Hey
@SkyQueen,
I experienced the issue people are speaking about in terms of the Insta-KO with the Dynamax Adventures.
I used the code in regular 5 Star Raids and it works like a charm. I tested in it in Dynamax Adventures since a lot of people seem to be having issues. (I also encountered some weirdness in the form of some Pokémon becoming immune to KO.) Since I knew the code you provided was functional, I re-tested the based code (so without the conditional triggers):
Code:
[Insta-KO (Always On)]
04000000 007E37F0 7900E808
04000000 007E37F0 7900E81F
The base (always on) verison of your code does "work" properly in Dynamax Adventures. The drawback is that Always On factor in Dynamax Adventures. The Dynamax Adventures applies the 4 KO limit before the team looses across ALL of the Raid Battles. Since the Always On applies to your team as well, the KOs pile up super fast
(especially if you have NPC's on the team.)
I shifted the trigger condition to the entire code:
Code:
[Insta-KO (Hold R)]
80000080
04000000 007E37F0 7900E808
04000000 007E37F0 7900E81F
20000000
This adjustment seems to work better with Dynamax Adventures. The timing of Holding R is before locking in your Attack and Holding until the attack animations start which will apply the Insta-KO state to all Pokémon for the remaining of the battle. (Thanks
@SkyQueen with the hook-up of this code so fast!)