That's interesting. What is the rom file size after restoring the save?
951 MB (997,720,064 bytes)
That's interesting. What is the rom file size after restoring the save?
Looks good. It probably appended some random data between game data and save data, and the game never reads them.951 MB (997,720,064 bytes)
The save is too big to upload here. So here is a link. http://hax.by/animalcrossing.sav.zip.
Exact byte size should be 10,485,916 bytes
MD5 = f357df88546685bfeed66876836cff9d (after extraction)
After cutting off the powersaves header its 10 MiB right on the dot. Anybody who is testing this needs to remove the first 0x9C of the save.The save is too big to upload here. So here is a link. http://hax.by/animalcrossing.sav.zip.
Exact byte size should be 10,485,916 bytes
MD5 = f357df88546685bfeed66876836cff9d (after extraction)
Looks good. It probably appended some random data between game data and save data, and the game never reads them.
It would probably be safer to use 10 MBs instead of 8. There is really no disadvantage in doing so. I mean that file (after 0x9C) is exactly what gets written back to the game when the save is restored by the powersaves reader.Looks good. It probably appended some random data between game data and save data, and the game never reads them.
Just checked the data inside the save file, after 7.27MB there are only 0xFF(empty) bytes, so 8MB should work. I wonder how powersaves come up with 10MB, still don't know if the save data size is store somewhere inside the rom.
I'm thinking I could just extract required size (with no empty bytes) from the rom, and when restoring the save, append extra empty bytes to fill a specific size (ie. 16MB).It would probably be safer to use 10 MBs instead of 8. There is really no disadvantage in doing so. I mean that file (after 0x9C) is exactly what gets written back to the game when the save is restored by the powersaves reader.
Datel probably knows things that we don't about nand saves and the size they allocated is no accident.
how can we be sure that forcing the pokemon shiny it is legit?the Pokemon where most made using the powersaves codes...so they should be "somewhat" legit, except for the unobtainable Pokemon....safe to say they aren't really legit
well the save in the first thread is having content bundled into it, so if you share the save some of the content may make it in to the final save XDAnyone interested in building up a community pokemon save? I can add a few legitimate shinys to the mix. (Trade from my retail, backup ROM, trade back). They'd have my trainer ID though...so yeah there is that.
Anyone interested in building up a community pokemon save? I can add a few legitimate shinys to the mix. (Trade from my retail, backup ROM, trade back). They'd have my trainer ID though...so yeah there is that.
Yeah, as I said before I have no problem updating the saves. So if people have more Pokemon they want to add and can provide a save with the ones they want I can move them over to the main save.