Hacking Nintendont

FIX94

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OK, only thinking because everyday goes a new revision online (or that's generally)

thats just because I always do small changes so we can easly keep track of problem makers and stuff. A change like online updates would make the loader bigger than it needs to be, right now its a bit too big imo even.
 
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faku1810

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OK, only thinking because everyday goes a new revision online (or that's generally)

You can try using one of the loaders i mentioned above; I think it was cfg loader because I didn't really like it lol. After loading it, in the settings it has an option to Update Nintendont; after updating it, you can use WiiXplorer to move the loader.dol to nintendont's folder.

Edit: though if julialy can make a standalone updater that can be used from the HBC that would be nice too. I don't have issues with my sd, but it would be faster to update it directly from the console.
 

Goku Junior

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thats just because I always do small changes so we can easly keep track of problem makers and stuff. A change like online updates would make the loader bigger than it needs to be, right now its a bit too big imo even.

OK, thanks for the reply! and thanks for all the currently work too! :).
faku1810 , better I use FileZilla server like you pass me in a few mounths, it is unstable sometimes but it is useful for saving my SD adapter to die :D, thanks for that faku1810!
 

ShadowOne333

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OK, only thinking because everyday goes a new revision online (or that's generally)

Do what faku told you.
Download the loader that updates the app (don't know what it is) and download WiiXplorer.
This way, you can open WiiXplorer and search for the new boot.dol that the Loader just downloaded and copy it into the right folder all within the Wii/Wii U itself, without having to retrieve the SD card and put it into a computer.

WiiXplorer also allows you to change the name of the file by conserving its extension.
 
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Goku Junior

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Do what faku told you.
Download the loader that updates the app (don't know what it is) and download WiiXplorer.
This way, you can open WiiXplorer and search for the new boot.dol that the Loader just downloaded and copy it into the right folder all within the Wii/Wii U itself, without having to retrieve the SD card and put it into a computer.

WiiXplorer also allows you to change the name of the file by conserving its extension.

Yeah, in the past he told me a very useful tips (thanks again!), so don't worry, problem solved :) .
 
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artwen

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Hi guys.
I tested Viewtiful Joe 1.15 and 1.20. Intro works now, but game freezes while playing.
And in revision 1.20 sound very strange and like wub-wub dubstep. in 1.15 all ok.

Also Super Mario Sunshine freeze after obtain F.L.U.D.D. in 1.20
Resident Evil freeze in intro cutscene.

And in Dragons Lair 3d Cutscenes run at double speed and freezes ingame. The game show this:
35b0400709c1.jpg
Thanks for power button
 
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VinsCool

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I have a question, would it be possible for WiiU users to have the power button reloading the homebrew channel instead of the whole WiiU menu? Making it acting like the select button of a ps3 controller, useful while a game crashes (because yes, even after a crash the power button works, but not the controller)

Version 1.120 has excellent compatibility for me, all my games still works fine.
 

daxtsu

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F-Zero still hangs in the story mode in 1.120, but here's something interesting, I managed to get a crash log from the game before it goes to a black screen with a blaring beep:

Code:
VI:TVNtsc480Prog
Nintendont Loader
Built   : Jul  5 2014 00:11:28
Version : 1.120
Firmware: 58.24.32
TMDSize:1168
BootIndex:18
Kernel:"/shared1/00000095.app"
KernelSize:168920
LoaderSize:00000594
PHeaders:15
PHOffset:52
Type:1 Offset:000000A0 VAdr:20F00000 PAdr:12F00000 FSz:0000D8A0 MSz:0000D8A0
  O:Type:1 Offset:00012CF8 VAdr:20100000 PAdr:139F0000 FSz:0000C120 MSz:0000C120
  N:Type:1 Offset:00028E44 VAdr:20F00000 PAdr:12F00000 FSz:0000D8A0 MSz:0000D8A0
Type:1 Offset:0000D940 VAdr:20100000 PAdr:12F10000 FSz:0000416C MSz:0000416C
  O:Type:1 Offset:0001EE18 VAdr:2010D000 PAdr:139FD000 FSz:00000180 MSz:00000180
  N:Type:1 Offset:000366E4 VAdr:20100000 PAdr:12F10000 FSz:0000416C MSz:0000416C
Type:1 Offset:00011AC0 VAdr:20106000 PAdr:12F16000 FSz:00000000 MSz:00009000
  O:Type:1 Offset:0001EF98 VAdr:2010E000 PAdr:139FE000 FSz:00000000 MSz:000046AC
  N:Type:1 Offset:0001EF98 VAdr:20106000 PAdr:12F16000 FSz:00000000 MSz:00009000
Found Unused SWI at 000126F4
Found Unused SWI at 0001E280
Found SWI at 0001F554
Found Unused SWI at 000270FC
Found HWAccess_ES at 000290B8
Using usb:/saves/GFZE.raw as Memory Card.
ES_ImportBoot():0
Waiting ...
IPC started (0)
Updated DDR settings in lomem for current map
load segment @ [20000000, 20007354] (29524 bytes)
load segment @ [20008000, 200082ac] (684 bytes)
load segment @ [20009000, 2004f9ec] (289260 bytes)
load segment @ [20f00000, 20f0d8a0] (55456 bytes)
load segment @ [20100000, 2010416c] (16748 bytes)
load segment @ [20106000, 2010f000] (36864 bytes)
priority = 88, stackSize = 2048, stackPtr = 2004f1ec
starting thread entry: 0x20000000
priority = 121, stackSize = 8192, stackPtr = 2010f000
starting thread entry: 0x20f00000
$IOSVersion: IOSP: 03/03/10 10:43:18 64M $
$IOSVersion:  FFSP: 11/24/08 15:36:10 64M $
USB:Discovering EHCI devices...
USB:Drive size: 114473MB SectorSize:512
$IOSVersion: OH0: 08/13/08 15:43:07 64M $
$IOSVersion: OH1: 07/11/08 14:34:40 64M $
$IOSVersion: NCD: 06/28/07 02:37:17 64M Release/apricot-win/HEAD $
$IOSVersion: STM: 07/27/09 10:06:00 64M Release/builder/HEAD $
OH1:configured USB device at port 0, vid: 0x057e pid: 0x0305
CFGInit()
Game path: /games/GFZE01/game.iso
EXIInit Start
Trying to open GFZE.raw
Nintendont at your service!
AppLoader Size:0001C6E4
Apploader Entry:0x81200258
Apploader Init: 0x81200278
Apploader Main: 0x81200298
Apploader Final:0x812002b8
Apploader Initialized.  $Revision: 31 $.
This Apploader built Sep  5 2002 05:58:53
Game:RunGame->DVDLowRead( 0x812017e0, 00000020, 00000420)
Game:RunGame->DVDLowRead( 0x81201920, 00000020, 00000440)
Game:Region:1
Game:RunGame->DVDLowRead( 0x817de680, 00002000, 00000440)
Game:RunGame->DVDLowRead( 0x81201800, 00000100, 0001ec00)
Game:RunGame->DVDLowRead( 0x80003100, 000024e0, 0001ed00)
DIP:DOLsize:1414820 DOL read:9696
Game:RunGame->DVDLowRead( 0x800055e0, 0008a920, 000211e0)
DIP:DOLsize:1414820 DOL read:577280
Game:RunGame->DVDLowRead( 0x8008ff00, 00000020, 000abb00)
DIP:DOLsize:1414820 DOL read:577312
Game:RunGame->DVDLowRead( 0x8008ff20, 00000020, 000abb20)
DIP:DOLsize:1414820 DOL read:577344
Game:RunGame->DVDLowRead( 0x8008ff40, 00005f60, 000abb40)
DIP:DOLsize:1414820 DOL read:601760
Game:RunGame->DVDLowRead( 0x80095ea0, 000c5a80, 000b1aa0)
DIP:DOLsize:1414820 DOL read:1411360
Game:RunGame->DVDLowRead( 0x801a63c0, 000002e0, 00177520)
DIP:DOLsize:1414820 DOL read:1412096
Game:RunGame->DVDLowRead( 0x801a6e40, 00000ac0, 00177800)
DIP:DOLsize:1414820 DOL read:1414848
Patch: Offset:0x00003100 EOffset:0x0015C7A4 Length:001596A4
Patch:  Game ID = 47465a45
AI:[0000D6F4] 3C80CD00: lis r4, 0xCD00
AI:[0000D710] 3C80CD00: lis r4, 0xCD00
AI:[0000DAD8] 3C60CD00: lis r3, 0xCD00
SI:[0001197C] 3C60D302: lis r3, 0xD302
SI:[00011AAC] 3CC0D302: lis r6, 0xD302
SI:[00011C40] 3C60D302: lis r3, 0xD302
SI:[00011C78] 3CA0D302: lis r5, 0xD302
SI:[00011D90] 3C60D302: lis r3, 0xD302
SI:[00011FE0] 3C80D302: lis r4, 0xD302
SI:[0001225C] 3C60D302: lis r3, 0xD302
SI:[00012310] 3CC0D302: lis r6, 0xD302
SI:[000123F0] 3C80D302: lis r4, 0xD302
SI:[000124A4] 3CC0D302: lis r6, 0xD302
SI:[000124EC] 3C80D302: lis r4, 0xD302
SI:[00012550] 3C60D302: lis r3, 0xD302
SI:[00012560] 3C60D302: lis r3, 0xD302
SI:[000125A0] 3C80D302: lis r4, 0xD302
SI:[00012644] 3C80D302: lis r4, 0xD302
SI:[000126B8] 3C80D302: lis r4, 0xD302
SI:[0001270C] 3C80D302: lis r4, 0xD302
SI:[0001275C] 3C60D302: lis r3, 0xD302
SI:[000127F4] 3C60D302: lis r3, 0xD302
AI:[0001E064] 3C80CD00: lis r4, 0xCD00
AI:[0001E0A4] 3C60CD00: lis r3, 0xCD00
AI:[0001E0D4] 3C60CD00: lis r3, 0xCD00
AI:[0001E104] 3FE0CD00: lis r31, 0xCD00
AI:[0001E1C4] 3C60CD00: lis r3, 0xCD00
AI:[0001E1F8] 3FE0CD00: lis r31, 0xCD00
AI:[0001E2AC] 3C60CD00: lis r3, 0xCD00
AI:[0001E2BC] 3C80CD00: lis r4, 0xCD00
AI:[0001E2D8] 3C60CD00: lis r3, 0xCD00
AI:[0001E2E8] 3C80CD00: lis r4, 0xCD00
AI:[0001E304] 3C60CD00: lis r3, 0xCD00
AI:[0001E3C0] 3CC0CD00: lis r6, 0xCD00
AI:[0001E490] 3FE0CD00: lis r31, 0xCD00
AI:[0001E628] 3FE0CD00: lis r31, 0xCD00
SI:[0008ED90] 3C80D302: lis r4, 0xD302
Patch:Found [SetInterruptMask]: 0x0000D834
Patch:[__OSDispatchInterrupt] 0x0000D9E8
Patch:Found [__DVDIntrruptHandler]: 0x00016030 (0x00016030)
Patch:[__DVDInterruptHandler] 0x0001608C
Patch:[DVDLowReadDiskID] 0x00016888
Patch:[DVDLowStopMotor] 0x00016948
Patch:[cbForStateBusy] 0x00018EB4
Patch:[cbForStateBusy] 0x000190CC
Patch:[cbForStateBusy] 0x000190D0
Patch:[cbForStateBusy] 0x000190DC
Patch:[cbForStateBusy] 0x000190E0
Patch:[cbForStateBusy] 0x00019138
Patch:[cbForStateBusy] 0x0001913C
Patch:[VIConfgiure] 0x0001B480
Patch:[DSPPattern] 0x00126240 v11
Patch:[DSPROM] DSPv4
PatchCount:00000FFF
Patch:Found [CompleteTransfer A]: 0x00011978
Patch:[CompleteTransfer] 0x00011978
Patch:Found [SIInterruptHandler A]: 0x00011C74
Patch:Applied **IntrruptHandler patch 0x11C74 (PatchOffset=0x8)
Patch:[SIInterruptHandler] 0x00011C74
Patch:Found [SIEnablePollingInterrupt]: 0x00011FB8
Patch:[SIEnablePollingInterrupt] 0x00011FB8
Patch:[SIEnablePollingInterrupt] 0x00011FB8
Patch:Found [SIInit A]: 0x00012210
Patch:[SIInit] 0x00012210
Patch:Found [_SITransfer A]: 0x000122C4
Patch:[_SITransfer] 0x000122C4
Patch:[_SITransfer] 0x000122C4
Patch:Found [SITransfer]: 0x00012908
Patch:Skipped [SITransfer]
Patch:Found [SIGetType]: 0x00012D0C
Patch:Found [EXIImm]: 0x00013B7C
Patch:Found [EXIDMA]: 0x00013E78
Patch:Found [EXISync]: 0x00013F64
Patch:Found [__EXIProbe]: 0x00014274
Patch:Found [EXISelect]: 0x000146E4
Patch:Found [EXIDeselect]: 0x00014810
Patch:Found [EXIntrruptHandler B]: 0x00014920
Patch:Applied **IntrruptHandler patch 0x14920 (PatchOffset=0x4)
Patch:Found [TCIntrruptHandler B]: 0x000149E8
Patch:Applied **IntrruptHandler patch 0x149E8 (PatchOffset=0x4)
Patch:Found [EXILock]: 0x00014EA4
Patch:Found [EXIUnlock]: 0x00014F98
Patch:Found [C_MTXLightPerspective]: 0x00015CB0
Patch:Found [C_MTXPerspective]: 0x00015E18
Patch:Found [DVDLowRead A]: 0x00016394
[000163E0] 3C80C000: lis r4, 0xC000
[000163EC] 38842F00: addi r4, r4, 0x2F00
[000163F0] 3C60A700: lis rX, 0xA700
Patch:Found [DVDLowAudioStream A]: 0x00016AD4
[00016AF0] 3CC0C000: lis r6, 0xC000
[00016AF4] 38C62F00: addi r6, r6, 0x2F00
Patch:Found [DVDLowRequestAudioStatus]: 0x00016B6C
[00016B88] 3C80C000: lis r4, 0xC000
[00016B8C] 38842F00: addi r4, r4, 0x2F00
Patch:Found [DVDLowAudioBufferConfig]: 0x00016BF8
[00016C28] 3C60C000: lis r3, 0xC000
[00016C30] 38632F00: addi r3, r3, 0x2F00
Patch:Found [DVDInquiryAsync A]: 0x00019690
Patch:Found [DVDGetDriveStatus]: 0x000197F0
Patch:Found [PADRead A]: 0x0001CF80
Patch:Found [PADControlMotor B]: 0x0001D3E4
Patch:Found [ARStartDMA]: 0x0001E864
Patch:[ARStartDMA] Length 0
Patch:[ARStartDMA] 0x0001E864
Patch:Found [__ARChecksize B]: 0x0001EB6C
Patch:[__ARChecksize B] 0x0001EEDC
Patch:Found [ARQPostRequest]: 0x000205A0
Patch:Skipped [ARQPostRequest]
Patch:Found [__CARDReadStatus]: 0x00029C38
Patch:Found [__CARDClearStatus]: 0x00029D28
Patch:Found [__CARDStat A]: 0x0002A1B4
Patch:Found [PI_FIFO_WP A A]: 0x00031D6C
Patch:Patched [PI_FIFO_WP A] 0x00031DD4
Patch:Patched [PI_FIFO_WP A] 0x00031E50
Patch:Found [PI_FIFO_WP B]: 0x00032014
Patch:Patched [PI_FIFO_WP B] 0x00032060
Patch:Found [PI_FIFO_WP C]: 0x00032140
Patch:Patched [PI_FIFO_WP C] 0x00032154
Patch:Found [__GXSetVAT]: 0x00033650
Patch:Found [__fwrite A]: 0x0007EDB4
Patch: [DVDSeekAbsAsyncPrio] not found
Patch: [GXInitTlutObj A] not found
Patch: [GXInitTlutObj B] not found
Patch: [J3DUClipper::clip()] not found
Patch: [J3DUClipper::clip()] not found
Patch: [GCAMSendCMD] not found
Patch: [GCAMRead] not found
Patch: [GCAMExecute] not found
Patch: [GCAMWrite] not found
Patch: [GCAMIdentify] not found
Patch: [GCAMSendCommand] not found
Patch: [PI_FIFO_WP D] not found
Patch: [PI_FIFO_WP E] not found
Patch: [__CARDStat B] not found
Game:RunGame->DVDLowRead( 0x817e0680, 0001f980, 00178300)
Game:RunGame->entrypoint(80003154)
GameRegion:Region:1
NTSC
entrypoint(0x80003154)
<< Dolphin SDK - EXI    release build: Mar 11 2003 11:19:00 (0x2301) >>
<< Dolphin SDK - SI     release build: Sep  5 2002 05:33:08 (0x2301) >>

Dolphin OS
Kernel built : Mar 17 2003 04:20:41
Console Type : Retail 2
Memory 24 MB
Arena : 0x801b7940 - 0x817e0680
<< Dolphin SDK - OS     release build: Mar 17 2003 04:20:41 (0x2301) >>
<< Dolphin SDK - DVD    release build: Oct 29 2002 09:56:49 (0x2301) >>
<< Dolphin SDK - VI     release build: Sep  5 2002 05:33:13 (0x2301) >>
<< Dolphin SDK - GX     release build: Feb  7 2003 04:01:13 (0x2301) >>
<< Dolphin SDK - PAD    release build: Sep  5 2002 05:34:02 (0x2301) >>
<< Dolphin SDK - AR     release build: Sep  5 2002 05:34:27 (0x2301) >>
<< Dolphin SDK - ARQ    release build: Sep  5 2002 05:34:29 (0x2301) >>
<< Dolphin SDK - CARD   release build: Sep  5 2002 05:35:20 (0x2301) >>
<< Dolphin SDK - DSP    release build: Sep  5 2002 05:35:13 (0x2301) >>
<< Dolphin SDK - AI     release build: Sep  5 2002 05:34:25 (0x2301) >>
<< Dolphin SDK - AX     release build: Mar 11 2003 11:19:39 (0x2301) >>
ARCInitHandle: bad archive format in "arc.c" on line 59.

Address:      Back Chain    LR Save
0x801b76c0:   0x801b7750    0x8000c558
0x801b7750:   0x801b7768    0x8006a420
0x801b7768:   0x801b7818    0x80200d28
0x801b7818:   0x801b7838    0x80200044
0x801b7838:   0x801b78b8    0x801bae0c
0x801b78b8:   0x801b7918    0x800059e8
0x801b7918:   0x801b7928    0x80005650
0x801b7928:   0xffffffff    0x800032ac
 
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manxbox

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I'm having issues with Sonic Adventure DX. When I pressed a button to jump, the character did 2 low jumps instead of a complete jump, the game can't recognize that I held down the button.
in ps3 control wii u
 

daxtsu

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This is vaguely on-topic, but I found out how to get PuTTY to display Japanese glyphs coming in from OSReport over the USB Gecko, which is nice. If you go into the settings -> Window -> Translation, change "Remote character set" to "Use font encoding", and then change the font under Window -> Appearance -> Change... to something like MS Gothic, or another font which has Japanese glyphs (also, make sure to change that Scripts dropdown to Japanese). Might give some more insight on games that only use Japanese debug text.

If you did it right, you'll see output like this (used Ikaruga as an example, it has a ton of Japanese OSReport spam):

Code:
Dolphin OS $Revision: 54 $.
Kernel built : Jun  5 2002 02:09:12
Console Type : Retail 3
Memory 24 MB
Arena : 0x80235de0 - 0x817f8500
app booted from bootrom
領域確保
読みこみ開始
領域解放
正常終了-2136972896
領域確保
読みこみ開始
完了復帰 領域確保
領域解放
正常終了-2136931776
------------------------------
D-CABLE PROVE
------------------------------
------------------------------
D-CABLE EXIST !
------------------------------
------------------------------
GC Progre Flag already ON...
------------------------------
------------------------------
User Progre OK
GOTO Progre Mode
------------------------------
------------------------------
START Progresive !!
------------------------------
------------------------------
NOW PROGRE MODE
Enjoy Beautiful Mode
------------------------------
GOTO IKARUGA...
THP Init
THP End
AtariMoviePlayExit
領域確保
読みこみ開始
 
=============
OBJロード開始
NJ 同期読み込み開始
完了復帰 領域確保
SET NJ
モーション領域確保
PVM読み込み開始
完了復帰 領域確保
SET PVM
 
=============
OBJロード開始
NJ 同期読み込み開始
完了復帰 領域確保
SET NJ
モーション領域確保
PVM読み込み開始
完了復帰 領域確保
SET PVM
 
=============
OBJロード開始
NJ 同期読み込み開始
完了復帰 領域確保
SET NJ
モーション領域確保
PVM読み込み開始
完了復帰 領域確保
SET PVM
 
=============
OBJロード開始
NJ 同期読み込み開始
完了復帰 領域確保
SET NJ
モーション領域確保
PVM読み込み開始
完了復帰 領域確保
SET PVM
 
=============
OBJロード開始
NJ 同期読み込み開始
完了復帰 領域確保
SET NJ
モーション領域確保
PVM読み込み開始
完了復帰 領域確保
SET PVM
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
完了復帰 領域確保
領域解放
正常終了-2136927168
--------------
SE TABLE Read Start!
SE DATA Read Start!
SeBank = 1,0,0,0,0,0,0,0
--------------
SE TABLE Read Start!
SE DATA Read Start!
SeBank = 1,1,0,0,0,0,0,0
--------------
SE TABLE Read Start!
SE DATA Read Start!
SeBank = 1,1,1,0,0,0,0,0
--------------
SE TABLE Read Start!
SE DATA Read Start!
SeBank = 1,1,1,1,0,0,0,0
rettmp=0

If anyone knows of a better program than PuTTY on Windows, do tell..
 

ShadowOne333

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I think the Cheats feature is not working.
I tried with 3 games already and none of them loads up the codes.
Tried with F-Zero GX, Mario Kart and Kirby Air Ride, no luck.

I did rename the folders to just the ID and the gct files named as the game ID in the folder next to the game.iso
 

realromhunter

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The Legend of Zelda: Collector's Edition (PAL version) freezes after selecting one game on nintendont 1.120. :cry:
Tested release: The_Legend_of_Zelda_Collectors_Edition_PAL_MULTi5_NGC_WORKING_iNTERNAL_For_Wii-SUNSHiNE
Console: Wii 4.3
 

daxtsu

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I found that Melee hangs after a while in 1.120 if you let those various demo videos play. More specifically, it froze on a video frame (not using the in-game engine) where Shiek and DK are fighting on one of those Kirby stages, with a fountain (forgot the name), and there's a yellow banana between them.

Code:
VI:TVNtsc480Prog
Nintendont Loader
Built   : Jul  5 2014 00:11:28
Version : 1.120
Firmware: 58.24.32
TMDSize:1168
BootIndex:18
Kernel:"/shared1/00000095.app"
KernelSize:168920
LoaderSize:00000594
PHeaders:15
PHOffset:52
Type:1 Offset:000000A0 VAdr:20F00000 PAdr:12F00000 FSz:0000D8A0 MSz:0000D8A0
  O:Type:1 Offset:00012CF8 VAdr:20100000 PAdr:139F0000 FSz:0000C120 MSz:0000C120
  N:Type:1 Offset:00028E44 VAdr:20F00000 PAdr:12F00000 FSz:0000D8A0 MSz:0000D8A0
Type:1 Offset:0000D940 VAdr:20100000 PAdr:12F10000 FSz:0000416C MSz:0000416C
  O:Type:1 Offset:0001EE18 VAdr:2010D000 PAdr:139FD000 FSz:00000180 MSz:00000180
  N:Type:1 Offset:000366E4 VAdr:20100000 PAdr:12F10000 FSz:0000416C MSz:0000416C
Type:1 Offset:00011AC0 VAdr:20106000 PAdr:12F16000 FSz:00000000 MSz:00009000
  O:Type:1 Offset:0001EF98 VAdr:2010E000 PAdr:139FE000 FSz:00000000 MSz:000046AC
  N:Type:1 Offset:0001EF98 VAdr:20106000 PAdr:12F16000 FSz:00000000 MSz:00009000
Found Unused SWI at 000126F4
Found Unused SWI at 0001E280
Found SWI at 0001F554
Found Unused SWI at 000270FC
Found HWAccess_ES at 000290B8
Using usb:/saves/GALE.raw as Memory Card.
ES_ImportBoot():0
Waiting ...
IPC started (0)
Updated DDR settings in lomem for current map
load segment @ [20000000, 20007354] (29524 bytes)
load segment @ [20008000, 200082ac] (684 bytes)
load segment @ [20009000, 2004f9ec] (289260 bytes)
load segment @ [20f00000, 20f0d8a0] (55456 bytes)
load segment @ [20100000, 2010416c] (16748 bytes)
load segment @ [20106000, 2010f000] (36864 bytes)
priority = 88, stackSize = 2048, stackPtr = 2004f1ec
starting thread entry: 0x20000000
priority = 121, stackSize = 8192, stackPtr = 2010f000
starting thread entry: 0x20f00000
$IOSVersion: IOSP: 03/03/10 10:43:18 64M $
$IOSVersion:  FFSP: 11/24/08 15:36:10 64M $
USB:Discovering EHCI devices...
USB:Drive size: 114473MB SectorSize:512
$IOSVersion: OH0: 08/13/08 15:43:07 64M $
$IOSVersion: OH1: 07/11/08 14:34:40 64M $
$IOSVersion: NCD: 06/28/07 02:37:17 64M Release/apricot-win/HEAD $
$IOSVersion: STM: 07/27/09 10:06:00 64M Release/builder/HEAD $
OH1:configured USB device at port 0, vid: 0x057e pid: 0x0305
CFGInit()
Game path: /games/GALE01/game.iso
EXIInit Start
Trying to open GALE.raw
Nintendont at your service!
AppLoader Size:0001C2D4
Apploader Entry:0x81200268
Apploader Init: 0x81200290
Apploader Main: 0x81200514
Apploader Final:0x81200ce4
Apploader Initialized.  $Revision: 27 $.
This Apploader built Nov 14 2001 02:04:39
Game:RunGame->DVDLowRead( 0x812013a0, 00000020, 00000420)
Game:RunGame->DVDLowRead( 0x812014e0, 00000020, 00000440)
Game:Region:1
Game:RunGame->DVDLowRead( 0x817f6ac0, 00002000, 00000440)
Game:RunGame->DVDLowRead( 0x812013c0, 00000100, 0001e800)
Game:RunGame->DVDLowRead( 0x80003100, 00002420, 0001e900)
DIP:DOLsize:4425156 DOL read:9504
Game:RunGame->DVDLowRead( 0x80005940, 003b1900, 00020d20)
DIP:DOLsize:4425156 DOL read:3882528
Game:RunGame->DVDLowRead( 0x80005520, 000001a0, 003d2620)
DIP:DOLsize:4425156 DOL read:3882944
Game:RunGame->DVDLowRead( 0x800056c0, 00000280, 003d27c0)
DIP:DOLsize:4425156 DOL read:3883584
Game:RunGame->DVDLowRead( 0x803b7240, 00000020, 003d2a40)
DIP:DOLsize:4425156 DOL read:3883616
Game:RunGame->DVDLowRead( 0x803b7260, 00000020, 003d2a60)
DIP:DOLsize:4425156 DOL read:3883648
Game:RunGame->DVDLowRead( 0x803b7280, 000025c0, 003d2a80)
DIP:DOLsize:4425156 DOL read:3893312
Game:RunGame->DVDLowRead( 0x803b9840, 00077e80, 003d5040)
DIP:DOLsize:4425156 DOL read:4384448
Game:RunGame->DVDLowRead( 0x804d36a0, 00002d00, 0044cec0)
DIP:DOLsize:4425156 DOL read:4395968
Game:RunGame->DVDLowRead( 0x804d79e0, 00007220, 0044fbc0)
DIP:DOLsize:4425156 DOL read:4425184
Patch: Offset:0x00003100 EOffset:0x0043B6C4 Length:004385C4
Patch:  Game ID = 47414c45
AI:[00347564] 3C80CD00: lis r4, 0xCD00
AI:[00347580] 3C80CD00: lis r4, 0xCD00
AI:[00347948] 3C60CD00: lis r3, 0xCD00
SI:[0034951C] 3C60D302: lis r3, 0xD302
SI:[0034964C] 3CC0D302: lis r6, 0xD302
SI:[003497E0] 3C60D302: lis r3, 0xD302
SI:[00349818] 3CA0D302: lis r5, 0xD302
SI:[00349930] 3C60D302: lis r3, 0xD302
SI:[00349B80] 3C80D302: lis r4, 0xD302
SI:[00349DC8] 3C80D302: lis r4, 0xD302
SI:[00349E90] 3CC0D302: lis r6, 0xD302
SI:[00349F70] 3C80D302: lis r4, 0xD302
SI:[0034A024] 3CC0D302: lis r6, 0xD302
SI:[0034A06C] 3C80D302: lis r4, 0xD302
SI:[0034A0D0] 3C60D302: lis r3, 0xD302
SI:[0034A0E0] 3C60D302: lis r3, 0xD302
SI:[0034A1B8] 3C80D302: lis r4, 0xD302
SI:[0034A22C] 3C80D302: lis r4, 0xD302
SI:[0034A280] 3C80D302: lis r4, 0xD302
SI:[0034A2D0] 3C60D302: lis r3, 0xD302
SI:[0034A368] 3C60D302: lis r3, 0xD302
AI:[00350530] 3C80CD00: lis r4, 0xCD00
AI:[00350570] 3C60CD00: lis r3, 0xCD00
AI:[003505A0] 3C60CD00: lis r3, 0xCD00
AI:[003505D0] 3FE0CD00: lis r31, 0xCD00
AI:[00350690] 3C60CD00: lis r3, 0xCD00
AI:[003506C4] 3FE0CD00: lis r31, 0xCD00
AI:[00350778] 3C60CD00: lis r3, 0xCD00
AI:[00350788] 3C80CD00: lis r4, 0xCD00
AI:[003507A4] 3C60CD00: lis r3, 0xCD00
AI:[003507B4] 3C80CD00: lis r4, 0xCD00
AI:[003507D0] 3C60CD00: lis r3, 0xCD00
AI:[00350884] 3CC0CD00: lis r6, 0xCD00
AI:[00350954] 3FE0CD00: lis r31, 0xCD00
AI:[00350AD0] 3FE0CD00: lis r31, 0xCD00
Patch:Found [__DVDIntrruptHandler]: 0x00336BA4 (0x00336BA4)
Patch:[__DVDInterruptHandler] 0x00336BF8
Patch:[DVDLowReadDiskID] 0x003373FC
Patch:[DVDLowStopMotor] 0x003374BC
Patch:[cbForStateBusy] 0x00339434
Patch:[cbForStateBusy] 0x00339600
Patch:[cbForStateBusy] 0x00339604
Patch:[cbForStateBusy] 0x00339610
Patch:[cbForStateBusy] 0x00339614
Patch:[cbForStateBusy] 0x0033966C
Patch:[cbForStateBusy] 0x00339670
Patch:Found [SetInterruptMask]: 0x003476A4
Patch:[__OSDispatchInterrupt] 0x00347858
Patch:[VIConfgiure] 0x0034F830
Patch:[ARInit] 0x00350F3C
Patch:[DSPPattern] 0x00403240 v9
Patch:[DSPROM] DSPv2
PatchCount:00000FFF
Patch:Found [GXInitTlutObj B]: 0x002ECCA4
Patch:Found [__fwrite C]: 0x003235B0
Patch:Found [DVDLowRead A]: 0x00336F08
[00336F54] 3C80C000: lis r4, 0xC000
[00336F60] 38842F00: addi r4, r4, 0x2F00
[00336F64] 3C60A700: lis rX, 0xA700
Patch:Found [DVDLowAudioStream A]: 0x00337648
[00337664] 3CC0C000: lis r6, 0xC000
[00337668] 38C62F00: addi r6, r6, 0x2F00
Patch:Found [DVDLowRequestAudioStatus]: 0x003376E0
[003376FC] 3C80C000: lis r4, 0xC000
[00337700] 38842F00: addi r4, r4, 0x2F00
Patch:Found [DVDLowAudioBufferConfig]: 0x0033776C
[0033779C] 3C60C000: lis r3, 0xC000
[003377A4] 38632F00: addi r3, r3, 0x2F00
Patch:Found [DVDGetDriveStatus]: 0x00339B4C
Patch:Found [PI_FIFO_WP A B]: 0x0033B9AC
Patch:Patched [PI_FIFO_WP A] 0x0033BA14
Patch:Patched [PI_FIFO_WP A] 0x0033BA90
Patch:Found [__GXSetVAT]: 0x0033C770
Patch:Found [GXInitTlutObj A]: 0x0033F024
Patch:[GXInitTlutObj] 0x0033F024
Patch:Found [C_MTXLightPerspective]: 0x00342954
Patch:Found [C_MTXPerspective]: 0x00342BEC
Patch:Found [EXIImm]: 0x00345B64
Patch:Found [EXIDMA]: 0x00345E60
Patch:Found [EXISync]: 0x00345F4C
Patch:Found [__EXIProbe]: 0x00346218
Patch:Found [EXISelect]: 0x00346688
Patch:Found [EXIDeselect]: 0x003467B4
Patch:Found [EXIntrruptHandler C]: 0x003468C4
Patch:Applied **IntrruptHandler patch 0x3468C4 (PatchOffset=0x8)
Patch:Found [TCIntrruptHandler C]: 0x0034698C
Patch:Applied **IntrruptHandler patch 0x34698C (PatchOffset=0x8)
Patch:Found [EXILock]: 0x00346D80
Patch:Found [EXIUnlock]: 0x00346E74
Patch:Found [CompleteTransfer A]: 0x00349518
Patch:[CompleteTransfer] 0x00349518
Patch:Found [SIInterruptHandler A]: 0x00349814
Patch:Applied **IntrruptHandler patch 0x349814 (PatchOffset=0x8)
Patch:[SIInterruptHandler] 0x00349814
Patch:Found [SIEnablePollingInterrupt]: 0x00349B58
Patch:[SIEnablePollingInterrupt] 0x00349B58
Patch:[SIEnablePollingInterrupt] 0x00349B58
Patch:Found [SIInit C]: 0x00349DB0
Patch:[SIInit] 0x00349DB0
Patch:Found [_SITransfer A]: 0x00349E44
Patch:[_SITransfer] 0x00349E44
Patch:[_SITransfer] 0x00349E44
Patch:Found [SITransfer]: 0x0034A47C
Patch:Skipped [SITransfer]
Patch:Found [SIGetType]: 0x0034A880
Patch:Found [PADRead A]: 0x0034DA00
Patch:Found [PADControlMotor B]: 0x0034DEBC
Patch:Found [ARStartDMA]: 0x00350CD0
Patch:[ARStartDMA] Length 0
Patch:[ARStartDMA] 0x00350CD0
Patch:Found [__ARChecksize C]: 0x00351010
Patch:[__ARChecksize] 0x00351010
Patch:Found [ARQPostRequest]: 0x00352114
Patch:Skipped [ARQPostRequest]
Patch:Found [__CARDReadStatus]: 0x00352684
Patch:Found [__CARDClearStatus]: 0x00352774
Patch:Found [__CARDStat A]: 0x00352C00
Patch: [DVDInquiryAsync A] not found
Patch: [DVDInquiryAsync B] not found
Patch: [DVDSeekAbsAsyncPrio] not found
Patch: [GXInitTlutObj B] not found
Patch: [J3DUClipper::clip()] not found
Patch: [J3DUClipper::clip()] not found
Patch: [GCAMSendCMD] not found
Patch: [GCAMRead] not found
Patch: [GCAMExecute] not found
Patch: [GCAMWrite] not found
Patch: [GCAMIdentify] not found
Patch: [GCAMSendCommand] not found
Patch: [PI_FIFO_WP B] not found
Patch: [PI_FIFO_WP C] not found
Patch: [PI_FIFO_WP D] not found
Patch: [PI_FIFO_WP E] not found
Patch: [__CARDStat B] not found
Game:RunGame->DVDLowRead( 0x817f8ac0, 00007540, 00456e00)
Game:RunGame->entrypoint(8000522c)
GameRegion:Region:1
NTSC
entrypoint(0x8000522C)

Dolphin OS $Revision: 47 $.
Kernel built : Nov 12 2001 01:46:17
Console Type : Retail 3
Memory 24 MB
Arena : 0x804eec00 - 0x817f8ac0
app booted from bootrom
# ---------------------------------------------
#    Super Smash Bros. Melee
#
# Distribution 1
# Language 1
# DbLevel 0
# Arena Size 19 MB
# ARAM Free Size 9 MB
# DATE Feb 13 2002  TIME 22:06:27
# GC Calendar Year 2014 Month 7 Day 5
#             Hour 1 Min 17 Sec 36
#

use dummy CamRange ...!
assertion "size % == 0" failed in devcom.c on line 497.
DATE Feb 13 2002  TIME 22:06:27
- STACK ---------------------------------------------
 Address:  Back Chain  LR Save
804EE688:   804EE6B0   803882EC
804EE6B0:   804EE6D0   80388260
804EE6D0:   804EE730   8038F860
804EE730:   804EE738   8038ADC0
804EE738:   804EE750   8038F2B0
804EE750:   804EE758   80337DD8
804EE758:   804EE770   803395B0
804EE770:   804EEA58   80336DDC
804EEA58:   804EEA80   80347B4C
804EEA80:   804EEA98   8034B164
804EEA98:   804EEAB0   8034BAE0
804EEAB0:   804EEAC0   8034F33C
804EEAC0:   804EEAF8   803761F8
804EEAF8:   804EEB48   801A5058
804EEB48:   804EEB80   801A40F4
804EEB80:   804EEBB0   801A44C4
 in "devcom.c" on line 497.

Address:      Back Chain    LR Save
0x804ee5f8:   0x804ee688    0x803457e4
0x804ee688:   0x804ee6b0    0x80388300
0x804ee6b0:   0x804ee6d0    0x80388260
0x804ee6d0:   0x804ee730    0x8038f860
0x804ee730:   0x804ee738    0x8038adc0
0x804ee738:   0x804ee750    0x8038f2b0
0x804ee750:   0x804ee758    0x80337dd8
0x804ee758:   0x804ee770    0x803395b0
0x804ee770:   0x804eea58    0x80336ddc
0x804eea58:   0x804eea80    0x80347b4c
0x804eea80:   0x804eea98    0x8034b164
0x804eea98:   0x804eeab0    0x8034bae0
0x804eeab0:   0x804eeac0    0x8034f33c
0x804eeac0:   0x804eeaf8    0x803761f8
0x804eeaf8:   0x804eeb48    0x801a5058
0x804eeb48:   0x804eeb80    0x801a40f4
 

_47iscool

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One question, hopefully someone can answer.

Would it be possible to implement kenobiwii.bin inside of the dol so it wouldn't be needed as an external file anymore?
 

zombieman

Well-Known Member
Member
Joined
Apr 30, 2014
Messages
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Age
42
Location
I Zombie
XP
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Country
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I think the Cheats feature is not working.
I tried with 3 games already and none of them loads up the codes.
Tried with F-Zero GX, Mario Kart and Kirby Air Ride, no luck.

I did rename the folders to just the ID and the gct files named as the game ID in the folder next to the game.iso
I tried using codes with paper mario and they worked I used nintendont v1.120 with usbloader gx v1226, I didn't rename anything, I had the cheat path option turned on in nintendont
 

airline38

Well-Known Member
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Joined
Mar 28, 2010
Messages
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XP
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I think the Cheats feature is not working.
I tried with 3 games already and none of them loads up the codes.
Tried with F-Zero GX, Mario Kart and Kirby Air Ride, no luck.

I tried using codes with paper mario and they worked I used nintendont v1.120 with usbloader gx v1226, I didn't rename anything, I had the cheat path option turned on in nintendont

Cheats also worked no problem for me with v1.120+CFG USB Loader.
(tested MKDD)
 

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