Homebrew RELEASE pFBA: final burn alpha

MrWhosHacking

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It does work on 5.1.0

I'm having trouble with multiplayer. Two players worked fine, but when I connected a third joycon, I can't seem to get three players going. It detects the first two joycons as one player, either first or second depending on which order I pair the joycons. It never gets all three joycons as three separate players with three coin and start buttons. The closest I can get for example is a coin and start for homer and Bart (players 2 and 3) and a coin for Marge (player 1) but no start button for her. But even then, they don't have action buttons.
Where can I get a rom set
 

ScarletDreamz

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Accepted File Extensions: .7z .bin .gen .md .sg .smd .zip
i tough it only recognize proper naming convention from FBA

Thanks I have it working now I didn’t realise you had to have the zip file and rename it sonic or zombies etc.. I have zombies ate my neighbors working now lovin it one of my favourite all time games!
You have to zip it, and have the proper files, not just a random game from megadrive, it must match the CRC requested from FBA.

Where can I get a rom set
This is not a wares site, its against the rules to ask for romsets/wares/games etc etc.
 
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MrWhosHacking

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Hi,

pFBA is a fork of FBA, an arcade and consoles emulator which run neogeo, cps1, cps2, cps3... arcade roms and megadrive, master system, game gear, pc engine.... consoles roms.

Tips:

You can also run console games (megadrive, pc engine...).
You can find some information in the ps vita thread : https://gbatemp.net/threads/release-pfba-portable-final-burn-alpha-official-thread.458445/
You can also find some information and source code here : https://github.com/Cpasjuste/pfba/tree/new

Download pfba releases on github : https://github.com/Cpasjuste/pfba/releases

Thanks:
  • devkitPro and libnx people: yellows8, plutoo, profi200, WntrMute ....
  • fba main author: barry... https://www.fbalpha.com
  • ScHlAuChi for providing a 3.0 Switch! (you rock mate)

pFBA 1.55:

  • update to FBA 0.2.97.43
  • update/fix save states and nvram support (you NEED to delete old folders : "config" and "saves" to prevent crashes)
  • remove m68k cyclone asm core support
  • switch: disable single joycon support for now
  • fix console roms, no prefix needed anymore, roms need to be in their respective directories :
    • pfba/megadriv
    • pfba/gamegear
    • pfba/sms
    • pfba/coleco
    • pfba/msx
    • pfba/sg1000
    • pfba/pce
    • pfba/tg16
    • pfba/sgx

pFBA 1.54:
  • switch: fix audio :)
  • switch: add 4 player support. When joycons are not docked (multiplayer), use "L STICK" button press for start or coin instead (+) or (-)). All players share the same button configuration for now.
  • switch: fix a random crash on exit (hopefully)
  • switch: lower font size
  • switch: use linear filtering as default option (faster)
  • pfba: fix button textures not deleted when changing menu
  • pfba: fix version not correctly handled on some platforms
  • pfba: fix missing rom path slash on new config

pFBA 1.52:
  • SWITCH; new ui renderer (libcross2d/sdl2), improved texture and font rendering (no more scaling)
  • SWITCH: use bigger font size
  • SWITCH: add proper joystick implementation (joystick was previously interpreted as buttons).
  • SWITCH: add "point filtering", limited to 1x, 2x and 3x scaling. This is slower but may give a better image.
  • SWITCH: add basic/crappy scanline effect
  • SWITCH: fix input rotation (OFF=landscape, ON=landscape, FLIP=portrait)
  • SWITCH: fix random crash on exit? (libnx fix?)
  • VITA: fix wrong input rotation (hopefully)
  • VITA: add sharp-bilinear-simple shader back in
  • PFBA: don't play an audio frame when entering menu/savestates
  • PFBA: reset configuration when updating to a new version (sorry).


Changelog 1.51:

  • PFBA: some ui adjustment
  • PFBA: fix 4/3 aspect ratio
  • NX: add audio (not perfect, but mostly ok)
  • NX: many fixes and improvements
  • PSP2: lot of ui changes
  • PSP2: fixed shaders (was not properly scaling, linear filter and sharp+scan shader is now perfect)
  • PSP2: many, many changes...


Changelog 1.50 :

  • THERE IS MAJOR CHANGES IN THE CONFIGURATION, YOU NEED TO DELETE THE CONFIG FILES BEFORE PLAYING BACK YOUR FAVORITE GAME :
    • DELETE FILE "/switch/pfba/pfba.cfg
    • DELETE FOLDER "/switch/pfba/configs"

  • add hardware scaling and rotation, big improvement in frame-rate.
  • fix scaling and rotation in any mode (horizontal, vertical, flipped)
  • add save state support
  • fix some random crashes
  • fix input change/mapping in configuration menu
  • add input names in configuration menu (textures to come)
  • add joystick support (basic, handled as buttons for now)
  • add rotation information in rom info box
  • add crappy audio support (disabled for now)
  • add fba version in loading screen
  • disabled unused filtering option for now (only linear filtering is available)
i got it to work on the 5.0.1 lol
 

skydancer93

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Update on my issue:

It seems to affect only certain games. I was able to save in Baseball Stars 2, but not on Windjammers or Street Fighter III. So, is that a glitch in the emulator where it sometimes has a fit with saving or is it just that certain games don't support it? I can completely understand SFIII, as getting that to work is a miracle, but for Windjammers? That seems weird.
 

CrusnikCore

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Whenever I load a rom it just shows a black screen indefinitely and I need to go back to Home -> HBL to launch pFBA again. I'm unable to play any game. I'm on 4.0.1.
 

CrusnikCore

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After some trial and error I found out only the Neo Geo roms were the ones not loading properly. After that it was obvious what my problem was.
pFBA works just fine. Thanks for the port!
 

MrWhosHacking

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After some trial and error I found out only the Neo Geo roms were the ones not loading properly. After that it was obvious what my problem was.
pFBA works just fine. Thanks for the port!
I was about to say cause my Roma work and I know you u talking about happen to me too
 

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