Wouldn't it be better if the Wii U Pro Controller Buttons were mappes like this:
Wii U = GC
b = a
y = b
x = y
a = x
Press "-" on your pro controller and see what happens
Wouldn't it be better if the Wii U Pro Controller Buttons were mappes like this:
Wii U = GC
b = a
y = b
x = y
a = x
Things I have noticed so far:
Games keep asking to format card after booting.. I use emulated memory card 500 blocks.
Mario kart: Game lags horribly in my experience. the fps seems solid. but more input lag of like 1, 1.5 seconds? Very annoying making me play like crap.
Same for supersmash brothers If I remember correctly.
so yeah... I went through the options but not much u can do there..
Anyone else experience this input lag?
Press "-" on your pro controller and see what happens
I'm having the same issue on Wii U. Sometimes if I delete the save and try again, I can get a chapter further, but I still run into a freeze eventually.Thanks, I'd be interested to hear if you make it farther. I'm on a Wii, but yeah, that part probably doesn't make a difference. I haven't tried the 59 block memory card file yet as the guy from the report mentioned he didn't manage to get much farther with it, but you're already past where he got to.
how do you propose someone ot fix the "bug" when most of us on the wiiu dont have that bug? You know ppl need to be able to replicate a bug to see how to fix it.OK, I'm about to go bat-shit crazy! Does Nintendont have something against 1TB HDDs or something. Now for clarification the HDD in question here is Drive E in the picture below. As you can see it's formatted as FAT32 @ 32KB, active AND primary. What f*cking more could Nintendont want?! I've tried multiple versions of USB Loader GX, I've "uninstalled/re-installed" Nintendont on my SD card multiple times. I can see if the HDD wasn't working properly on Wii but it does, no problem so YES, there IS something wrong with Nintendont in regards to Wii U and the few ways I can see to fix this are the following...
- A new version of Nintendont that fixes the "bug"
- The ability to save games to the SD card while playing games off the USB
-Adding functionality in USB Loader GX and CFG Loader that allows players to move a game to SD before playing and will remind said user that the game is still on SD before selecting another game
There used to be a version of USB Loader GX that would ask to move GC games to the SD card for Nintendont's sake but I cant seem to find it anymore. BTW Both USB Loader GX AND CFG Loader WILL load games from the HDD but ONLY when memory card emulation is turned off, otherwise, I get a stack dump. I know a lot of you are just gonna say that "oh well, mine is working, you're an oddball BUT when I'm doing EVERYTHING withing parameters and the same damn HDD is working properly on Classic Wii, I can only deduce that Nintendont has an issue with large HDDs on Wii U.
how do you propose someone ot fix the "bug" when most of us on the wiiu dont have that bug? You know ppl need to be able to replicate a bug to see how to fix it.
Also did you try to boot the game trough nintendont itself? becuase if it works trough that its an easy way to avoid the dump for you dont use usbloadergx problem solved.
Trying to load the game through Nintendont on both Wii and Wii U was the FIRST thing I tried. It works on Wii and not on Wii U which is what I have been saying for the past few hours
Taking a clear (read, legible) picture of the code dump would be helpful too (code dumps usually contain information that's useful to developers, believe it or not).
Good suggestion. I'll get my cam and try to snap a good screenshot
How is the drive powered?Trying to load the game through Nintendont on both Wii and Wii U was the FIRST thing I tried. It works on Wii and not on Wii U which is what I have been saying for the past few hours
How is the drive powered?
The wiiu can supply less power through the usb ports than the wii can. maybe their is enough power to read but not write.