the right address.
So, now since we know how this game represent the magic or other stuff we found previously in early version. It would be faster to look for instance magic address with known value instead, because we now know when our magic is full, the value will only be 1 if 1 bar, 2 if 2 bars or 3 if 3 bars. To make the research even more faster, we notice that most of the codes are close to each other by a certain offset.
For example,
10710E40 00000000 Number ofKill player 1
7C (distance between) ================> 10710EBC - 10710E40 = 7C ( subtracting the two address: big one - small one)
10710EBC 03030000 max special

So, in near future, if you want to get your address again in a future update (Hyrule Warriors version 9999.9999.999 for instance :D ). You just look for the near easiest code to found among your previous code ( Like number of kill address), then after you found that address 10ZZZZZZ , you just add 7C (10ZZZZZZ+9C) and you get the next address
 
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Kurayami

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Oh that, you use JGecko to do the code injections. Gecko dNet is used for the memory scanning/viewing to make it easier to find things, then those addresses get compiled in JGecko to create the cheat table. When you send codes through JGecko, it freezes the addresses with the stated value in the code, so for the case of magic it'll freeze it at max, thus giving infinite magic.
 

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