Some may be familiar with Phantasy Star Portable and Portable 2 which received English releases, however 2 Infinity never did. Personally I really like this game and it's quite a considerable expansion so I thought it was a shame no patch has been released so I decided to take a look.
(The following screens are the first examples of text insertion,
they do not represent the actual patch's quality)
*More screens here*
http://gbatemp.net/threads/phantasy...glish-translation.368328/page-37#post-5668740
GROUP MEMBERS
ArasKarasu - Script organisation, typesetting, editing
LoliRam - Script organisation, typesetting, editing
MrFwibbles - Script organisation, typesetting, editing
Weyu - Script organisation, typesetting, editing
JamRules - Romhacking
SPECIAL THANKS
DeviFoxx - for giving permission to use this comprehensive guide
(
http://www.devimension.com/dona/psp2i_guide_download.html)
essen – for research into .nbl
fuzziqer – for research into prs encryption
@akiyoruno - for providing extra script resources
EXAMPLE VIDEOS
Example Video - MrFwibbles - Mar 22, 2015
Extended Look - MrFwibbles Sep 14, 2015
Story Demonstration - Weyu - Sep 18, 2015
PROGRESS – Technical
To do:
- .pmf subs (including timing, encoding, etc) - the game actually uses soft subs so that needs investigating
- asm hack to widen UI displays - in progress (chat windows done, loads more to do)
- asm hack to change home menu language on real psps - todo
- Update tool to support dlc items
- Removal of install data loading
- Other technical randomness - loads of fixes, etc. - too much to mention / never-ending
.fpb splitter - DONE
.fpb reimporter - DONE
.fbp (type 3) crypto – DONE - removed by asm hack
.nmll loading – DONE
.nmll crypto (encrypt/decrypt)(type 1) – DONE – ported from essen’s original C code
.nmll decompression – DONE – ported from fuzziqer’s code
.nmll compression – DONE
script dumper (.txt file output) – DONE
look up table exporter and importer (because there are loads of duplicates; ~8000 unique text entries out of ~250,000 for one file set) - DONE
indexed text editor - DONE
script editor with pointer redirection – DONE
automatic script inserter – DONE
file list spreadsheet exporter - so we can track translations - DONE
PROGRESS – Translation
Mission-specific battle chat
-in progress
Mission names and descriptions
-in progress
Area names
-in progress
In-mission tutorials, objective text, etc.
-in progress
Glossary
-in progress
[The above text is mainly from newer version files found in the game (~10000 files, loads of text)]
All story/NPC dialogue translated and inserted (including tutorials and Client Requests)
-initial version translated and inserted
All inventory/Visiphone names and descriptions
-armor
-modules
-items
-costumes
-weapons
-monsters
-photon arts etc.
-initial translation complete and inserted
All Battle Chat (including all variations of MySynth)
-initial translation complete and inserted
Typesetting, Testing and Clean-up
-in progress - this will take quite a while
PROGRESS – Other
-Textures - important textures now mostly replaced
-Testing - Loads todo here
[Note: this post may not be an up-to-date representation of current progress, further progress may have been made - read the forum for the latest]
*Notes about release*
The patch will be released as a full patch, this means it won't be released until it is done.
It will most likely be a .xdelta patch once completed.
No release date has been decided
*DLC*
Once the main game is done I'll try to do the dlc quests (might not be possible / they are available here http://www.psp2infinity.jp/pc/mission/). However I won't be doing any of the psn store paid dlc items, etc. and this is not up for discussion.
There have been many posts relating to DLC already and any future queries relating to it will be ignored at this time, the actual game patch is still in progress.