when you guys are counting "events" are u counting going in and out as 1 or 2?
Everytime you load a map, it's counted as an "event"
So for example, Going in a PokeCenter is considered 1 and then going out again would be considered ANOTHER 1
Also, I was wondering if it was possible to locate codes regarding the IR and try to temper around there? I have this gut feeling that it could be something to do with it becasue all these issues were not in the previous Pokemon games..Then again I could be completely off the mark considering I have no clue about codes and programming
ive already tried this myself i used 2 be a hlaf decent programer bout5-6years ago bakc then i only dealt wth 8/16bit addresses there is a lot to search through as of now ive noticed two things that i have mentioned which no1 has looked into
first that there are numerous addresses in active memory on arm9 on the disassembler that report that they are still trying to calculate information these could be whats causing the freeze and 2 that the freeze does occur at an 8bit level as everytime the emulator reports that there has been an overflow of data at an 8bit address nowthen these overloads of an 8 bit address can be the whole reason for the freezes as to the fact that they do happen at various times and at random intervals it seems that we may not be dealing with an ap as we believe but a error in the rom itself that is caused when an error in memory the overflow of data occurs this could be that the 8bit address that is been overloaded should have been a 16bit address and the emulators/flashcards systems are reading it at an 8bit rather then a 16 is there any way that you can set the address to read as a 16bit address rather then an 8bit address