Hacking Post your WiiU cheat codes here!

skilarbabcock

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JGecko is easier to use. I wouldnt ever be to do that hosting thing. And Alli have to do is put in the code and hit send. I think the code handler isn't working dkrnskme reason, because it does connect to me win u, the codes just don't work
 

Ailuros27

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yes, but didn't release because it could lead to potential ftw hacking in the online ranking. maybe i can find a way for a zelda amiibo spoof
What online ranking? TP HD doesn't have that. When you finish the cave it ranks YOUR playthrough, but it doesn't upload it or anything. At least, not that I've seen.
 

MG2123

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I have a question. I use a 1.1.6 Smash Bros Wii U PAL disc and TCPGecko, but I can't get the P1 always has 0% damage cheat to work since I can only poke one line at a time. JGecko U and Homebrew Launcher don't work for me. Please help.

EDIT: I should probably clarify that attempting to use the Homebrew Launcher as described in the tutorial freezes my Wii U. I've got the Wii U's IP address and all that good stuff, since I managed to get the Fly costume in Super Mario Maker thanks to editing the amount of flies I had to kill.

There's also an option to add cheats on the TCPGecko program, but whatever I put in there, I get an error message saying "invalid address", no matter what options I chose.
 
Last edited by MG2123,

LukySplatoon

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Oh, I thought that: "Upon completing a section of the Cave of Shadows, the game presents a score based on the amount of Hearts preserved, time taken, highest combo and amiibo used while traversing it on a previous attempt" means that your score will be publicly visible

can you explain how you made this hack (I used GECKO)? and this is the hack code for that?
 

CosmoCortney

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can you explain how you made this hack (I used GECKO)? and this is the hack code for that?

I searched up all the coordinates (was kinda tricky). then i loaded my coordinates with the load float code type, added some value to it with the float operation code type and stored it into callies coordinates with the store float code type. then subtracted the value from it and stored it to marie's coordinates
 

LukySplatoon

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I searched up all the coordinates (was kinda tricky). then i loaded my coordinates with the load float code type, added some value to it with the float operation code type and stored it into callies coordinates with the store float code type. then subtracted the value from it and stored it to marie's coordinates

I do not understand because English is not my first language so you can give me some examples of how I should do? :)
 

Macopride64

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I have a question. I use a 1.1.6 Smash Bros Wii U PAL disc and TCPGecko, but I can't get the P1 always has 0% damage cheat to work since I can only poke one line at a time. JGecko U and Homebrew Launcher don't work for me. Please help.

EDIT: I should probably clarify that attempting to use the Homebrew Launcher as described in the tutorial freezes my Wii U. I've got the Wii U's IP address and all that good stuff, since I managed to get the Fly costume in Super Mario Maker thanks to editing the amount of flies I had to kill.

There's also an option to add cheats on the TCPGecko program, but whatever I put in there, I get an error message saying "invalid address", no matter what options I chose.
My code modifies your current percent. If there's nothing constantly applying 0 to the address you damage will change.

You need JGecko U, if HBL doesn't work just use loadiine.ovh and load TCPGecko + installer (i think that's what it's called).
 

MG2123

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My code modifies your current percent. If there's nothing constantly applying 0 to the address you damage will change.

You need JGecko U, if HBL doesn't work just use loadiine.ovh and load TCPGecko + installer (i think that's what it's called).

I appreciate the help, and I got JGecko to work now, but the code itself won't work. My damage still increases after getting hit, it doesn't return to 0.
 

Macopride64

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I appreciate the help, and I got JGecko to work now, but the code itself won't work. My damage still increases after getting hit, it doesn't return to 0.
Is your sm4sh NTSC or PAL? And are you using disc or loadiine?

Edit: Nvm just reread your first post. I'll look into the code when I get a chance.
 
Last edited by Macopride64,

MG2123

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I have a PAL Smash 4 disc on version 1.1.6, like the code says.

I launch TCPGecko via loadiine.ovh and then I launch the game. When the game is launched, I start up J Gecko U and then I connect it to my Wii U. Afterwards I send over the code, go single player on 9.0 and... nothing. When I get hit, it's like I didn't change anything at all.
 

TamDanny

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I have a PAL Smash 4 disc on version 1.1.6, like the code says.

I launch TCPGecko via loadiine.ovh and then I launch the game. When the game is launched, I start up J Gecko U and then I connect it to my Wii U. Afterwards I send over the code, go single player on 9.0 and... nothing. When I get hit, it's like I didn't change anything at all.
You actually should launch the modified TCPGecko .elf file from the OP: this .zip file has the files you need. Put all that in the TCPGecko folder in the SD card. This has the codehandler that JGeckoU uses to make the codes work, otherwise it won't work. Try again, but now with the modified TCPGecko. Launch HBL, install TCPGecko with the codehandler (there are two options on screen when launching the app), & the codes should work now.
 

Macopride64

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I have a PAL Smash 4 disc on version 1.1.6, like the code says.

I launch TCPGecko via loadiine.ovh and then I launch the game. When the game is launched, I start up J Gecko U and then I connect it to my Wii U. Afterwards I send over the code, go single player on 9.0 and... nothing. When I get hit, it's like I didn't change anything at all.
Try testing another code and see if that works. If other codes work I'll look into this one in the morning.

Or try what @TamDanny said lol
 

MG2123

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You actually should launch the modified TCPGecko .elf file from the OP: this .zip file has the files you need. Put all that in the TCPGecko folder in the SD card. This has the codehandler that JGeckoU uses to make the codes work, otherwise it won't work. Try again, but now with the modified TCPGecko. Launch HBL, install TCPGecko with the codehandler (there are two options on screen when launching the app), & the codes should work now.

I can't use the Homebrew Launcher though. It freezes my Wii U. Then there's this folder labeled 'www' which I have no idea on where to put that. I already have the HBL files and the TCPGecko files on my SD Card.
 

TamDanny

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I can't use the Homebrew Launcher though. It freezes my Wii U. Then there's this folder labeled 'www' which I have no idea on where to put that. I already have the HBL files and the TCPGecko files on my SD Card.
Hm, I think this problem usually has to do with the files, but I'm not positive on that one.
Can you try launching the HBL from loadiine.ovh or wj44.ml? If that doesn't work, maybe you should try redownloading the files for HBL. I could share my files of HBL, if it's necessary.
 

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