Hacking Orcarina and Usb Loader

vettacossx

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Download Universal USB Channel Creation Pack!:

http://www.mediafire.com/file/mjhtytttozy/Universal USB Channel Creation Pack.rar

http://www.mediafire.com/?mjhtytttozy

Here is a package containing all you need to make any kind of channel...

Wii Scrubber 1.40 (to directly extract the opening.bnr file from the iso)
Original BNRbandit channel creation tool
Ocarina Cheat Device BNRbandit channel creation tool (with PC version of code manager for ocarina cheat creation from txt files..)
NTSC BNRbandit channel creation tool (to have pal channels on ntsc wii)
WBFS manager 1.5 by HowardC (alternative tool for extracting ISO and Opening.bnr files...)

USAGE:

to create channels just do this:

step1:
Download the bnrbandit pack and extract it to a folder... thanks to http://gbatemp.net/index.php?showtopic=146057

Step 2: download Wii Scrubber
http://xz2ilg.bay.livefilestore.com/y1pQOr...al.rar?download


Step 3: open wii scrubber...open the ISO file you want a channel for.....scroll down until you see a file called Opening.bnr ...Right click and extract this file to the bnr directory you created in step one for bnr bandit usage...

bnr bandit usage:

IMPORTANT INFO!
(create a new folder called bnr and a new folder called wad in the same directory as bnrbandit.exe)

1. Put opening.bnr file you extracted with wii scrubber in bnr/ named with the corresponding game's titleID
(For example, RSBE01.bnr for Brawl)

2. Run the batch file.

3. You should now have wads in wad/ that you can use to install usb loader stub channels.
 

WiiPower

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lavamasta said:
so does this mean we can use ocarina for any game with usb loader now?

No. It's a modified Gamma running with IOS222. There may be compatibility differences between this and the usb loader. We know sure sure that some games don't work with it like Metroid Prime 1. But theoretically you can use Ocarina on all working games, but i'm not an expert for Ocarina and i don't know if for example IOS reloading games work with Ocarina.
 

kyogc

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@WiiPower
Thanks for you coding to make the Ocarina works in USB Loader. I had successfully set the Hook type and Force options which I need as default and re-compiled it. However, I had difficult to make an autoboot dol. I tried to compared your new coding with old Gamma with autoboot setting but I am not sure which code I have to add or change. Could you show some tips about how to make it work? Thanks.
 

wiiztec

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I'm not interested in making seperate channels for every game

It is possible to make a USB Loader.dol that will preload gamma to apply codes to any game right?
 

cold4ire

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vettacossx said:
Download Universal USB Channel Creation Pack!:

http://www.mediafire.com/file/mjhtytttozy/Universal USB Channel Creation Pack.rar

http://www.mediafire.com/?mjhtytttozy

Here is a package containing all you need to make any kind of channel...

Wii Scrubber 1.40 (to directly extract the opening.bnr file from the iso)
Original BNRbandit channel creation tool
Ocarina Cheat Device BNRbandit channel creation tool (with PC version of code manager for ocarina cheat creation from txt files..)
NTSC BNRbandit channel creation tool (to have pal channels on ntsc wii)
WBFS manager 1.5 by HowardC (alternative tool for extracting ISO and Opening.bnr files...)

USAGE:

to create channels just do this:

step1:
Download the bnrbandit pack and extract it to a folder... thanks to http://gbatemp.net/index.php?showtopic=146057

Step 2: download Wii Scrubber
http://xz2ilg.bay.livefilestore.com/y1pQOr...al.rar?download


Step 3: open wii scrubber...open the ISO file you want a channel for.....scroll down until you see a file called Opening.bnr ...Right click and extract this file to the bnr directory you created in step one for bnr bandit usage...

bnr bandit usage:

IMPORTANT INFO!
(create a new folder called bnr and a new folder called wad in the same directory as bnrbandit.exe)

1. Put opening.bnr file you extracted with wii scrubber in bnr/ named with the corresponding game's titleID
(For example, RSBE01.bnr for Brawl)

2. Run the batch file.

3. You should now have wads in wad/ that you can use to install usb loader stub channels.

Tried following steps and installing wad with wad manager but get error -4001.

regarding ocarina with usb loader. do i put the template dol on sd card /apps/....need a noob proof guide please. thnx
 

Kikoshi

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wiiztec said:
I'm not interested in making seperate channels for every game

It is possible to make a USB Loader.dol that will preload gamma to apply codes to any game right?
I wish so too D:! But WiiGator Doesn't want to currently i Think =/ . He's the one that greated the GammaLoader with Ocarina ( unless im wrong )
 

vettacossx

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QUOTE said:
What is WiiGator's native forum?

your in it brother
wink.gif
click on his name anywhere here at gbatemp to read his Blog and updates
wink.gif


@wiipower

hey bro thanks for the ocarina enabled template indeed! one question though...Do you have a DOl of this IOS222 gamma loader that can be ran via the HBC (and made into a channel with wadder?) if so can you make a thread with it this would save alot of headache for everyone in the long run (usb gamma 222)
 

kyogc

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Does anyone here know how to add the function of autoboot and press 1 to the menu into the Ocarina USB Loader dol(AKA Gamma-002fix-SDHC.dol by WiiPower)? Thanks.
 

WiiPower

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The Gamma version i made has be compiled for each game, so you can just use the .dol(and source) somebody else already uploaded.
 

WiiPower

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wiiztec said:
Did I read that correctly it has SDHC support now??

It's poted to the new libogc. When you compile it with the lasted libogc, it should have sdhc support, but as i said, i'm not a cheater and didn't test ocarina. And only sdhc cards working in other applications will work.
 

kyogc

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WiiPower said:
The Gamma version i made has be compiled for each game, so you can just use the .dol(and source) somebody else already uploaded.

Yes, I knew that the dol have to be compiled for each game. I just tried to copy codes of autoboot and press 1 to menu from old Gamma loader to your new version. However I always get many error during the compiled.
 

wiiztec

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I don't even know what to call it becuase It's not a full application and I know you have to build a game into it to get it to do anything but is the source for your new gamma with SDHC support avalible?

I want to ask Sorg to build it into his USB Loader 1.1 mod
 

WiiPower

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wiiztec said:
I don't even know what to call it becuase It's not a full application and I know you have to build a game into it to get it to do anything but is the source for your new gamma with SDHC support avalible?

I want to ask Sorg to build it into his USB Loader 1.1 mod

I always include the source in the stuff i release. Acutally i get really pissed if somebody takes it, modifies it and doesn't tell it's modification from my code or doesn't release the source too. (all stuff i release is under GPL, so you have to release the source)
 

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