Homebrew Okami Wii - English patch for the improved Japanese version?

Krustentier7

Active Member
OP
Newcomer
Joined
Aug 20, 2014
Messages
29
Trophies
0
Age
29
XP
181
Country
Gambia, The
As some of you may know, the Wii version of Okami was released in Japan a few months after it came out in the West, which gave the team some extra time to make a lot of improvements to it (specifically the controls and restoring the original credits sequence from the PS2 original). Now as far as I'm aware the Japanese version doesn't have English text - if it did though, it would probably be my preferred version of the game. Is anyone else interested in the idea of either a) adding English text to the Japanese Wii version of Okami or b) finding some way to fold all the improvements from the Japanese version back into the Western releases? I have next to no programming knowledge, but if anyone were interested in pursuing this idea, I'd be glad to help any way I can.
 
  • Like
Reactions: Garcimak

Dontwait00

Unknown
Member
Joined
Sep 3, 2017
Messages
272
Trophies
0
Age
31
XP
701
Country
Italy
As some of you may know, the Wii version of Okami was released in Japan a few months after it came out in the West, which gave the team some extra time to make a lot of improvements to it (specifically the controls and restoring the original credits sequence from the PS2 original). Now as far as I'm aware the Japanese version doesn't have English text - if it did though, it would probably be my preferred version of the game. Is anyone else interested in the idea of either a) adding English text to the Japanese Wii version of Okami or b) finding some way to fold all the improvements from the Japanese version back into the Western releases? I have next to no programming knowledge, but if anyone were interested in pursuing this idea, I'd be glad to help any way I can.

if anybody knows how to use brainslug/riivolution.. good! then you can create a module with a patch in fly to the game with inglish text.. ;)
 
Last edited by Dontwait00,

Krustentier7

Active Member
OP
Newcomer
Joined
Aug 20, 2014
Messages
29
Trophies
0
Age
29
XP
181
Country
Gambia, The
Sounds neat, since we won't get it on the Switch... this may be our last "Hurrah!" for Okami.

Yeah, the announcement of the PS4/Xbone port is kind of why Okami's been on my brain lately. Those versions will be nice no doubt, but drawing without the pointer just feels wrong to me.

if anybody knows how to use brainslug/riivolution.. good! then you can create a module with a patch in fly to the game with inglish text.. ;)

I had no idea how to really go about this and just randomly tried to extract the ISO for the game (to get access to the text files) to no avail... I'll look into brainslug/riivolution though.

what is the difference between those?

1. The credits sequence from the PS2 version that was deleted in the Western Wii port has been restored for the Japanese version.
2. The pointer is more accurate than before, you can now use the Cut technique without having to hold Z for example.
3. The most important change: you don't need to waggle to Attack anymore, it's now mapped to the A button. Dodge has been moved to shaking the Wii remote, which should also be more accurate than the Nunchuk method.
 

Jayro

MediCat USB Dev
Developer
Joined
Jul 23, 2012
Messages
12,995
Trophies
4
Location
WA State
Website
ko-fi.com
XP
17,048
Country
United States
Yeah, the announcement of the PS4/Xbone port is kind of why Okami's been on my brain lately. Those versions will be nice no doubt, but drawing without the pointer just feels wrong to me.
Well to be fair, we have a touch screen to draw with now on the Switch.
 

Krustentier7

Active Member
OP
Newcomer
Joined
Aug 20, 2014
Messages
29
Trophies
0
Age
29
XP
181
Country
Gambia, The
Well to be fair, we have a touch screen to draw with now on the Switch.

If Capcom decide to do a Switch version after all, then ideally you'd use the touchscreen for drawing in handheld mode and the right Joycon's Gyro in docked mode. At least that's how I'd do it.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Psionic Roshambo @ Psionic Roshambo:
    Not sure if that or RC Pro AM was my favorite NES racing game... hmmmm
  • BigOnYa @ BigOnYa:
    Yea I loved the rc pro am games
  • Psionic Roshambo @ Psionic Roshambo:
    @SylverReZ, RC Pro AM was made by Rare, and that explains why I liked it. Just learned the other day about a game I loved that was made by Rare and I was surprised lol
  • K3Nv2 @ K3Nv2:
    I was playing need for speed remastered and said to myself this is a nice Forza remaster
  • Psionic Roshambo @ Psionic Roshambo:
    https://en.wikipedia.org/wiki/List_of_video_games_developed_by_Rare Not all of them are awesome but man the hits on that list.
  • Psionic Roshambo @ Psionic Roshambo:
    Oh snap Super Offroad was by them too? lol damn
    +1
  • BakerMan @ BakerMan:
    Today I learned that the creators of the Donkey Kong games also made Sea of Thieves
  • BakerMan @ BakerMan:
    why do i feel the sudden urge to start singing pirate's scorn from the donkey kong country cartoon?
  • BigOnYa @ BigOnYa:
    Are you being for real, cause that's hard to believe, DK is Nintendo and made in japan, Sea of thieves was from Microsoft, in America. I'm not calling you a liar, just didn't know.
  • BigOnYa @ BigOnYa:
    Ok yes they were both made by Rare, but DK was from Rare back then, Rare now is owned by MS. So makes since.
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    They even developed a LJN game.... lol
  • K3Nv2 @ K3Nv2:
    It was pretty rare
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder what deal with Satan LJN worked to get Rare to make that one...
  • BigOnYa @ BigOnYa:
    I remember couple years ago, they announced they were working on a Perfect Dark remake, wonder what ever happen with that?
  • K3Nv2 @ K3Nv2:
    It went into the darkness
  • BigOnYa @ BigOnYa:
    Me and buddies used to play the hell out of Perfect Dark on N64, that and Goldeneye, was the first real PvP shooter games I remember
  • BigOnYa @ BigOnYa:
    4-way split screen on a tiny 19" TV, lol
  • K3Nv2 @ K3Nv2:
    Did you share joysticks also
  • BigOnYa @ BigOnYa:
    Nuh we had the 4 controller add on thingy for n64. Duh I just got your joke, lol
  • K3Nv2 @ K3Nv2:
    So you touched ends
  • BigOnYa @ BigOnYa:
    Yea, but being in the boy scouts, they forced us to
  • K3Nv2 @ K3Nv2:
    Chopped down some wood for the scout master
  • BigOnYa @ BigOnYa:
    Big Gay Al was our Scout leader.
    BigOnYa @ BigOnYa: Big Gay Al was our Scout leader.