ide like an autoboot/directboot feature so the usbloader can load nintendont and then the game without having to choose the game through usbloader and then nintendont loader
Hey guys, i need help to solve this problem... i am going crazy after hours trying with no success.
Objective: Be able to walk/run and use FLUDD at the same time
Problem: Analog triggers don't work properly (DualShock 3).
Question: HOW can i configure this thing right ?
Here are a few pictures to illustrate the problem:
01: L fully pressed.
02: R fully pressed.
03: L and R fully pressed.
04: controller.ini (for DualShock 3) that i am using.
05: When R is softly pressed, Mario holds both Fludd arms and can't walk.
06: When R is softly pressed until the max possible Mario still can't move but Fludd squirt water (without difference in water pressure).
Does anyone knows what is wrong with my controller.ini ?
ill try it later but wiiflow loads nintendont and then i have to choose a game. having autoboot turned on will on reboot the previouse loaded game? or so i thought
Isn't it because your LAnalog/RAnalog are wrong in the ini? If I'm right, LAnalog should be 19 and RAnalog 20.
I did this earlier, the result is the same of picture 05, Mario holds both fludd arms and can't walk, no water going out fludd no matter how much the analog buttons are pressed... i also have a DualShock 4 and the behavior was the same using another controller.ini, the only exception was rumble is working with DS3 but not with DS4.
Autoboot is only enabled if YOU choose to enable it. So I don't see your point, if you don't like it, then disable it in the settings of your loader. Because when loading from HBC, autoboot won't enable itself.
you didn't get my point.
if you launch nintendont via hbc the next time you need to be spiderman to press B on time and stop the loading of the last played game.
how would auto boot work if it turns itself off after a game?? would be pointless in the auto boot lol and is it really much of a problem in pressing B to cancel the auto boot? also is there a way to get wiiflow boot the gamecube game directly?? at the moment i choose a game in wiiflow then it loads nintendont and then i have to choose the game again
you didn't get my point.
autoboot is handy and a must for loaders (in fact all loaders use autoboot by default and there's no way you can disable it) but it should not be kept "ON" after exiting a game (using loaders) since if you launch nintendont via hbc the next time you need to be spiderman to press B on time and stop the loading of the last played game.
how would auto boot work if it turns itself off after a game?? would be pointless in the auto boot lol and is it really much of a problem in pressing B to cancel the auto boot? also is there a way to get wiiflow boot the gamecube game directly?? at the moment i choose a game in wiiflow then it loads nintendont and then i have to choose the game again
Autoboot is fine. Waste of dev time that could be working on the kernel to increase game compatibility.
use latest wiiflow mod rev 1073+ to autoboot nintendont
it's actually turning the autoboot setting off after nintendont gets the gameid, not the autoboot itself
it's very easy to achieve and imo it's an annoying bug as it is now.
Edit: 5 secs is not enough if your controller is not plugged, also making the time longer is not practical, maybe it would be best to press B to autoboot game when you launch nintendont from HBC not the other way around i.e. press it to cancel
Gamecube controller adapter.
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