I have a problem where Nintendont gets stuck at "Loading Patched Kernel... -1". It used to work perfectly, but it just all of a sudden got stuck. I've tried three different themes, including the default one. Help?
Well, PAL boots for me, try playing around with the settings in NINTENDONT, if it does not work i think you got a bad ISO.
its not an iso issue luigi mansion pal randomly works or not just keep trying and it will work eventualy for me hid on makes it not work everytime other ppl mcemu on makes it happen for them, luigi mansion pal is preety unstable i would recomend using the ntsc version in the meantime.Thanks a lot!! I'll look for another ISO. Sorry for the inconvinience and, again, thanks a lot to the programmers of Nintendont for the amazing job!!
*deleted copyrighted file*Just leaving this here: Powerpuff Girls: Relish Rampage still has silent opening in the opening and cutscenes on Nintendont v2.277. I've updated the compatibility list, since it was last-tried on one of the 1.1 versions.
Outside of that the game works perfectly though.
The PAL version of Luigi's Mansion has issues with MCEmu. If you turn it off the game boots. It has had this issue for many versions now. The last version it worked with MCEmu was 2.248.
Some do, some don't. VC is all in stretched widescreen when I launch it from Wiiflow, but from the system menu it's correctly pillarboxed to preserve the 4:3 aspect ratio. Wiiware is a mixed bag. Most 4:3 games seem to be at the correct aspect ratio, while a few (Blaster Master: Overdrive) are stretched.IIRC 4:3 VC games and/or Wiiware display in their correct aspect ratio, right? It would be a matter of finding out how exactly is it that they announce the aspect ratio to the console.
Its called GCMM and you don't need dolphin at all because this app can put gci's on real memory card and then dump the whole card to RAW. What would be useful is if nintendont could mount a folder instead of a file as Memory card 2 and you could put gci files into that folder and have them show up as actual saves in the gamecube bios and therefore copy the saves to memcard emu 1 (all in nintendont)
updated the dol and patch for the themes mod
changelog:
*added all triforce games to bios exception list which should be complete now
I'll start adding DS3 and DS4 BT support now that we have official libs by Xerpi, but this might take a while
all links in my sig or via internal updater if you are already using the mod
For you maybe, my PAL copy works fine, but i heard from pedro702 that it has something to do with HID and MCEMU and possibly wii u.
I only use a wii and wavebirds directly connected...and have no issue.
like i told you everyone has diferent issues with this game that guy abode said his game works with pal 50, for me my game works everytime with hid off and mcemu on for you its the mcemu, since its not a game crash but a nintendont crash it might be affected by several things.I am on a Wii U but I don't use HID.
so I have a massive update for today which does all kinds of things, took me a few days to get everything done:
-slightly updated ARStartDMA code, fixed a small mistake in it and made it easier to debug
-fixed up progressive video mode flag and added a exception to skip it on BMX XXX so the game doesnt freeze when using a component/hdmi cable
-added a new img patching method which gets NBA 2k2, NBA 2k3, NCAA College Football 2K3 as well as NCAA College Basketball 2K3 fully working
-added ARStartDMA exceptions for NBA 2k2, Army Men Sarges War, ESPN MLS Extra Time 2002, Monster 4x4: Masters Of Metal and SD Gundam Gashapon Wars to fix various issues with these games
-skipping the GC BIOS if one of the 4 working triforce games gets detected
-slightly increased our kernel memory