Man I have absolutely no idea what you're talking about and I'm sure im not the only one.
...
Play a few battles on a Gen 3 GBA game. Do it with something OP and one-sided, like an evolved starter against the fodder in the first route. See how quickly you could tap through it.
Now try doing the same thing with any Gen 4 game, or 5 game.
The forced amount of wait that you have to endure for each button press is the input lag that I am talking about. There is another definition for
input lag primarily concerning displays, but I can't think of a better or more appropriate word for it than that, because it concerns the same thing - how long it takes for the game to process your input, do your commands in a battle and let you get on with it. It was never fully addressed, and honestly it seemed like Nintendo was actively ignoring the issue. I'm wiling to wager that if they did, my completed save file of Black 2 could have shaved off
at least 30 hours of playtime, easily; 60 realistically, and up to 100 hours of time optimistically. The fact that it seems like they are actively trying to slow battles down as much as possible is ridiculous, when the more well regarded Final Fantasies ( 4 & 6, specifically ) as well as other jRPG's do all this fine tuning to make battles finish as quickly as possible because they know it would drive their players nuts if they had to spend so much time on every single battle to grind up. And Pokemon is the single most grind-tastic franchise this side of
World of Warcraft, so that really needs to be addressed, like two generations ago.