yeah and dont forget that apple ipad 2 came out just shy of 1 year after ipad 1 came out and the ipad 3 is going to come out and there is talk of an ipad 4 comming out like 3 or 4 months after ipad 3 release , but nintendo works on a different schedule than apple, but i would like to see a new design with bigger brighter screen better batt life and 2 infacing cameras for 3d video chat, and a 2nd analog for 3d gc game ports like WW ,etc,also the horrible placement of the headphone jack, needs to be moved
and there is better autostereoscopic 3d screen technology now, i saw a tv with glassesless 3d at ces 2012 and they say it has a 9 bar parralax barrier so that if you have 6 people on a couch they can all see the 3d picture ,you dont have to be centered in the sweet spot , if the 3ds got a new 3d screen with a higher bar count parallax barrier it would be a huge improvement since the sweet spot on the 3ds screen is so narrow, and it dont even works that good if there is a bright object on the screen for some reason ,like in the RE demo i notice that if you look at the wall sconce lights ,it dont matter how you hold it or how you adjust the slider you can see a ghost image of the lights, same with the OOT intro when you see the torches on either side of the hyrule castle gate, you can always see ghost image no matter what you do , seems like it happens when there are really bright objects on the screen , it is really annoying ,i find myself trying to get it perfect by tilting the 3ds side to side up and down and adjusting the slider but you can always see the ghost image it never goes away, and unless you hold the thing just perfect it is way more noticeable
and there is better autostereoscopic 3d screen technology now, i saw a tv with glassesless 3d at ces 2012 and they say it has a 9 bar parralax barrier so that if you have 6 people on a couch they can all see the 3d picture ,you dont have to be centered in the sweet spot , if the 3ds got a new 3d screen with a higher bar count parallax barrier it would be a huge improvement since the sweet spot on the 3ds screen is so narrow, and it dont even works that good if there is a bright object on the screen for some reason ,like in the RE demo i notice that if you look at the wall sconce lights ,it dont matter how you hold it or how you adjust the slider you can see a ghost image of the lights, same with the OOT intro when you see the torches on either side of the hyrule castle gate, you can always see ghost image no matter what you do , seems like it happens when there are really bright objects on the screen , it is really annoying ,i find myself trying to get it perfect by tilting the 3ds side to side up and down and adjusting the slider but you can always see the ghost image it never goes away, and unless you hold the thing just perfect it is way more noticeable